IP Library › Granted Patent US 10,987,578
Granted Patent B2
US 10,987,578 · App. 16/559,878 · Granted Apr 27, 2021

Live video game intervention

Inventors: Jordan Thomas (New York, NY); Jeff Lake (New York, NY); Michael Kelly (New York, NY); Kain Shin (New York, NY); Stephen Alexander (New York, NY)
Assignee: South Park Digital Studios LLC
A63F13/34A63F13/40A63F13/55A63F13/87
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Quick Facts
Patent No.
US 10,987,578
App. No.
16/559,878
Granted
Apr 27, 2021
Kind
B2
Abstract

A system and method for establishing a gaming session via cloud services with a first device, receiving information at the first device to establish a connection with a second device, and receiving at the first device instructions from the second device via the connection, wherein the instructions control an aspect of the gaming session.

Claims (33)

1. A method, comprising:

at a first device:

establishing a gaming session via cloud services, the gaming session including a player controlled by the first device, the first player possessing a player functionality in the gaming session;

establishing a connection with a second device via an intervention functionality comprising back door handshaking initiated by the second device without notifying a user of the first device, the intervention functionality being unavailable to the user of the first device to control the player in the gaming session; and

controlling an aspect of the gaming session for the player based on instructions received from the second device via the connection.

2. The method of claim 1 , further comprising:

transmitting a request to the cloud services for an in-game benefit.

3. The method of claim 2 , wherein the request is for one of an improved characteristic of an in-game avatar, a game map alteration or a location change.

4. The method of claim 1 , wherein commands received from the first device control an in-game avatar in the gaming session when the gaming session is first established, and wherein the instructions cause commands received from the second device to control the in-game avatar.

5. The method of claim 4 , wherein, when the commands received from the second device cause the in-game avatar to execute abilities unavailable when commands are received from the first device.

6. The method of claim 1 , further comprising:

establishing a peer-to-peer connection between the first device and the second device when the first device receives the instructions from the second device.

7. A method, comprising:

at a first device:

receiving, via cloud services, an indication that a second device currently has a gaming session established with the cloud services, the gaming session including a player controlled by the second device, the player possessing a player functionality in the gaming session;

establishing a connection with the second device via an intervention functionality comprising back door handshaking initiated by the first device without notifying a user of the second device, the intervention functionality being unavailable to the user of the second device to control the player in the gaming session; and

sending instructions to the second device, wherein the instructions control an aspect of the gaming session for the player.

8. The method of claim 7 , further comprising:

executing an intervention user interface to control the aspect of the gaming session, the intervention user interface being unavailable to the second device.

9. The method of claim 8 , further comprising:

displaying an online status for the second device when the second device is participating in the gaming session.

10. The method of claim 7 , wherein commands received from the second device control an in-game avatar in the gaming session when the gaming session is first established, and wherein the instructions cause commands received from the first device to control the in-game avatar.

11. The method of claim 10 , wherein the commands received from the first device cause the in-game avatar to execute abilities unavailable when commands are received from the second device.

12. The method of claim 7 , further comprising:

establishing a peer-to-peer connection between the first device and the second device when the second device receives the instructions from the first device.

13. A system, comprising:

cloud services hosting a gaming session; and

a first device receiving from the cloud services an indication that a second device has established a gaming session and submitted a message to the cloud services, the gaming session including a player controlled by the first device, the player possessing a player functionality in the gaming session, selecting the message, and, using an intervention functionality separate from the player functionality and unavailable to a user of the first device to control the player in the gaming session, sending instructions to either one of the cloud services or the second device, wherein the instructions alter an aspect of the gaming session for the player.

14. The system of claim 13 , wherein the first device receives a log from which the first device message and at least one other message are selectable.

15. The system of claim 13 , wherein the instructions include an alteration of an in-game avatar controllable by the second device.

16. The system of claim 13 , wherein the instructions include a message.

17. The system of claim 13 , wherein the instructions cause the first device to assume control over an in-game avatar previously controllable by the second device.

18. The system of claim 13 , wherein the first device and the second device establish a peer-to-peer connection when the second device receives the instructions from the first device.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 4, 2019
From: THOMAS, JORDAN; LAKE, JEFF; KELLY, MICHAEL; SHIN, KAIN; ALEXANDER, STEPHEN
To: SOUTH PARK DIGITAL STUDIOS LLC
Reel/Frame 050263/0741 →
Continuity (1)
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