IP Library Granted Patent US 11,033,822
Granted Patent B2
US 11,033,822 · App. 16/424,453 · Granted Jun 15, 2021

Systems and methods for improving fitness equipment and exercise

Inventor: Brian M. Dugan (Sleepy Hollow, NY)
Assignee: Dugan Health, LLC
A63F13/65A63F13/212A63F13/24A63F13/52A63F2300/204A63F2300/66A63F2300/69
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Quick Facts
Patent No.
US 11,033,822
App. No.
16/424,453
Granted
Jun 15, 2021
Kind
B2
Abstract

The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.

Claims (34)

1. A method, comprising:

monitoring an exercise performance level of a first user, and generating an exercise performance level signal;

providing computer program code executable on a gaming device configured to receive the exercise performance level signal, the computer program code including a video game configured to respond, when executed by the gaming device, to the exercise performance level signal;

generating a game character, by the gaming device, responsive to execution of the video game, wherein the game character has a virtual appearance characteristic based on at least one physical characteristic of the first user;

receiving, by the gaming device, the exercise performance level signal;

altering, by the gaming device, the virtual appearance characteristic of the game character in response to the exercise performance level signal; and

altering, by the gaming device, game play of the video game based on the altered virtual appearance characteristic of the game character,

wherein the video game is executable as part of an exercise group over the Internet that includes the first user and a second user, wherein the first user and second user play the video game, and wherein the method further comprises displaying the game character to the second user such that the second user can see that the first user has achieved the exercise performance level.

2. The method of claim 1 , wherein the game character comprises an avatar representation of the first user.

3. The method of claim 1 , wherein generating the game character comprises generating a representation of the first user based on input received from the first user.

4. The method of claim 1 , further comprising transmitting the first user's exercise performance level signal to a third party.

5. The method of claim 1 , wherein altering the virtual appearance characteristic comprises altering the virtual appearance characteristic to be representative of an effect of performing an exercise.

6. The method of claim 1 , wherein altering the virtual appearance characteristic comprises altering a game performance level associated with the virtual appearance characteristic of the game character.

7. The method of claim 6 , wherein altering the virtual appearance characteristic comprises altering a second virtual appearance characteristic associated with the altered game performance level.

8. The method of claim 1 , wherein altering the virtual appearance characteristic comprises enlarging a muscle size of the game character.

9. The method of claim 1 , wherein altering the virtual appearance characteristic comprises increasing a height of the game character.

10. The method of claim 1 , wherein the exercise performance level includes a biometric parameter of the first user.

11. An application executable on a wireless device comprising:

a program configured to be stored in the wireless device and that when executed by the wireless device causes the wireless device to:

monitor an exercise performance level of a first user, wherein the exercise performance level includes an exercise performance level signal;

execute a video game configured to respond to the exercise performance level signal;

generate a game character in the video game, wherein the game character has a virtual appearance characteristic based on at least one physical characteristic of the first user;

alter, by the wireless device, the virtual appearance characteristic of the game character in response to the exercise performance level signal; and

alter, by the wireless device, game play of the video game based on the altered virtual appearance characteristic of the game character,

wherein the video game is executable as part of an exercise group over the Internet that includes the first user and a second user, wherein the first user and second user play the video game, and wherein the video game further comprises displaying the game character to the second user such that the second user can see that the first user has achieved the exercise performance level.

12. The application of claim 11 , wherein the game character comprises an avatar representation of the first user.

13. The application of claim 11 , wherein the program is configured to generate a representation of the first user based on input received from the first user.

14. The application of claim 11 , wherein the program is further configured to transmit the first user's exercise performance level signal to a third party.

15. The application of claim 11 , wherein the program is configured to alter the virtual appearance characteristic to be representative of an effect of performing an exercise.

16. The application of claim 11 , wherein the program is configured to alter a game performance level associated with the virtual appearance characteristic of the game character.

17. The application of claim 16 , wherein the program is configured to alter a second virtual appearance characteristic associated with the altered game performance level.

18. The application of claim 11 , wherein the program is configured to alter the virtual appearance characteristic by enlarging a muscle size of the game character.

19. The application of claim 11 , wherein the program is configured to alter the virtual appearance characteristic by increasing a height of the game character.

20. The application of claim 11 , wherein the exercise performance level includes a biometric parameter of the first user.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 27, 2019
From: DUGAN, BRIAN M.
To: DUGAN HEALTH, LLC
Reel/Frame 051132/0564 →
Continuity (9)
Continuation 15628640 · Jun 20, 2017
Continuation 14538135 · Nov 11, 2014
Continuation 11692185 · Mar 27, 2007
Continuation In Part 11620046 · Jan 4, 2007
Continuation In Part 10094396 · Mar 8, 2002
Provisional Application 60786810 · Mar 27, 2006
Provisional Application 60756111 · Jan 4, 2006
Provisional Application 60274306 · Mar 8, 2001
Related Publication 20190275430A1 · Sep 12, 2019
Cited By (1)
US 12,478,867