IP Library › Granted Patent US 11,110,350
Granted Patent B2
US 11,110,350 · App. 16/702,015 · Granted Sep 7, 2021

Multiplayer teleportation and summoning

Inventors: Kyle Russell (Huntsville, AL); Chanler Crowe (Madison, AL); Michael Jones (Athens, AL); Michael Yohe (Meridianville, AL)
Assignee: INTUITIVE RESEARCH AND TECHNOLOGY CORPORATION
A63F13/56A63F13/35G06F3/011H04L67/38
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Quick Facts
Patent No.
US 11,110,350
App. No.
16/702,015
Granted
Sep 7, 2021
Kind
B2
Abstract

In a method according to the present disclosure a user in a virtual reality space identifies a desired location for moving another user within the space. The desired location is tested for suitability for teleportation or summoning. A list of clients available for moving to the desired location is identified and stored. The user selects one or more clients to move to the desired location, and the selected clients are summoned to the desired location.

Claims (19)

1. A method of moving multiplayer actors in virtual reality, comprising:

identifying, by a first user using a user input device, a desired location in a virtual space for summoning a client;

testing the desired location for suitability for summoning;

identifying and storing a list of clients for possible summoning to the desired location;

selecting one or more clients to summon to the desired location; and

moving the selected clients to the desired location by calculating the offset in an x direction and a y direction from an original camera position and an original actor position, and compensating the desired location by the offset.

2. The method of claim 1 , wherein the step of moving the selected clients to the desired location requires no action by the selected clients.

3. The method of claim 1 , wherein the first user controls a first avatar via the user input device in the virtual space and causes the first avatar to perform actions in the virtual space, the virtual space comprising a second avatar, the second avatar associated with a second user, and wherein a processor moves the first avatar in the virtual space according to the actions of the first user and moves the second avatar in the virtual space according to the actions of the first user.

4. The method of claim 3 , wherein the second avatar moves to the desired location upon command by the first user.

5. The method of claim 1 , wherein the first user controls a first avatar via the user input device in the virtual space and causes the first avatar to perform actions in the virtual space, the virtual space comprising a plurality of other avatars, each of the other avatars associated with one of a plurality of other users, and wherein a processor moves the first avatar in the virtual space according to the actions of the first user and moves the plurality of other avatars in the virtual space according to the actions of the first user.

6. The method of claim 1 , wherein the step of selecting one or more clients to move to the desired location further comprises removing a summoning client from the list.

7. A method of summoning multiplayer actors in a virtual space, comprising:

identifying, by a user using a user input device, a desired location within the virtual space for summoning one or more clients to appear;

testing the desired location for suitability;

identifying and storing a list of clients for possible summoning to the desired location;

selecting, by the user using the user input device, one or more clients to summon to the desired location; and

without input from the selected clients, moving the selected clients to the desired location by calculating the offset in an x direction and a y direction from an original camera position and an original actor position, and compensating the desired location by the offset.

8. The method of claim 7 , wherein a first user controls a first avatar via the user input device in the virtual space and causes the first avatar to perform actions in the virtual space, the virtual space further comprising a second avatar, the second avatar associated with a second user, and wherein a processor moves the first avatar in the virtual space according to the actions of the first user and moves the second avatar in the virtual space according to the actions of the first user.

9. The method of claim 7 , wherein the step of selecting one or more clients to move to the desired location further comprises removing a summoning client from the list.

Assignments (2)
SECURITY INTEREST Recorded Jul 20, 2026
From: INTUITIVE RESEARCH AND TECHNOLOGY CORPORATION
To: REGIONS BANK
Reel/Frame 076014/0667 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 3, 2019
From: RUSSELL, KYLE; CROWE, CHANLER; JONES, MICHAEL; YOHE, MICHAEL
To: INTUITIVE RESEARCH AND TECHNOLOGY CORPORATION
Reel/Frame 051165/0194 →
Continuity (2)
Provisional Application 62774571 · Dec 3, 2018
Related Publication 20200171387A1 · Jun 4, 2020