IP Library Granted Patent US 11,195,316
Granted Patent B2
US 11,195,316 · App. 16/678,182 · Granted Dec 7, 2021

System, method and apparatus for detecting facial expression in a virtual reality system

Inventors: Tej Tadi (Lausanne, CH); Robert Leeb (Lausanne, CH); Nicolas Bourdaud (Lausanne, CH); Gangadhar Garipelli (Lausanne, CH); Skander Mensi (Lausanne, CH); Nicolas Merlini (Lausanne, CH); Yann Lebrun (Lausanne, CH); Arthur Giroux (Lausanne, CH); Sylvain Cardin (Lausanne, CH)
Assignee: MINDMAZE HOLDING SA
G06T13/40G06F3/015G06K9/00302G06K9/00335G06K9/00536G02B27/017
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Quick Facts
Patent No.
US 11,195,316
App. No.
16/678,182
Granted
Dec 7, 2021
Kind
B2
Abstract

A system, method and apparatus for detecting facial expressions according to EMG signals for a VR environment.

Claims (35)

1. A system for determining a facial expression on a face of a subject in a VR (virtual reality) environment, comprising

an apparatus comprising a plurality of EMG (electromyography) electrodes arranged so as to be in contact with at least a portion of the face of a subject when the apparatus is worn by the subject;

a computational device configured to receive a plurality of EMG signals from said EMG electrodes and configured with:

a first set of instructions operating thereon to cause the computational device to: process said EMG signals to form processed EMG signals; and

classifying a facial expression according to said processed EMG using a classifier; and

a second set of instructions operating thereon comprising a VR application for receiving said classified facial expression; and

a display for displaying a VR environment according to the VR application.

2. The system of claim 1 , wherein classifying comprises determining whether the facial expression corresponds to a neutral expression or a non-neutral expression.

3. The system of claim 1 , wherein said VR application is configured to receive user input for one or more commands for operating and/or controlling said computational device and/or computer instructions operating thereon.

4. A method for providing feedback to a user in a VR (virtual reality) environment, comprising:

providing a wearable apparatus for determining a facial expression on a face of a subject for a VR (virtual reality) environment, the apparatus comprising:

a facemask including a plurality of EMG (electromyography) electrodes arranged thereon so as to be in contact with at least a portion of the face of the subject upon the subject wearing the facemask;

a computational device configured to receive a plurality of EMG signals from said EMG electrodes and configured with:

a first set of instructions operating thereon to cause the computational device to:

process said EMG signals to form processed EMG signals; and

classifying a facial expression according to said processed EMG using a classifier; and

a second set of instructions operating thereon comprising a VR application for receiving said classified facial expression;

a display for displaying a VR environment to the user; and

a mount, wherein at least one of said facemask, said computational device and said display are physically connected to said mount or to one-another;

receiving a plurality of EMG signals from said EMG electrodes;

determining the facial expression according to said processed EMG signals;

providing feedback to the user regarding the facial expression;

the method further comprising:

displaying the VR environment to the user, wherein the VR environment includes a system avatar;

displaying a facial expression by the system avatar;

analyzing a corresponding facial expression by the user; and

providing feedback to the user regarding the correspondence of the facial expression.

5. The method of claim 4 , further comprising:

displaying another avatar for representing a facial expression of the user; and

displaying said corresponding facial expression by the user by said other avatar.

6. The method of claim 4 , further comprising:

displaying the VR environment to the user, wherein the VR environment includes a system avatar;

communicating between the user and said system avatar;

analyzing a communication style of the user, including a facial expression; and

providing feedback on said communication style.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 29, 2025
From: MINDMAZE GROUP SA
To: GENESIS GROWTH TECH LLC
Reel/Frame 072711/0442 →
CHANGE OF NAME Recorded Sep 6, 2023
From: MINDMAZE HOLDING SA
To: MINDMAZE GROUP SA
Reel/Frame 064810/0879 →
Continuity (4)
Continuation 15875306 · Jan 19, 2018
Provisional Application 62481760 · Apr 5, 2017
Provisional Application 62448350 · Jan 19, 2017
Related Publication 20200320765A1 · Oct 8, 2020