IP Library › Granted Patent US 11,130,059
Granted Patent B2
US 11,130,059 · App. 16/727,404 · Granted Sep 28, 2021

Game system and method of providing information related to match-up game

Inventors: Atsushi Nakano (Tokyo, JP); Sho Aita (Tokyo, JP); Yuki Mizuhori (Tokyo, JP)
Assignee: BANDAI NAMCO Entertainment Inc.
A63F13/525A63F13/2145A63F13/35A63F13/40A63F13/58A63F13/80A63F2300/64A63F2300/65A63F2300/6653
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Quick Facts
Patent No.
US 11,130,059
App. No.
16/727,404
Granted
Sep 28, 2021
Kind
B2
Abstract

A server sets a game field to a first game area and a second game area in accordance with a progress status of a game, executes display mode control processing of controlling display modes of a first player character who is present in the first game area and a second player character who is present in the second game area, generates image data which visualizes the inside of a virtual space as a game image, which includes a controlled display mode of each player character, and which is for providing a terminal with the game image, wherein in the display mode control processing, the server causes a terminal of a first player to display the second player character in a first display mode, and causes a terminal of a second player to display the first player character in a second display mode that differs from the first display mode.

Claims (58)

1. A game system which executes a match-up game between players using a plurality of player characters in a game field formed in a virtual space and which provides a terminal with information related to the match-up game, the game system comprising a processor programmed to, during progress of the game played by a first player who operates a first player character and a second player who operates a second player character:

set the game field in which the game is executed to be divided into at least a first game area and a second game area, the first game area and the second game area differ in accordance with a progress status of the game;

control a first display mode and a second display mode in accordance with the progress status of the game, wherein the first display mode controls whether the second player character who is present in the second game area is visualized and displayed on a terminal of the first player who operates the first player character, and the second display mode controls whether the first player character who is present in the first game area is visualized on the terminal of the second player who operates the second player character;

generate image data for visualizing the virtual space as a game image and for providing the terminal with the game image including the controlled first display mode and second display mode of each of the player characters;

provide the terminal with the generated image data; execute display mode control processing of causing the terminal of the first player who operates the first player character moving in the game field to display the second player character in the first display mode, and causing the terminal of the second player who operates the second player character moving in the game field to display the first player character in the second display mode that differs from the first display mode, in which the first game area and the second game area differ in accordance with the progress status of the game.

2. The game system according to claim 1 , wherein

the processor is programmed to cause the terminal of the first player or the terminal of the second player to display a third player character who differs from both the first player character and the second player character in a third display mode that differs from both the first display mode and the second display mode.

3. The game system according to claim 1 , wherein

the processor is programmed to arrange and control a boundary object at a boundary between the first game area and the second game area, and

when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, the processor is programmed to change characteristics of the boundary object on a boundary surface to control the display mode of the first player character, the second player character, or both the first player character and the second player character in accordance with a type of the first game area in which the first player character to be visualized is present or the second game area in which the second player character to be visualized is present and whether the player is the first player or the second player who uses the terminal to be provided with a visualized game image.

4. The game system according to claim 3 , wherein

a surface along the boundary surface between the first game area and the second game area of the boundary object is formed by a plurality of divided regions, and

the processor is programmed to, when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, change characteristics of the boundary object by controlling each divided region in accordance with whether the player character is the first player character or the second player character to be visualized and whether the player is the first player or the second player who uses a terminal to be provided with the visualized game image.

5. The game system according to claim 4 , wherein

the processor is programmed to

detect interference in each divided region of the first player or the second player, or an environment of the game in progress, and

individually controls characteristics of each divided region based on the detected interference of the player or the detected environment of the game.

6. The game system according to claim 1 , wherein

the processor is programmed to control the first display mode by superimposing a marking object for marking the second player character on the second player character when visualizing the second player character.

7. A method of executing a match-up game between players using a plurality of player characters in a game field formed in a virtual space and providing a terminal with information related to the match-up game, during progress of the game played by a first player who operates a first player character and a second player who operates a second player character, the method comprising:

setting the game field in which the game is executed to be divided into at least a first game area and a second game area, the first game area and the second game area differ in accordance with a progress status of the game;

controlling a first display mode and a second display mode in accordance with the progress status of the game, wherein the first display mode controls whether the second player character who is present in the second game area is visualized and displayed on a terminal of the first player who operates the first player character, and the second display mode controls whether the first player character who is present in the first game area is visualized on the terminal of the second player who operates the second player character;

generating image data for visualizing the virtual space as a game image and for providing the terminal with the game image including the controlled first display mode and second display mode of each of player characters;

providing the terminal with the generated image data; and

executing display mode control processing of causing the terminal of the first player who operates the first player character moving in the game field to display the second player character in the first display mode, and causing the terminal of the second player who operates the second player character moving in the game field to display the first player character in the second display mode that differs from the first display mode, in which the first game area and the second game area differ in accordance with the progress status of the game.

8. The method according to claim 7 , further comprising

causing the terminal of the first player or the terminal of the second player to display a third player character who differs from both the first player character and the second player character in a third display mode that differs from both the first display mode and the second display mode.

9. The method according to claim 7 , further comprising

arranging and controlling a boundary object at a boundary between the first game area and the second game area, and

when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, changing characteristics of the boundary object on a boundary surface to control the display mode of the first player character, the second player character, or both the first player character and the second player character in accordance with a type of the first game area in which the first player character to be visualized is present or the second game area in which the second player character to be visualized is present and whether the player is the first player or the second player who uses the terminal to be provided with a visualized game image.

10. The method according to claim 9 , wherein

a surface along the boundary surface between the first game area and the second game area of the boundary object is formed by a plurality of divided regions, and

further comprising, when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, changing characteristics of the boundary object by controlling each divided region in accordance with whether the player character is the first player character or the second player character to be visualized and whether the player is the first player or the second player who uses a terminal to be provided with the visualized game image.

11. The method according to claim 10 , further comprising

detecting interference in each divided region of the first player or the second player, or an environment of the game in progress, and

individually controlling characteristics of each divided region based on the detected interference of the player or the detected environment of the game.

12. The method according to claim 7 , further comprising

controlling the first display mode by superimposing a marking object for marking the second player character on the second player character when visualizing the second player character.

13. A game system which executes a match-up game between players using a plurality of player characters in a game field formed in a virtual space, the game system comprising a processor programmed to, during progress of the game played by a first player who operates a first player character and a second player who operates a second player character:

set the game field in which the game is executed to be divided into at least a first game area and a second game area, the first game area and the second game area differ in accordance with a progress status of the game;

control a first display mode and a second display mode in accordance with the progress status of the game, wherein the first display mode controls whether the second player character who is present in the second game area is visualized and displayed on a terminal of the first player who operates the first player character, and the second display mode controls whether the first player character who is present in the first game area is visualized on the terminal of the second player who operates the second player character;

generate image data for visualizing the inside of the virtual space as a game image and for displaying the game image including the controlled first display mode and second display mode of each player character;

displaying the generated image data on display; and

executing display mode control processing causing the terminal of the first player who operates the first player character moving in the game field to display the second player character in the first display mode, and causing the terminal of the second player who operates the second player character moving in the game field to display the first player character in the second display mode that differs from the first display mode, in which the first game area and the second game area differ in accordance with the progress status of the game.

14. The game system according to claim 13 , wherein

the processor is programmed to cause the terminal of the first player or the terminal of the second player to display a third player character who differs from both the first player character and the second player character in a third display mode that differs from both the first display mode and the second display mode.

15. The game system according to claim 13 , wherein

the processor is programmed to arrange and control a boundary object at a boundary between the first game area and the second game area, and

when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, the processor is programmed to change characteristics of the boundary object on a boundary surface to control the display mode of the first player character, the second player character, or both the first player character and the second player character in accordance with a type of the first game area in which the first player character to be visualized is present or the second game area in which the second player character to be visualized is present and whether the player is the first player or the second player who uses the terminal to be provided with a visualized game image.

16. The game system according to claim 15 , wherein

a surface along the boundary surface between the first game area and the second game area of the boundary object is formed by a plurality of divided regions, and

the processor is programmed to, when at least one of the first player character and the second player character in the virtual space is visualized through the boundary object, change characteristics of the boundary object by controlling each divided region in accordance with whether the player character is the first player character or the second player character to be visualized and whether the player is the first player or the second player who uses a terminal to be provided with the visualized game image.

17. The game system according to claim 16 , wherein

the processor is programmed to

detect interference in each divided region of the first player or the second player, or an environment of the game in progress, and

individually controls characteristics of each divided region based on the detected interference of the player or the detected environment of the game.

18. The game system according to claim 13 , wherein

the processor is programmed to control the first display mode by superimposing a marking object for marking the second player character on the second player character when visualizing the second player character.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 10, 2021
From: BANDAI NAMCO STUDIOS INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 057135/0881 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 26, 2019
From: NAKANO, ATSUSHI; AITA, SHO; MIZUHORI, YUKI
To: BANDAI NAMCO ENTERTAINMENT INC.; BANDAI NAMCO STUDIOS INC.
Reel/Frame 051369/0857 →
Priority Claims (1)
JP JP2018-247741 · Dec 28, 2018 · national
Continuity (1)
Related Publication 20200206623A1 · Jul 2, 2020