IP Library Granted Patent US 11,013,993
Granted Patent B2
US 11,013,993 · App. 16/416,060 · Granted May 25, 2021

Pre-loading translated code in cloud based emulated applications

Inventors: Jacob P. Stine (La Honda, CA); Victor Octav Suba Miura (Foster City, CA); Brian Michael Christopher Watson (San Francisco, CA); Nicholas J. Cardell (Foster City, CA)
Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
A63F13/35A63F13/30A63F13/358A63F13/60A63F13/323A63F2300/207A63F2300/209A63F2300/552
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,013,993
App. No.
16/416,060
Granted
May 25, 2021
Kind
B2
Abstract

Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.

Claims (37)

1. A nontransitory computer readable medium containing executable program, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to implement a method comprising:

retrieving pre-translated code for an emulated application before receiving a request for the emulated application from a client device wherein the pre-translated code for the emulated application includes a platform independent recording of a state of an emulator at a point during emulation of a legacy application;

executing the pre-translated code for the emulated application to translate data from the emulated application into a form compatible with the client device; and

delivering the translated data to the client device platform over a network.

2. The nontransitory computer readable medium of claim 1 , wherein the emulated application is a legacy game.

3. The nontransitory computer readable medium of claim 1 , wherein the memory is a cache.

4. The nontransitory computer readable medium of claim 1 , wherein the pre-translated code is loaded before a request for the emulated application is made by the client device platform.

5. The nontransitory computer readable medium of claim 1 , wherein the method further comprises choosing which emulated application of a plurality of emulated applications to pre-load with a prediction engine.

6. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses historical data of the number of client device platforms that have made a request for the emulated application in order to choose which emulated application to pre-load.

7. The nontransitory computer readable medium of claim 6 , wherein the historical data further includes a time and date with each request for the emulated application.

8. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses data from a user profile associated with the client device platform that is searching for an emulated application in order to choose which emulated application to pre-load.

9. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses triggers from a second application that is being played by the client device platform in order to choose which emulated application to pre-load.

10. The nontransitory computer readable medium of claim 5 , wherein the prediction engine tracks the client device platform as it navigates an application selection menu in order to choose which emulated application to pre-load.

11. The nontransitory computer readable medium of claim 10 , wherein the prediction engine follows a cursor controlled by the client device platform in order to track the navigation.

12. The nontransitory computer readable medium of claim 10 , wherein the prediction engine follows one or more eyes belonging to a user controlling the client device platform in order to track the navigation.

13. An emulator configured to operate on a network, comprising:

one or more processors;

a memory coupled to the one or more processors;

one or more executable instructions embodied in memory, the instructions being configured to implement a method when executed by the one or more processors, the method comprising:

retrieving pre-translated code for an emulated application before a request for the emulated application is received from a client device wherein the pre-translated code for the emulated application includes a platform independent recording of a state of an emulator at a point during emulation of a legacy application;

executing the pre-translated code for the emulated application to translate data from the emulated application into a form compatible with the client device; and

delivering the translated data to the client device over a network.

14. The emulator of claim 13 , wherein the emulated application is a legacy game.

15. The emulator of claim 13 , wherein the memory is a cache.

16. The emulator of claim 13 , wherein the pre-translated code is loaded before a request for the emulated application is made by the client device platform.

17. The emulator of claim 13 , wherein the method further comprises choosing which emulated application of a plurality of emulated applications to pre-load with a prediction engine.

18. The emulator of claim 17 , wherein the prediction engine uses historical data of the number of client device platforms that have made a request for the emulated application in order to choose which emulated application to pre-load.

19. The emulator of claim 18 , wherein the historical data further includes a time and date with each request for the emulated application.

20. The emulator of claim 17 , wherein the prediction engine uses data from a user profile associated with the client device platform that is searching for an emulated application in order to choose which emulated application to pre-load.

21. The emulator of claim 17 , wherein the prediction engine uses triggers from a second application that is being played by the client device platform in order to choose which emulated application to pre-load.

22. The emulator of claim 17 , wherein the prediction engine tracks the client device platform as it navigates an application selection menu in order to choose which emulated application to pre-load.

23. The emulator of claim 22 , wherein the prediction engine follows a cursor controlled by the client device platform in order to track the navigation.

24. The emulator of claim 22 , wherein the prediction engine follows one or more eyes belonging to a user controlling the client device platform in order to track the navigation.

25. In an emulator configured to operate on a network, a method, comprising:

retrieving pre-translated code for an emulated application before receiving a request for the emulated application from a client device wherein the pre-translated code for the emulated application includes a platform independent recording of a state of an emulator at a point during emulation of a legacy application;

executing the pre-translated code for the emulated application to translate data from the emulated application into a form compatible with the client device; and

delivering the translated data to the client device platform over the network.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2019
From: STINE, JACOB P.; SUBA MIURA, VICTOR OCTAV; WATSON, BRIAN MICHAEL CHRISTOPHER; CARDELL, NICHOLAS J.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 049524/0682 →
CHANGE OF NAME Recorded Jun 19, 2019
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 049528/0635 →
Continuity (3)
Continuation 15640483 · Jul 1, 2017
Continuation 13631785 · Sep 28, 2012
Related Publication 20190270007A1 · Sep 5, 2019