IP Library › Granted Patent US 10,994,208
Granted Patent B2
US 10,994,208 · App. 16/752,901 · Granted May 4, 2021

Information processing system, storage medium storing information processing program, and information processing method

Inventors: Koichi Kawamoto (Kyoto, JP); Shinji Kitahara (Kyoto, JP); Naoya Yamamoto (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
A63F13/67A63F13/213
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Quick Facts
Patent No.
US 10,994,208
App. No.
16/752,901
Granted
May 4, 2021
Kind
B2
Abstract

An example of an information processing system includes a training apparatus and an information processing apparatus. The information processing apparatus executes a game. The training apparatus includes a sensor and a processor. The sensor detects a load applied on the training apparatus. The processor transmits information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed. The processor stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed. The information processing apparatus progresses the game based on the first information received from the training apparatus, and gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.

Claims (55)

1. An information processing system including a training apparatus and an information processing apparatus, wherein:

the information processing apparatus includes one or more processor configured to execute a game; and

the training apparatus includes a sensor and one or more processor, wherein:

the sensor is configured to detect a load applied on the training apparatus;

the one or more processor of the training apparatus is configured to:

transmit information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed by the information processing apparatus; and

store information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed by the information processing apparatus; and

the one or more processor of the information processing apparatus:

progresses the game based on the first information received from the training apparatus; and

gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.

2. The information processing system according to claim 1 , wherein the one or more processor of the information processing apparatus gives the user a reward that makes it more advantageous for the user to progress through the game when the information obtained from the storage device represents a first load than when the information obtained from the storage device represents a second load smaller than the first load.

3. The information processing system according to claim 1 , wherein:

the one or more processor of the information processing apparatus displays, on a display, at least one of candidate user image relating to a candidate user who is to be given a reward, from among users who play the game using the information processing system, wherein the candidate user image represents a name of the candidate user and/or an image of a player character controlled by the candidate user;

the candidate user image includes user information relating to a progress of the game for the candidate user and/or information relating to a load applied on the training apparatus by the candidate user; and

the one or more processor of the information processing apparatus:

identifies at least one user, from among the candidates represented by the candidate user image, as specified by a player; and

gives the reward to the specified user.

4. The information processing system according to claim 1 , wherein:

the one or more processor of the information processing apparatus:

identifies a user as specified by a player, wherein the identified user is different from the player performing an operation on the information processing system and plays the game using the information processing system or another information processing system different from said information processing system; and

gives the identified user a gift based on the second information obtained from the storage device.

5. The information processing system according to claim 4 , wherein the one or more processor of the information processing apparatus gives the reward based on the gift to a user who has been given the gift.

6. The information processing system according to claim 1 , wherein:

one or more processor of the training apparatus is configured to store operation count information as the second information in the storage device, wherein the operation count information represents the number of times an operation of applying a load on the training apparatus is performed, while the game is not executed by the information processing apparatus; and

the one or more processor of the information processing apparatus:

assigns the operation count information obtained from the storage device to a user, and gives a reward in accordance with the operation count information to the user who is assigned the operation count information; and

sets an upper limit to at least one of the number of times operation count information is assigned to one user for a unit period and the total of the operation counts represented by the operation count information assigned to one user for the unit period.

7. The information processing system according to claim 6 , wherein when first operation count information obtained during a first unit period and second operation count information obtained during a second unit period are assigned to one user, the one or more processor of the information processing apparatus gives a reward in accordance with the first operation count information and a reward in accordance with the second operation count information to the user.

8. The information processing system according to claim 6 , wherein:

the information processing system notifies the user that the operation count represented by the operation count information stored in the storage device has reached a predetermined number while the game is not executed by the information processing apparatus; and

a reward to be given in accordance with operation count information representing the operation count that is greater than or equal to the predetermined number is more than a reward to be given in accordance with operation count information representing the operation count less than the predetermined number and/or is of a different type from a reward to be given in accordance with operation count information representing the operation count less than the predetermined number.

9. The information processing system according to claim 1 , wherein one or more processor of the training apparatus is configured to:

transmit information based on information detected by the sensor as the first information to the information processing apparatus while the game is executed by the information processing apparatus; and

store information, that is different from the first information and is calculated from the first information, as the second information in the storage device while the game is not executed by the information processing apparatus.

10. The information processing system according to claim 9 , wherein:

the first information is detected by the sensor; and

the second information is operation count information representing the number of times an operation of applying a load on the training apparatus is performed.

11. A non-transitory computer-readable storage medium storing an information processing program to be executed on one or more processor of an information processing apparatus capable of communicating with a training apparatus, wherein:

the information processing program causes the one or more processor to execute a game;

the training apparatus is configured to:

detect a load applied on the training apparatus;

transmit information relating to the detected load as first information to the information processing apparatus while the game is executed by the information processing apparatus; and

store information relating to the detected load as second information in a storage device integral with or separate from the training apparatus while the game is not executed by the information processing apparatus; and

the information processing program causes the one or more processor to execute:

progressing the game based on the first information received from the training apparatus; and

giving a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.

12. An information processing method to be executed on an information processing system including a training apparatus and an information processing apparatus, wherein:

the information processing apparatus executes a game;

the training apparatus:

detects a load applied on the training apparatus;

transmits information relating to the detected load as first information to the information processing apparatus while the game is executed by the information processing apparatus; and

stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed by the information processing apparatus; and

the information processing apparatus:

progresses the game based on the first information received from the training apparatus; and

gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE FIRST INVENTOR'S FIRST NAME PREVIOUSLY RECORDED ON REEL 051627 FRAME 0870. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 13, 2020
From: KAWAMOTO, KOICHI; KITAHARA, SHINJI; YAMAMOTO, NAOYA
To: NINTENDO CO., LTD.
Reel/Frame 052162/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 27, 2020
From: KAWAMOTO, KOUICHI; KITAHARA, SHINJI; YAMAMOTO, NAOYA
To: NINTENDO CO., LTD.
Reel/Frame 051627/0870 →
Priority Claims (1)
JP JP2019-158044 · Aug 30, 2019 · national
Continuity (1)
Related Publication 20210060436A1 · Mar 4, 2021
Cited By (1)
US 12,551,750