IP Library Granted Patent US 10,974,146
Granted Patent B2
US 10,974,146 · App. 16/583,692 · Granted Apr 13, 2021

Storage medium storing game program, game processing method, and information processing apparatus

Inventor: Hirohiko Atobe (Tokyo, JP)
Assignee: GREE, INC.
A63F13/52A63F13/21A63F13/25A63F13/35A63F13/537A63F13/822A63F13/95A63F2300/308A63F2300/65
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Quick Facts
Patent No.
US 10,974,146
App. No.
16/583,692
Granted
Apr 13, 2021
Kind
B2
Abstract

A non-transitory computer readable recording medium stores game program code instructions for a game in which users do battle, and the game program code instructions cause a computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.

Claims (40)

1. A non-transitory computer readable recording medium storing game program code instructions for a game in which a first user and a second user do battle, and when the game program code instructions are executed by a computer, the game program code instructions cause the computer to perform:

a panel selection function of selecting, using the computer, a plurality of panels to be disposed in a plurality of divisions of a game display screen including a display region formed by the divisions, wherein each panel is to be disposed in a frame portion superimposed on one or more of the plurality of divisions;

a panel layout function of disposing, using the computer, the panels in the frame portions on the basis of the selection by the panel selection function;

a screen display control function of controlling, using the computer, the game display screen on a screen display unit on the basis of information regarding the layout by the panel layout function; and

a frame execution function of performing the battle by executing, using the computer, the frame portions in which the panels are disposed by the panel layout function in a predetermined order, wherein

a size of each panel corresponds to a capability assigned to each panel, and

at least one of the panels is displayed, using the computer, emphasized in a manner differently than other panels when the frame portion of that panel is executed.

2. The non-transitory computer readable recording medium according to claim 1 , wherein

a first panel of the plurality of panels has a first size corresponding to a first number of the divisions, and

a second panel of the plurality of panels has a second, different size corresponding to a second, different number of the divisions.

3. The non-transitory computer readable recording medium according to claim 2 , wherein

the first size is greater than the second size, such that an effect of the capability assigned to the first panel is greater than an effect of the capability assigned to the second panel.

4. The non-transitory computer readable recording medium according to claim 2 , wherein

the first size is greater than the second size, and the first panel is arranged earlier in the predetermined order than the second panel, such that the first panel leads the battle relative to the second panel.

5. The non-transitory computer readable recording medium according to claim 2 , wherein

the battle is performed turn-by-turn,

each turn corresponds to a predetermined number of the divisions, and

the first size is greater than the second size, such that the first panel leads the battle relative to the second panel by spanning multiple divisions in a first turn and/or spanning multiple turns.

6. The non-transitory computer readable recording medium according to claim 1 , wherein

the capability assigned to each panel includes one or more of an attack capability and a defense capability.

7. The non-transitory computer readable recording medium according to claim 1 , wherein

a first frame portion in which a first panel of the plurality of panels is disposed and a second frame portion in which a second panel of the plurality of panels is disposed are displayed differently.

8. The non-transitory computer readable recording medium according to claim 1 , wherein

the panels indicate characters that the first user and the second user use for attack or defense in the game.

9. A game processing method for a game in which a first user and a second user do battle, and when executed by a computer, the game processing method causes the computer to perform:

a panel selection step of selecting, using the computer, a plurality of panels to be disposed in a plurality of divisions of a game display screen including a display region formed by the divisions, wherein each panel is to be disposed in a frame portion superimposed on one or more of the plurality of divisions;

a panel layout step of disposing, using the computer, the panels in the frame portions on the basis of the selection by the panel selection step;

a screen display control step of controlling, using the computer, the game display screen on a screen display unit on the basis of information regarding the layout by the panel layout step; and

a frame execution step of performing the battle by executing, using the computer, the frame portions in which the panels are disposed by the panel layout step in a predetermined order, wherein

a size of each panel corresponds to a capability assigned to each panel, and

at least one of the panels is displayed, using the computer, emphasized in a manner differently than other panels when the frame portion of that panel is executed.

10. An information processing apparatus that controls a game in which a first user and a second user do battle, comprising a computer programmed to act as:

a control unit, wherein the control unit includes:

a screen display control section that displays, using the computer, a game display screen that includes a display region formed by a plurality of divisions, on a screen display unit;

a panel selection section that selects, using the computer, a plurality of panels to be disposed in the plurality of divisions of the display region, wherein each panel is to be disposed in a frame portion superimposed on one or more of the plurality of divisions;

a panel layout section that disposes, using the computer, the panels in the frame portions on the basis of the selection by the panel selection section; and

a frame execution section that performs the battle by executing, using the computer, the frame portions in which the panels are disposed by the panel layout section in a predetermined order, wherein

the screen display control section controls, using the computer, the game display screen on the screen display unit on the basis of information regarding the layout by the panel layout section,

a size of each panel corresponds to a capability assigned to each panel, and

at least one of the panels is displayed, using the computer, emphasized in a manner differently than other panels when the frame portion of that panel is executed.

Priority Claims (3)
JP 2013-116039 · May 31, 2013 · national
JP 2013-268385 · Dec 26, 2013 · national
JP 2014-042491 · Mar 5, 2014 · national
Continuity (6)
Continuation 16277144 · Feb 15, 2019
Continuation 15686268 · Aug 25, 2017
Continuation 15391123 · Dec 27, 2016
Continuation 15253964 · Sep 1, 2016
Continuation 14291358 · May 30, 2014
Related Publication 20200016490A1 · Jan 16, 2020