IP Library Granted Patent US 11,278,806
Granted Patent B2
US 11,278,806 · App. 16/877,252 · Granted Mar 22, 2022

Method and system for promoting player character in sports game using dualized space

Inventor: Dong Won Lee (Seoul, KR)
Assignee: GAMEVIL INC.
A63F13/533A63F13/828G06F3/0482A63F2300/308A63F2300/8052
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Quick Facts
Patent No.
US 11,278,806
App. No.
16/877,252
Granted
Mar 22, 2022
Kind
B2
Abstract

Disclosed are a method and system for promoting a player character in a sports game using a dualized space. A player character promotion method may include processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for the progress of a sports game, providing a user interface for promoting a promotion mode for a given player character between sports game instances, and performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface.

Claims (64)

1. A non-transitory processor-readable medium having instructions stored thereon, which when executed by one or more processors, cause the one or more processors to implement a player character promotion method, comprising:

processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for a progress of a sports game;

providing a user interface for promoting a promotion mode for a given player character between sports game instances; and

performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface;

wherein the promotion scenario is performed using a turn method;

wherein performing the promotion scenario comprises:

selecting a single event associated with a given trainer character in a combination list in which a first event list comprising at least one single event selected based on a team to which a player character selected through the user interface belongs and a second event list comprising at least one single event selected based on at least one trainer character further selected through the user interface have been combined, and

performing the selected single event between turns of the promotion scenario, and

wherein a likeability value between the given trainer character and the player character is adjusted according to the progress of the single event.

2. The non-transitory processor-readable medium of claim 1 , wherein:

a promotion scenario is configured in each of a plurality of teams included in the sports game, and

performing the promotion scenario comprises performing a promotion scenario pre-configured for a team to which a player character selected through the user interface belongs.

3. The non-transitory processor-readable medium of claim 1 , wherein:

performing the promotion scenario comprises:

determining whether a combo event associated with given two or more trainer characters included in a third event list comprising combo events selected based on a combination of two or more trainer characters is generated at timing at which the progressed single event is terminated when the two or more trainer characters are selected through the user interface,

selecting a given combo event in the third event list in response to the determination of the combo event generated, and

performing the selected combo event, and

a likeability value between each of the given two or more trainer characters and the player character is adjusted according to the progress of the combo event.

4. The non-transitory processor-readable medium of claim 1 , wherein:

performing the promotion scenario comprises performing training of the player character in which a trainer character selected among at least one trainer character further selected through the user interface participates, and

a status of the player character is adjusted based on a result of the progress of the training into which a training effect according to the selected trainer character has been incorporated.

5. The non-transitory processor-readable medium of claim 4 , wherein the trainer character scheduled to participate in the training of the player character is selected based on a probability for each status item, belonging to probabilities for respective status items configured in each of the further selected at least one trainer character and corresponding to a status item by which the player character is to be trained through the training.

6. The non-transitory processor-readable medium of claim 5 , wherein the trainer character scheduled to participate in the training of the player character is selected further based on a likeability value set between the player character and each of the further selected at least one trainer character.

7. The non-transitory processor-readable medium of claim 4 , wherein as the training proceeds, a likeability value between the selected trainer character and the player character is further adjusted.

8. The non-transitory processor-readable medium of claim 1 , wherein:

performing the promotion scenario comprises establishing a connection relationship between a given trainer character and the player character based on a likeability value set between the player character and each of at least one trainer character further selected through the user interface, and

a boosting effect for increasing a training effect is applied to training of the player character based on the established connection relationship.

9. A player character promotion method performed by a computer apparatus comprising at least one processor, the method comprising:

processing, by the at least one processor, a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for a progress of a sports game;

providing, by the at least one processor, a user interface for promoting a promotion mode for a given player character between sports game instances; and

performing, by the at least one processor, a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface;

wherein a likeability value between the player character and at least one trainer character further selected through the user interface is adjusted based on at least one of training and an event generated according to the progress of the promotion scenario,

wherein a connection relationship is established between the player character and a given trainer character based on the likeability value, and

wherein a boosting effect for increasing a training effect is applied to training of the player character based on the established connection relationship.

10. A non-transitory processor-readable medium having instructions stored thereon, which when executed by one or more processors, cause the one or more processors to implement a player character promotion method, comprising:

processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for a progress of a sports game;

providing a user interface for promoting a promotion mode for a given player character between sports game instances; and

performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface;

wherein performing the promotion scenario comprises performing training of the player character in which a trainer character selected among at least one trainer character further selected through the user interface participates;

wherein a status of the player character is adjusted based on a result of the progress of the training into which a training effect according to the selected trainer character has been incorporated; and

wherein the trainer character scheduled to participate in the training of the player character is selected based on a probability for each status item, belonging to probabilities for respective status items configured in each of the further selected at least one trainer character and corresponding to a status item by which the player character is to be trained through the training.

11. The non-transitory processor-readable medium of claim 10 , wherein the trainer character scheduled to participate in the training of the player character is selected further based on a likeability value set between the player character and each of the further selected at least one trainer character.

12. The non-transitory processor-readable medium of claim 10 , wherein:

a promotion scenario is configured in each of a plurality of teams included in the sports game, and

performing the promotion scenario comprises performing a promotion scenario pre-configured for a team to which a player character selected through the user interface belongs.

13. A non-transitory processor-readable medium having instructions stored thereon, which when executed by one or more processors, cause the one or more processors to implement a player character promotion method, comprising:

processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for a progress of a sports game;

providing a user interface for promoting a promotion mode for a given player character between sports game instances; and

performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface;

wherein performing the promotion scenario comprises performing training of the player character in which a trainer character selected among at least one trainer character further selected through the user interface participates;

wherein a status of the player character is adjusted based on a result of the progress of the training into which a training effect according to the selected trainer character has been incorporated; and

wherein as the training proceeds, a likeability value between the selected trainer character and the player character is further adjusted.

14. The non-transitory processor-readable medium of claim 13 , wherein:

a promotion scenario is configured in each of a plurality of teams included in the sports game, and

performing the promotion scenario comprises performing a promotion scenario pre-configured for a team to which a player character selected through the user interface belongs.

15. A non-transitory processor-readable medium having instructions stored thereon, which when executed by one or more processors, cause the one or more processors to implement a player character promotion method, comprising:

processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for a progress of a sports game;

providing a user interface for promoting a promotion mode for a given player character between sports game instances; and

performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface;

wherein performing the promotion scenario comprises establishing a connection relationship between a given trainer character and the player character based on a likeability value set between the player character and each of at least one trainer character further selected through the user interface; and

wherein a boosting effect for increasing a training effect is applied to training of the player character based on the established connection relationship.

16. The non-transitory processor-readable medium of claim 15 , wherein:

a promotion scenario is configured in each of a plurality of teams included in the sports game, and

performing the promotion scenario comprises performing a promotion scenario pre-configured for a team to which a player character selected through the user interface belongs.

Assignments (2)
CHANGE OF NAME Recorded Jul 18, 2023
From: GAMEVIL INC.
To: COM2US HOLDINGS CORPORATION
Reel/Frame 064303/0900 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 22, 2020
From: LEE, DONG WON
To: GAMEVIL INC.
Reel/Frame 052737/0980 →
Priority Claims (1)
KR 10-2019-0065189 · Jun 3, 2019 · national
Continuity (1)
Related Publication 20200376379A1 · Dec 3, 2020