IP Library Granted Patent US 11,288,927
Granted Patent B2
US 11,288,927 · App. 16/891,454 · Granted Mar 29, 2022

Method, system, and computer program product for interactive sports game

Inventor: Casey Alexander Huke (Washington, DC)
Assignee: AdrenalineIP
G07F17/3288G07F17/323G07F17/3223
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Quick Facts
Patent No.
US 11,288,927
App. No.
16/891,454
Granted
Mar 29, 2022
Kind
B2
Abstract

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

Claims (34)

1. A computer implemented method for providing a game program using game information, comprising executing on a processor the steps of:

retrieving game information for a first result information regarding at least one of a team and a player from a live action game from a data feed associated with the live action game;

determining wagering odds based on the first result information and historical information related to a plurality of factors in the first result information, the wagering odds corresponding to one or more wager options;

retrieving game information for a second result information regarding the at least one of a team and a player from the live action game from the data feed associated with the live action game;

comparing the game information for a second result information to the wager options to determine if a wager associated with the wager option was successful, and

transmitting data regarding the wager option being successful to one or more computing devices associated with one or more users of the game program.

2. The computer implemented method for providing a game program of claim 1 , wherein the first result information and the second result information comprise at least one of possession, score, and time.

3. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the first result information is incomplete; and

completing the first result information automatically by retrieving missing information from a secondary source.

4. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second result information is incomplete; and

completing the second result information automatically by retrieving missing information from a secondary source.

5. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second result information is incomplete; and

voiding game play associated with the wager option.

6. The computer implemented method for providing a game program of claim 1 , further comprising:

updating the wallet based on the results of the comparison of the second result information to the wager option.

7. The computer implemented method for providing a game program of claim 1 , wherein historical data relating to a team in the live action game is weighed more heavily than other historical data.

8. The computer implemented method for providing a game program of claim 1 , wherein the server is synchronized with game situational data, the game situational data comprising at least one of time, score, location, and weather, wherein historical data with similar game situational data is weighed more heavily than other historical data.

9. The computer implemented method for providing a game program of claim 1 , further comprising obtaining the first result information regarding an offensive team from a live action game is obtained from one or more sensors, wherein at least one sensor in the one or more sensors is disposed on at least one of one or more players and one or more pieces of sports equipment used in the live action game.

10. The computer implemented method for providing a game program of claim 9 , further comprising transmitting the first result information and the second result information as a result of a prompt from one or more of the plurality of sensors.

11. A system for providing a game program using game information, comprising at least one processor and at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to perform steps of:

retrieving game information for a first result information regarding at least one of a team and a player from a live action game from a data feed associated with the live action game;

determining wagering odds based on the first result information and historical information related to a plurality of factors in the first result information, the wagering odds corresponding to one or more wager options;

retrieving game information for a second result information regarding the at least one of a team and a player from the live action game from the data feed associated with the live action game; and

comparing the game information for a second result information to the wager options to determine if a wager associated with the wager option was successful, and

transmitting data regarding the wager option being successful to one or more computing devices associated with one or more users of the game program.

12. The computer server of claim 11 , wherein analytics for a current situation in the live action game are provided from historical data corresponding to a single team.

13. The computer server of claim 11 , wherein historical data relating to a team in the live action game is weighed more heavily than other historical data.

14. The computer server of claim 11 , further comprising retrieving game information retrieved from sensors, including at least one of a type of play, speed of movement, and progress of the play.

15. The computer server of claim 14 , wherein the speed of movement information is utilized to determine the beginning and end of a play.

16. The computer server of claim 11 , further comprising the step of evaluating the result information for missing information, wherein if missing information is detected the server provides the incomplete data and then proceeds with determining wagering odds.

17. The computer server of claim 11 , wherein the historical data is retrieved from a separate database.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2020
From: THE EDGE SYSTEMS TECHNOLOGIES LLC
To: ADRENALINEIP
Reel/Frame 054773/0938 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2020
From: HUKE, CASEY ALEXANDER
To: THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 052991/0051 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 4, 2020
From: HUKE, CASEY ALEXANDER
To: HUKE, CASEY ALEXANDER; THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 052833/0394 →
Continuity (5)
Continuation 16554978 · Aug 29, 2019
Continuation 16354401 · Mar 15, 2019
Continuation 16232277 · Dec 26, 2018
Provisional Application 62609472 · Dec 22, 2017
Related Publication 20200294366A1 · Sep 17, 2020