IP Library Granted Patent US 11,014,002
Granted Patent B2
US 11,014,002 · App. 16/392,612 · Granted May 25, 2021

Systems and methods for improving fitness equipment and exercise

Inventor: Brian M. Dugan (Sleepy Hollow, NY)
Assignee: Dugan Health, LLC
A63F13/65A63F13/10A63F13/212A63F13/24A63F13/52A63F2300/204A63F2300/66A63F2300/69
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Quick Facts
Patent No.
US 11,014,002
App. No.
16/392,612
Granted
May 25, 2021
Kind
B2
Abstract

The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.

Claims (72)

1. A method of sharing an exercise experience, comprising:

providing a bicycle system configured to be operated by a user, the bicycle system comprising:

a device configured to execute computer program code of a video game;

a physical activity monitor communicatively coupled to the device; and

a display screen communicatively coupled to the device;

measuring, by the physical activity monitor, a first type of physical activity and generating a first performance level signal;

executing, by the device, the computer program code of the video game, wherein executing the computer program code of the video game causes the device to:

receive the first performance level signal,

generate one or more video game characters wherein at least one of the one or more video game characters is based, at least in part, on the first performance level signal, and

communicate the one or more video game characters to the display screen,

determining that the user is unable to maintain a pre-set cadence on a cycling workout; and

configuring the video game device to execute the video game responsive, at least in part, to a reduced exercise performance level signal;

wherein the computer program code of the video game is executable as part of an exercise group that includes the user and a second user, wherein the user and second user play the video game, and wherein the method further comprises displaying a first video game character of the one or more video game characters to the second user such that the second user can see that the user has achieved the first performance level.

2. The method of claim 1 , wherein the computer program code of the video game is executable as part of an exercise group over the Internet.

3. The method of claim 1 , wherein the bicycle system further comprises a recumbent bicycle.

4. The method of claim 1 , wherein the bicycle system further comprises a stationary bicycle.

5. The method of claim 1 , wherein the device comprises a computer having computer program code stored therein.

6. The method of claim 1 , wherein the device comprises a video game system having computer program code stored therein.

7. The method of claim 1 , wherein the first type of physical activity is pedal rate.

8. The method of claim 1 , further comprising providing a heart rate of the user to the device.

9. The method of claim 1 , further comprising transmitting the user's exercise performance level signal to a third party.

10. The method of claim 1 , wherein the video game is executable as part of an exercise group over a network.

11. The method of claim 1 , further comprising:

monitoring a pulse rate of the user; and

suspending game play responsive to a determination that the monitored pulse rate exceeds a predetermined pulse rate.

12. A method sharing an exercise experience, comprising:

providing a bicycle system configured to be operated by a user, the bicycle system comprising:

a device configured to execute computer program code of a video game;

a physical activity monitor communicatively coupled to the device; and

a display screen communicatively coupled to the device;

measuring, by the physical activity monitor, a first type of physical activity and generating a first performance level signal;

executing, by the device, the computer program code of the video game, wherein executing the computer program code of the video game causes the device to:

receive the first performance level signal,

generate one or more video game characters wherein at least one of the one or more video game characters is based, at least in part, on the first performance level signal, and

communicate the one or more video game characters to the display screen,

monitoring a blood pressure of the user; and

suspending game play responsive to a determination that the monitored blood pressure exceeds a predetermined blood pressure;

wherein the computer program code of the video game is executable as part of an exercise group that includes the user and a second user, wherein the user and second user play the video game, and wherein the method further comprises displaying a first video game character of the one or more video game characters to the second user such that the second user can see that the user has achieved the first performance level.

13. The method of claim 1 , wherein monitoring the exercise performance level of the user comprises monitoring during a cycling workout of the user.

14. A system for sharing an exercise experience, comprising:

a bicycle system configured to be operated by a user, the bicycle system comprising:

a device configured to execute computer program code of a video game;

a physical activity monitor communicatively coupled to the device; and

a display screen communicatively coupled to the device;

wherein the computer program code of the device is configured to:

measure, by the physical activity monitor, a first type of physical activity and generate a first performance level signal;

receive the first performance level signal,

generate one or more video game characters wherein at least one of the one or more video game characters is based, at least in part, on the first performance level signal,

communicate the one or more video game characters to the display screen,

determine that the user is unable to maintain a pre-set cadence on a cycling workout; and

execute the video game responsive, at least in part, to a reduced exercise performance level signal,

wherein the computer program code of the video game is executable as part of an exercise group that includes the user and a second user, wherein the user and the second user play the video game, and wherein the method further comprises displaying a first video game character of the one or more video game characters to the second user such that the second user can see that the user has achieved the first performance level.

15. The system of claim 14 , wherein the first type of physical activity is pedal rate.

16. The system of claim 14 , wherein the physical activity monitor is configured to provide a heart rate of the user to the device.

17. The system of claim 14 , wherein the computer program code is configured to transmit the user's exercise performance level signal to a third party.

18. The system of claim 14 , wherein the computer program code is configured to:

monitor a pulse rate of the user; and

suspend game play responsive to a determination that the monitored pulse rate exceeds a predetermined pulse rate.

19. A system for sharing an exercise experience, comprising:

a bicycle system configured to be operated by a user, the bicycle system comprising:

a device configured to execute computer program code of a video game;

a physical activity monitor communicatively coupled to the device; and

a display screen communicatively coupled to the device;

wherein the computer program code of the device is configured to:

measure, by the physical activity monitor, a first type of physical activity and generate a first performance level signal;

receive the first performance level signal,

generate one or more video game characters wherein at least one of the one or more video game characters is based, at least in part, on the first performance level signal,

communicate the one or more video game characters to the display screen,

monitor a blood pressure of the user; and

suspend game play responsive to a determination that the monitored blood pressure exceeds a predetermined blood pressure;

wherein the computer program code of the video game is executable as part of an exercise group that includes the user and a second user, wherein the user and second user play the video game, and wherein the method further comprises displaying a first video game character of the one or more video game characters to the second user such that the second user can see that the user has achieved the first performance level.

20. The system of claim 19 , wherein the computer program code is configured to transmit the user's exercise performance level signal to a third party.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 27, 2019
From: DUGAN, BRIAN M.
To: DUGAN HEALTH, LLC
Reel/Frame 051132/0564 →
Continuity (7)
Continuation 15628640 · Jun 20, 2017
Continuation 14538135 · Nov 11, 2014
Continuation 11692185 · Mar 27, 2007
Continuation In Part 11620046 · Jan 4, 2007
Provisional Application 60786810 · Mar 27, 2006
Provisional Application 60756111 · Jan 4, 2006
Related Publication 20190247753A1 · Aug 15, 2019
Cited By (1)
US 12,478,867