IP Library Granted Patent US 11,482,068
Granted Patent B2
US 11,482,068 · App. 16/867,916 · Granted Oct 25, 2022

Gaming device with personality

Inventor: John F. Acres (Las Vegas, NV)
Assignee: ACRES TECHNOLOGY
G07F17/3211G07F17/32G07F17/3213G07F17/3225G07F17/3246G07F17/34G07F17/42
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Quick Facts
Patent No.
US 11,482,068
App. No.
16/867,916
Granted
Oct 25, 2022
Kind
B2
Abstract

Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.

Claims (15)

1. A gaming device comprising:

at least one non-transitory computer-readable storage medium having program instructions stored thereon that, upon execution by at least one processor, cause the at least one_processor to:

generate a presentation of a character that includes the character speaking at least one short phrase as a function of an outcome of at least one game played on the gaming device; and

present the generated presentation to a player of the electronic gaming device so that the character appears to be speaking to the player.

2. The gaming device of claim 1 wherein the program instructions are further configured to cause the generated presentation to speak in a tone of voice that is selected from a group comprising a supportive voice, a taunting voice, a nagging voice, and a suggestive voice.

3. The gaming device of claim 1 wherein the program instructions are further configured to cause the presentation to change at least one of a tone of voice or volume based on the occurrence of at least one outcome.

4. The gaming device of claim 1 wherein the program instructions are further configured to generate the presentation as at least one of text or animation.

5. The gaming device of claim 1 wherein the program instructions are further configured to detect a player-operated input that selects at least one personality of one or more personalities.

6. A method of operating a gaming device comprising:

generating a presentation of a character that includes the character speaking at least one short phrase as a function of an outcome of at least one game played on the gaming device; and

presenting the generated presentation to a player of the electronic gaming device so that the character appears to be speaking to the player.

7. The method of claim 6 , wherein the method further comprises causing the generated presentation to speak in a tone of voice that is selected from a group comprising a supportive voice, a taunting voice, a nagging voice, and a suggestive voice.

8. The method of claim 6 , wherein the method further comprises causing the generated presentation to change at least one of a tone of voice or volume based on an occurrence of at least one outcome.

9. The method of claim 6 , wherein the method further comprises generating the generated presentation as at least one of text or animation.

10. The method of claim 6 , wherein the method further comprises detecting a player-operated input that selects at least one personality of one or more personalities.

Assignments (2)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 6, 2020
From: ACRES, JOHN F.
To: ACRES TECHNOLOGY
Reel/Frame 052588/0038 →
Continuity (7)
Continuation 16020653 · Jun 27, 2018
Continuation 15611304 · Jun 1, 2017
Continuation 15225431 · Aug 1, 2016
Continuation 14158518 · Jan 17, 2014
Continuation 12111462 · Apr 29, 2008
Provisional Application 60926870 · Apr 30, 2007
Related Publication 20200265670A1 · Aug 20, 2020
Cited By (1)
US 1,081,707