IP Library Granted Patent US 11,278,794
Granted Patent B2
US 11,278,794 · App. 16/719,917 · Granted Mar 22, 2022

Shooting game control method and game system

Inventors: Yuichi Tsuchiya (Tokyo, JP); Norihiro Sawada (Tokyo, JP); Tadashi Nagano (Tokyo, JP); Takeshi Arakawa (Mitaka, JP)
Assignee: GREE, Inc.
A63F13/2145A63F13/426A63F13/837
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Quick Facts
Patent No.
US 11,278,794
App. No.
16/719,917
Granted
Mar 22, 2022
Kind
B2
Abstract

A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.

Claims (37)

1. A game control method executed by a terminal device comprising circuitry, a display device, and a touch panel provided integral with the display device, the game control method comprising:

in response to a first operation from a user to the touch panel under a state where a shooting effective range is not displayed on a game image that is displayed by the display device, causing, using the circuitry, the shooting effective range to appear on the game image at a position on the display device, the position depending on a touch position of the first operation, and the shooting effective range appearing on the game image at different positions on the display device based on different touch positions such that when a touch position is on one side of the display device, the shooting effective range appears on the game image at a position corresponding to the touch position on the one side of the display device;

in response to a second operation from the user to the touch panel, moving, using the circuitry, the shooting effective range, the second operation being a slide operation to an area different from the shooting effective range displayed on the display device; and

in response to a third operation from the user to the touch panel, executing shooting within the shooting effective range.

2. The game control method of claim 1 , wherein the area different from the shooting effective range is outside the shooting effective range.

3. The game control method of claim 1 , wherein the third operation is not a slide operation.

4. The game control method of claim 1 , wherein the first operation includes a touch operation.

5. The game control method of claim 1 , wherein the third operation is performed after the second operation.

6. The game control method of claim 1 , wherein

when the third operation is performed under a state where an attack target exists in the shooting effective range, executing the shooting to the attack target, deeming that the shooting is successfully executed, and executing a first video expression, a first audio expression, and a score process, using the circuitry; and

when the third operation is performed under a state where no attack target exists in the shooting effective range, executing the shooting to the attack target, deeming that the shooting is not successfully executed, and executing a second video expression and a second audio expression, using the circuitry.

7. A device comprising:

circuitry configured to

in response to a first operation from a user to a touch panel provided integral with a display device under a state where a shooting effective range is not displayed on a game image that is displayed by the display device, cause the shooting effective range to appear on the game image at a position on the display device, the position depending on a touch position of the first operation, and the shooting effective range appearing on the game image at different positions on the display device based on different touch positions such that when a touch position is on one side of the display device, the shooting effective range appears on the game image at a position corresponding to the touch position on the one side of the display device,

in response to a second operation from the user to the touch panel, move the shooting effective range, the second operation being a slide operation to an area different from the shooting effective range displayed on the display device, and

in response to a third operation from the user to the touch panel, execute shooting within the shooting effective range.

8. The device of claim 7 , wherein the area different from the shooting effective range is outside the shooting effective range.

9. The device of claim 7 , wherein the third operation is not a slide operation.

10. The device of claim 7 , wherein the first operation includes a touch operation.

11. The device of claim 7 , wherein the third operation is performed after the second operation.

12. The device of claim 7 , wherein the circuitry is configured to

when the third operation is performed under a state where an attack target exists in the shooting effective range, execute the shooting to the attack target, deem that the shooting is successfully executed, and execute a first video expression, a first audio expression, and a score process, and

when the third operation is performed under a state where no attack target exists in the shooting effective range, execute the shooting to the attack target, deem that the shooting is not successfully executed, and execute a second video expression and a second audio expression.

13. A non-transitory computer-readable medium storing code that, when executed by a computer, controls the computer to perform a method, the method comprising:

in response to a first operation from a user to a touch panel provided integral with a display device under a state where a shooting effective range is not displayed on a game image that is displayed by the display device, causing the shooting effective range to appear on the game image at a position on the display device, the position depending on a touch position of the first operation, and the shooting effective range appearing on the game image at different positions on the display device based on different touch positions such that when a touch position is on one side of the display device, the shooting effective range appears on the game image at a position corresponding to the touch position on the one side of the display device;

in response to a second operation from the user to the touch panel, moving the shooting effective range, the second operation being a slide operation to an area different from the shooting effective range displayed on the display device; and

in response to a third operation from the user to the touch panel, executing shooting within the shooting effective range.

14. The non-transitory computer-readable medium of claim 13 , wherein the area different from the shooting effective range is outside the shooting effective range.

15. The non-transitory computer-readable medium of claim 13 , wherein the third operation is not a slide operation.

16. The non-transitory computer-readable medium of claim 13 , wherein the first operation includes a touch operation.

17. The non-transitory computer-readable medium of claim 13 , wherein

when the third operation is performed under a state where an attack target exists in the shooting effective range, executing the shooting to the attack target, deeming that the shooting is successfully executed, and executing a first video expression, a first audio expression, and a score process; and

when the third operation is performed under a state where no attack target exists in the shooting effective range, executing the shooting to the attack target, deeming that the shooting is not successfully executed, and executing a second video expression and a second audio expression.

18. The game control method of claim 1 , wherein the shooting effective range appears on the game image at the different positions on the display device based on the different touch positions such that when a touch position is on a left side of the display device, the shooting effective range appears on the game image at a position corresponding to the touch position on the left side of the display device.

19. The game control method of claim 1 , wherein the shooting effective range appears on the game image at the different positions on the display device based on the different touch positions such that when a touch position is on a right side of the display device, the shooting effective range appears on the game image at a position corresponding to the touch position on the right side of the display device.

20. The game control method of claim 1 , further comprising:

causing the display device to display a symbol within the shooting effective range, the symbol being displayed at a position that is off-center from a center of the shooting effective range.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 163. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0203 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0163 →
Priority Claims (2)
JP 2013-035555 · Feb 26, 2013 · national
JP 2013-131778 · Jun 24, 2013 · national
Continuity (5)
Continuation 15929118 · Mar 29, 2019
Continuation 15711131 · Sep 21, 2017
Continuation 15376810 · Dec 13, 2016
Continuation 14186496 · Feb 21, 2014
Related Publication 20200122025A1 · Apr 23, 2020