IP Library Granted Patent US 10,583,345
Granted Patent B2
US 10,583,345 · App. 16/354,435 · Granted Mar 10, 2020

System for planning, managing, and analyzing sports teams and events

Inventor: Casey Alexander Huke (Washington, DC)
Assignees: Casey Alexander Huke; THE EDGE SYSTEMS TECHNOLOGIES LLC
A63B71/0616A63B43/004A63B71/0622G06Q10/06G06Q10/0639A63B71/0605A63B2102/18A63B2225/50A63B2225/54A63B2243/007A63B2243/0025A63B2243/0037G16H20/30G16H40/20G16H40/63
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Quick Facts
Patent No.
US 10,583,345
App. No.
16/354,435
Granted
Mar 10, 2020
Kind
B2
Abstract

A system for planning, managing, and analyzing sports teams and events. The system may include a content management function for storing data. The data can pertain to a plurality of sports-related statistics and a variety of identifying data. The system and method can also include an event management function for planning and evaluating sports-related events such as practices and games. The system and method can also include a report function which can provide a variety of statistical analyses.

Claims (19)

1. A system for facilitating electronic game play, comprising:

a plurality of players, the plurality of players each having at least one tracking device coupled thereto, the plurality of players further participating in a live action game;

a ball, the ball having at least one tracking device coupled thereto;

a computing device that transmits, receives, and displays data related to the game that the players are participating in;

a cloud storage device communicatively coupled to the plurality of players, the ball, and the computing device; and

a remotely located server that performs data analysis and is communicatively coupled to the cloud storage device, the server further comprising access to historical analytical data related to plurality of players and the live action game the players are participating in,

wherein movement of the plurality players is tracked by the tracking devices coupled thereto and movement data of the plurality of players is uploaded in substantially real time to the cloud storage device, and movement of the ball is tracked using the tracking device coupled to the ball and movement data of the ball is uploaded in substantially real time to the cloud storage device,

wherein, following execution of a play by the plurality of players, the server determines at least one play having a success rate above a predetermined threshold based on an analysis of situational data related to the game and historical data related to the plurality of players and the game,

wherein the predetermined threshold is presented to the user;

the server transmits the at least one play to the computing device where it is displayed along with a probability of success; and

wherein, following the execution of the play, the server determines and records a play effectiveness of the play by comparing a play result with a desired goal of the play and assessing the situational data;

wherein the historical data and situational data is updated to include the play effectiveness of the play.

2. The system of claim 1 , further comprising the transmission of the at least one play from the computing device to at least one of the plurality of players in the live action game.

3. The system of claim 1 , wherein the situational data comprises time remaining in the game, a score of the game, and players available to play in the game.

4. The system of claim 1 , wherein the computing device is one of a tablet and a mobile phone.

5. The system of claim 1 , wherein the tracking devices coupled to the plurality of players and the tracking device coupled to the ball are RFID tags.

6. The system of claim 1 , further comprising a plurality of sensors embedded in the field that read and track the plurality of sensors associated with the players.

7. The system of claim 1 , wherein the server further comprises an event management function that alters the situational data or filters the at least one play to remove unwanted plays based on user input, and

the server transmits the at least one play to the computing device where it is displayed along with a probability of success and the situational data.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2020
From: THE EDGE SYSTEMS TECHNOLOGIES LLC
To: ADRENALINEIP
Reel/Frame 054773/0938 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2020
From: HUKE, CASEY ALEXANDER
To: THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 052991/0051 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 19, 2019
From: HUKE, CASEY ALEXANDER
To: HUKE, CASEY ALEXANDER; THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 048632/0046 →
Continuity (4)
Continuation In Part 15852555 · Dec 22, 2017
Continuation In Part 13614257 · Sep 13, 2012
Provisional Application 61565042 · Nov 30, 2011
Related Publication 20190217183A1 · Jul 18, 2019
Cited By (1)
US 12,190,255