IP Library › Granted Patent US 11,315,675
Granted Patent B2
US 11,315,675 · App. 16/792,965 · Granted Apr 26, 2022

System and method for entrainment of a user based on bio-rhythm of the user

Inventors: Etienne Iliffe-Moon (Menlo Park, CA); Brian Mok (Santa Clara, CA); Dina Khaled Saber Amin Aladawy (Munich, DE)
Assignee: Bayerische Motoren Werke Aktiengesellschaft
G16H20/70G06F3/015B60N2/02B60N2/56B60R16/037B60W60/0013B60W60/0053G06F2203/011
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Quick Facts
Patent No.
US 11,315,675
App. No.
16/792,965
Granted
Apr 26, 2022
Kind
B2
Abstract

A system and method for entrainment of a user based on bio rhythm of the user. The system includes an analyzing unit and an entraining rhythm generation unit. The analyzing unit receives bio rhythm information of a user, analyzes the bio rhythm information, and sets an entraining target based on an analysis of the bio rhythm information. The entraining rhythm generation unit generates an entraining rhythm based on the entraining target for providing an entrainment experience to the user, and control one or more human sensory inputs to the user based on the entraining rhythm. The bio-rhythm information may be information related to a breathing rate, a heart rate, brain waves, circadian rhythm, body rhythm, emotion, etc. The entrainment experience may be provided either inside or outside a vehicle.

Claims (40)

1. A system, comprising an at least one processor, for entrainment of a user based on bio rhythm of the user, comprising:

an analyzing unit using the at least one processor, the analyzing unit configured to:

receive bio rhythm information of the user,

analyze the bio rhythm information, and

set an entraining target based on an analysis of the bio rhythm information,

monitor the bio rhythm information of the user,

wherein the analyzing unit is configured to:

set a mode based on an objective and a context of a user or a vehicle, and

set the entraining target based on the mode, wherein the entraining target is set differently for a different mode; and

an entraining rhythm generation unit using the at least one processor, the entraining rhythm generation unit configured to:

generate an entraining rhythm for providing an entrainment experience to the user,

wherein the entraining rhythm is based on the bio rhythm information received from the user, wherein the entraining rhythm is progressively modified based on the monitored bio rhythm information to reach the entraining target, and

control one or more human sensory inputs to the user based on the entraining rhythm.

2. The system of claim 1 wherein the bio-rhythm information is a breathing rate of the user.

3. The system of claim 1 wherein the bio-rhythm information comprises information related to at least one of a heart rate of the user, brain waves of the user, circadian rhythm of the user, body rhythm of the user, menstrual cycle, or emotion of the user.

4. The system of claim 1 further comprising:

at least one sensor configured to detect bio signals of the user and generate the bio rhythm information of the user.

5. The system of claim 1 , wherein the analyzing unit is configured to receive the bio rhythm information from a user device.

6. The system of claim 5 , wherein the user device is one of a mobile phone, a tablet computer, or a wearable device worn by the user.

7. The system of claim 1 , wherein the mode is set either automatically or manually by the user.

8. The system of claim 1 , wherein the mode is one of a relaxation mode, an energizing mode, a sleep mode, an entertainment mode, a driving mode, or a safety mode.

9. The system of claim 1 , wherein the entraining rhythm generation unit is configured to control at least one of lighting intensity and/or color, air flow, temperature, audio characteristics and/or music and/or media of an infotainment system, seat system features, and graphical features of user interface based on the entraining rhythm.

10. The system of claim 1 , wherein the entrainment experience is provided to the user with at least one of a smartphone, a table computer, a smartwatch, a wearable device worn by the user, virtual reality (VR), augmented reality (AR), or mixed reality (MR).

11. The system of claim 1 , wherein the entraining rhythm is a master rhythm and the entraining rhythm further comprises a slave rhythm determined based on the master rhythm, or an arbitrary rhythm.

12. The system of claim 1 , wherein system is configured to recognize a plurality of users and a zone that each user is sitting in and provide the entrainment experience specifically to each or some of the users.

13. The system of claim 1 wherein the analyzing unit sets the entraining target for each of a plurality of entrainment periods, and wherein the entraining rhythm generation unit generates the entraining rhythm to reach the entraining target of each of the plurality of entrainment periods.

14. A method for entrainment of a user based on bio rhythm of a user, comprising:

receiving bio rhythm information of the user;

setting a mode based on an objective and a context of a user or a vehicle;

analyzing the bio rhythm information and setting an entraining target based on an analysis of the bio rhythm information and the mode, wherein the entraining target is set differently for a different mode;

monitoring the bio rhythm information of the user,

generating an entraining rhythm for providing an entrainment experience to the user,

wherein the entraining rhythm is based on the bio rhythm information received from the user, wherein the entraining rhythm is progressively modified based on the monitored bio rhythm information to reach the entraining target; and

controlling one or more human sensory inputs to the user based on the entraining rhythm.

15. The method of claim 14 wherein the bio-rhythm information comprises information related to at least one of a breathing rate of the user, a heart rate of the user, brain waves of the user, circadian rhythm of the user, body rhythm of the user, menstrual cycle, or emotion of the user.

16. The method of claim 14 , wherein the bio rhythm information is received from a user device.

17. The method of claim 14 , wherein at least one of lighting intensity and/or color, air flow, temperature, audio characteristics and/or music and/or media of an infotainment system, seat system features, and graphical features of user interface is controlled based on the entraining rhythm.

18. The method of claim 14 , wherein the entrainment experience is provided to the user with at least one of a smartphone, a table computer, a smartwatch, a wearable device worn by the user, virtual reality (VR), augmented reality (AR), or mixed reality (MR).

19. A non-transitory machine-readable storage including machine readable instructions, when executed, to implement a method of claim 14 .

20. The method of claim 14 wherein the entrainment target is set for each of a plurality of entrainment periods and wherein the entraining rhythm is generated to reach the entraining target of each of the plurality of entrainment periods.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 18, 2020
From: ILIFFE-MOON, ETIENNE; MOK, BRIAN; ALADAWY, DINA KHALED SABER AMIN
To: BAYERISCHE MOTOREN WERKE AKTIENGESELLSCHAFT
Reel/Frame 051840/0708 →
Continuity (1)
Related Publication 20210257080A1 · Aug 19, 2021