IP Library Granted Patent US 10,681,789
Granted Patent B2
US 10,681,789 · App. 16/321,062 · Granted Jun 9, 2020

Adaptive lighting based on skill level

Inventors: Harry Broers ('S-Hertogenbosch, NL); Ruben Rajagopalan (Neuss, DE)
Assignee: SIGNIFY HOLDING B.V.
H05B47/11A63F13/50H05B47/10A63F2300/30A63F2300/558
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Quick Facts
Patent No.
US 10,681,789
App. No.
16/321,062
Granted
Jun 9, 2020
Kind
B2
Abstract

Methods, systems, and apparatus are described herein for adjusting one or more lighting properties based on skill level of one or more players of a game. In various embodiments, ( 502 ) a skill disparity between at least two players of a game may be identified ( 502 ). A lighting scheme may be selected ( 504 ) to reduce an impact the skill disparity has on an outcome of the game. One or more light sources ( 104, 304 ) may be operated ( 508 ) to emit light in accordance with the lighting scheme.

Claims (22)

1. A computer-implemented method, comprising:

identifying, by one or more processors, a skill disparity between at least two players of a game based on player skill data provided by a player skill engine;

selecting, based on the skill disparity between the at least two players, by the one or more processors, an ambient lighting scheme from a database to reduce an impact the skill disparity has on an outcome of the game, wherein the ambient lighting scheme comprises a property of emitted light selected to impair or enhance an ability of a first player of the at least two players to play the game;

selecting, by the one or more of processors, one or more ambient light sources from a plurality of ambient light sources based on positions of the at least two players relative to the plurality of ambient light sources; and

operating, by the one or more processors, the one or more ambient light sources to emit ambient light in accordance with the ambient lighting scheme.

2. The method of claim 1 , wherein the one or more light sources emit light towards the first player with a first level of skill that is different than a second level of skill associated with a second player.

3. The method of claim 2 , wherein the property of emitted light comprises an intensity level.

4. The method of claim 2 , wherein the property of emitted light comprises a glare or dynamic lighting effect to distract the first player.

5. The method of claim 1 , wherein the one or more light sources are additionally used to demarcate a spatial boundary associated with the game.

6. The method of claim 5 , wherein the one or more light sources are additionally selected to alter one or more dimensions of a space demarcated by the spatial boundary.

7. The method of claim 5 , wherein the one or more light sources are operated to additionally alter one or more dimensions of a space demarcated by the spatial boundary, or to conceal the spatial boundary.

8. The method of claim 1 , further comprising continuously monitoring gameplay between the at least two players and selecting a new lighting scheme based on the continuous monitoring.

9. The method of claim 1 , wherein the one or more light sources are integral with a moving object used to play the game.

10. A system comprising:

a plurality of ambient light sources; and

logic circuitry operably coupled with the plurality of ambient light sources, wherein the logic is configured to:

identify a skill disparity between at least two players of a game based on player skill data provided by a player skill engine;

select, based on the skill disparity between the at least two players, an ambient lighting scheme from a database to reduce an impact the skill disparity has on an outcome of the game, wherein the ambient lighting scheme comprises a property of emitted light selected to impair or enhance an ability of a first player of the at least two players to play the game;

select, one or more ambient light sources from the plurality of ambient light sources based on positions of the at least two players relative to the plurality of ambient light sources; and

operate the one or more ambient light sources to emit light in accordance with the ambient lighting scheme.

11. The system of claim 10 , further comprising a gaming computing device operably coupled with the logic circuitry, wherein the game comprises a video game operated by the gaming computing device, and the logic circuitry identifies the skill disparity between the at least two players based on data obtained from the gaming computing device.

12. The system of claim 10 , wherein the at least two players are distributed across a plurality of remote locations, and the plurality of ambient light sources comprise at least one ambient light source at each of the plurality of remote locations.

Assignments (2)
CHANGE OF NAME Recorded Apr 29, 2020
From: PHILIPS LIGHTING HOLDING B.V.
To: SIGNIFY HOLDING B.V.
Reel/Frame 052524/0479 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 28, 2019
From: BROERS, HARRY; RAJAGOPALAN, RUBEN
To: PHILIPS LIGHTING HOLDING B.V.
Reel/Frame 048149/0443 →
Priority Claims (1)
EP 16181771 · Jul 28, 2016 · regional
Continuity (1)
Related Publication 20190174607A1 · Jun 6, 2019