IP Library Granted Patent US 11,068,042
Granted Patent B2
US 11,068,042 · App. 16/947,969 · Granted Jul 20, 2021

Detecting and responding to an event within an interactive videogame

Inventors: Jeff Benson (San Francisco, CA); Michael Gubman (San Francisco, CA); Craig Kawahara (San Jose, CA); Robert Coover (Orinda, CA); Markus K. Cremer (Orinda, CA); Andy Mai (Oakland, CA)
Assignee: Roku, Inc.
G06F3/01A63F13/69A63F13/73A63F13/75G06F3/0484G06F3/04842
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Quick Facts
Patent No.
US 11,068,042
App. No.
16/947,969
Granted
Jul 20, 2021
Kind
B2
Abstract

As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.

Claims (33)

1. A method comprising:

detecting, by a machine, an occurrence of an event within an interactive videogame, wherein detecting the occurrence of the event within the interactive videogame comprises detecting multiple matches each between a respective reference identifier of the interactive video game (“reference identifier) and a respective identifier established from presentation by a device of the interactive videogame (“established identifier”), wherein detecting the multiple matches includes detecting that a first reference identifier matches a second established identifier and detecting that a third reference identifier matches a fourth established identifier, and wherein each identifier is selected from the group consisting of a fingerprint generated from the interactive videogame and a watermark extracted from the interactive videogame; and

responsive to at least detecting the occurrence of the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

2. The method of claim 1 , further comprising:

establishing each established identifier from the presentation of the interactive videogame.

3. The method of claim 1 , wherein causing presentation of the notification that references the occurrence of the event comprises causing presentation of the notification on a user interface of the device.

4. The method of claim 1 , wherein a first user is playing the interactive videogame, and wherein causing presentation of the notification comprises causing presentation of the notification to a second user that is socially connected with the first user.

5. The method of claim 1 , wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play and in-game defeat of a player of the interactive videogame.

6. The method of claim 1 , wherein the interactive videogame comprises a videogame within a three-dimensional virtual world, and wherein the event is selected from the group consisting of in-game arrival of a player at a particular location within the virtual world and in-game orientation of a player with a particular orientation within the virtual world.

7. The method of claim 1 , wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

8. The method of claim 7 , wherein the notification comprises a hyperlink to the information.

9. A system comprising:

a processing unit; and

non-transitory data storage holding instructions that, when executed by at least the processing unit, cause the system to perform operations including:

detecting, by a machine, an occurrence of an event within an interactive videogame, wherein detecting the occurrence of the event within the interactive videogame comprises detecting multiple matches each between a respective reference identifier of the interactive video game (“reference identifier) and a respective identifier established from presentation by a device of the interactive videogame (“established identifier”), wherein detecting the multiple matches includes detecting that a first reference identifier matches a second established identifier and detecting that a third reference identifier matches a fourth established identifier, and wherein each identifier is selected from the group consisting of a fingerprint generated from the interactive videogame and a watermark extracted from the interactive videogame, and

responsive to at least detecting the occurrence of the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

10. The system of claim 9 , wherein the operations further include:

establishing each established identifier from the presentation of the interactive videogame.

11. The system of claim 9 , wherein causing presentation of the notification that references the occurrence of the event comprises causing presentation of the notification on a user interface of the device.

12. The system of claim 9 , wherein the presentation by the device of the interactive videogame is when a first user is playing the interactive videogame, and wherein causing presentation of the notification comprises causing presentation of the notification to a second user that is socially connected with the first user.

13. The system of claim 9 , wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play and in-game defeat of a player of the interactive videogame.

14. The system of claim 9 , wherein the interactive videogame comprises a videogame within a three-dimensional virtual world, and wherein the event is selected from the group consisting of in-game arrival of a player at a particular location within the virtual world and in-game orientation of a player with a particular orientation within the virtual world.

15. The system of claim 9 , wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

16. The system of claim 15 , wherein the notification comprises a hyperlink to the information.

17. A non-transitory machine-readable medium storing instructions executable by a processor to cause a machine to carry out operations including:

detecting, by a machine, an occurrence of an event within an interactive videogame, wherein detecting the occurrence of the event within the interactive videogame comprises detecting multiple matches each between a respective reference identifier of the interactive video game (“reference identifier) and a respective identifier established from presentation by a device of the interactive videogame (“established identifier”), wherein detecting the multiple matches includes detecting that a first reference identifier matches a second established identifier and detecting that a third reference identifier matches a fourth established identifier, and wherein each identifier is selected from the group consisting of a fingerprint generated from the interactive videogame and a watermark extracted from the interactive videogame; and

responsive to at least detecting the occurrence of the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

18. The non-transitory machine-readable medium of claim 17 , wherein the operations further include:

establishing each established identifier from the presentation of the interactive videogame.

19. The non-transitory machine-readable medium of claim 17 , wherein the device is a first device, and wherein the non-transitory machine-readable medium is disposed in a second device positioned to receive media of the interactive videogame output by the first device during presentation of the interactive videogame by the first device.

20. The non-transitory machine-readable medium of claim 17 ,

wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play, in-game defeat of a player of the interactive videogame, in-game arrival at a particular location within a three-dimensional virtual world virtual world of the videogame, and in-game orientation with a particular orientation within the three-dimensional virtual world, and

wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

Assignments (5)
SECURITY INTEREST Recorded Sep 18, 2024
From: ROKU, INC.
To: CITIBANK, N.A.
Reel/Frame 068982/0377 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENT (REEL/FRAME 056982/0194) Recorded Feb 22, 2023
From: MORGAN STANLEY SENIOR FUNDING, INC.
To: ROKU, INC.; ROKU DX HOLDINGS, INC.
Reel/Frame 062826/0664 →
PATENT SECURITY AGREEMENT SUPPLEMENT Recorded Jun 29, 2021
From: ROKU, INC.
To: MORGAN STANLEY SENIOR FUNDING, INC.
Reel/Frame 056982/0194 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 17, 2021
From: BENSON, JEFF; GUBMAN, MICHAEL; KAWAHARA, CRAIG; CREMER, MARKUS K.; MAI, ANDY; COOVER, ROBERT
To: GRACENOTE, INC.
Reel/Frame 056263/0353 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 30, 2021
From: GRACENOTE, INC.
To: ROKU, INC.
Reel/Frame 056103/0786 →
Continuity (6)
Continuation 16425490 · May 29, 2019
Continuation 16168412 · Oct 23, 2018
Continuation 16017170 · Jun 25, 2018
Continuation 15003658 · Jan 21, 2016
Continuation 13795877 · Mar 12, 2013
Related Publication 20200379549A1 · Dec 3, 2020