IP Library Granted Patent US 11,554,317
Granted Patent B2
US 11,554,317 · App. 17/009,364 · Granted Jan 17, 2023

Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles

Inventor: Hideki Fujita (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/2145A63F13/42A63F13/69A63F13/822
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Quick Facts
Patent No.
US 11,554,317
App. No.
17/009,364
Granted
Jan 17, 2023
Kind
B2
Abstract

A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

Claims (32)

1. A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to:

provide a user with a first game;

display one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and

retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

2. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game.

3. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content is usable only in the second game.

4. The non-transitory computer-readable medium according to claim 1 , wherein the first game is a puzzle game.

5. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content increases a speed of a predetermined game content in the second game.

6. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to adjust a difficulty level of the first game according to the game content that is given as the reward and usable in the second game.

7. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to move, when a predetermined operation is performed by the user, the one or more pieces to approach achievement of the purpose of the first game.

8. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to display a reference to achieve the purpose of the first game.

9. A method of controlling an information processing apparatus, the method comprising:

providing a user with a first game;

displaying one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and

retrieving, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

10. The method according to claim 9 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game.

11. The method according to claim 9 , wherein the retrieved game content is usable only in the second game.

12. The method according to claim 9 , wherein the first game is a puzzle game.

13. The method according to claim 9 , wherein the retrieved game content increases a speed of a predetermined game content in the second game.

14. The method according to claim 9 , further comprising adjusting a difficulty level of the first game according to the game content that is given as the reward and usable in the second game.

15. An information processing apparatus comprising:

circuitry configured to:

provide a user with a first game, display one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and

retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

16. The information processing apparatus according to claim 15 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game.

17. The information processing apparatus according to claim 15 , wherein the retrieved game content is usable only in the second game.

18. The information processing apparatus according to claim 15 , wherein the first game is a puzzle game.

19. The information processing apparatus according to claim 15 , wherein the retrieved game content increases a speed of a predetermined game content in the second game.

20. The information processing apparatus according to claim 15 , wherein the circuitry is further configured to adjust a difficulty level of the first game according to the game content that is given as the reward and usable in the second game.

21. The non-transitory computer-readable medium according to claim 1 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece.

22. The method according to claim 9 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece.

23. The information processing apparatus according to claim 15 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71293 FRAME: 608. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0221 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071293/0608 →
Priority Claims (2)
JP 2014-087037 · Apr 21, 2014 · national
JP 2014-195966 · Sep 26, 2014 · national
Continuity (3)
Continuation 16110154 · Aug 23, 2018
Continuation 14690724 · Apr 20, 2015
Related Publication 20200398152A1 · Dec 24, 2020