IP Library › Granted Patent US 11,551,510
Granted Patent B2
US 11,551,510 · App. 17/033,131 · Granted Jan 10, 2023

Augmented reality systems and methods for providing a wagering game having real-world and virtual elements

Inventors: Michael Russ (Graz, AT); Lukas Angermayer (Graz, AT); Gerhard Pichler (Leibnitz, AT); Elisabeth Kiss (Unterpremstätten, AT); Caprice Mitterhoefer (Graz, AT); Martin Lasser (Schladming, AT); Julia Ines Lerchbaumer (Spielfeld, AT)
Assignee: IGT
G07F17/3213G07F17/3227G07F17/3258
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Quick Facts
Patent No.
US 11,551,510
App. No.
17/033,131
Filed
Sep 25, 2020
Granted
Jan 10, 2023
Kind
B2
Art Unit
3715
USPC
463/20
Abstract

An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.

Claims (58)

1. A method comprising:

generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;

determining, based on the live video signal, at least one second gaming element in real time;

displaying, via an augmented reality (“AR”) headset worn by the user, the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game; and

determining, separate from the live video signal, a three-dimensional (“3D”) wireframe map of a gaming area that includes the scene, the 3D wireframe map indicating information about electronic gaming machines (“EGMs”) in the gaming area,

wherein determining the at least one second gaming element in real time comprises determining the at least one second gaming element based on the live video signal and the 3D wireframe map.

2. The method of claim 1 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and

wherein the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.

3. The method of claim 2 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels,

wherein each first payline has a unique combination of first gaming elements from every other first payline,

wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel,

wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.

4. The method of claim 3 , wherein each second payline contains all of the first gaming elements from at least one first payline.

5. The method of claim 4 , wherein the first outcome corresponding to at least one particular first payline is less favorable to the user than the second outcome corresponding to the at least one particular second payline that contains all of the first gaming elements from the at least one particular first payline.

6. The method of claim 1 , wherein the at least one first gaming element is at least one first game symbol so that the first outcome is based on the at least one first game symbol, and

wherein the at least one second gaming element is at least one second game symbol so that the second outcome is based on the at least one first game symbol and the at least one second game symbol.

7. The method of claim 1 , wherein generating the live video signal of the scene associated with the field of view of the user comprises generating, via a camera associated with the AR headset, the live video signal of the scene that includes the entire field of view of the user,

wherein the AR headset comprises a three-dimensional (“3D”) AR headset, and

wherein the at least one second gaming element comprises a 3D image.

8. The method of claim 1 , wherein determining, based on the live video signal, the at least one second gaming element in real time comprises:

determining information associated with the user;

determining visual characteristics of the second gaming element based on the information associated with the user.

9. The method of claim 1 , wherein determining, based on the live video signal, the at least one second gaming element in real time comprises determining, by an AR controller coupled to the AR headset, the at least one second gaming element, the AR controller being separate from a device displaying the at least one first gaming element.

10. The method of claim 1 , wherein a device displaying the at least one first gaming element is unaware of the at least one second gaming element,

wherein the live video signal of the scene is free of indications of the at least one second gaming element, and

wherein displaying, via the AR headset worn by the user, the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene comprises:

determining a first location in the scene of the at least one first gaming element; and

displaying the at least one second gaming element at a second location in the scene based on the first location.

11. An augmented reality system comprising:

an augmented reality (“AR”) headset;

a memory; and

a processing device coupled to the memory, the processing device configured to:

generate a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;

determine, based on the live video signal, at least one second gaming element in real time;

display, via the AR headset being worn by the user, the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game; and

determine, separate from the live video signal, a three-dimensional (“3D”) wireframe map of a gaming area that includes the scene, the 3D wireframe map indicating information about electronic gaming machines (“EGMs”) in the gaming area,

wherein determining the at least one second gaming element in real time comprises determining the at least one second gaming element based on the live video signal and the 3D wireframe map.

12. The augmented reality system of claim 11 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and wherein

the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.

13. The augmented reality system of claim 12 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels,

wherein each first payline has a unique combination of first gaming elements from every other first payline,

wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel,

wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.

14. The augmented reality system of claim 13 , wherein each second payline contains all of the first gaming elements from at least one first payline.

15. The augmented reality system of claim 14 , wherein the first outcome corresponding to at least one particular first payline is less favorable to the user than the second outcome corresponding to the at least one particular second payline that contains all of the first gaming elements from the at least one particular first payline.

16. The augmented reality system of claim 11 , wherein the at least one first gaming element is at least one first game symbol so that the first outcome is based on the at least one first game symbol, and

wherein the at least one second gaming element is at least one second game symbol so that the second outcome is based on the at least one first game symbol and the at least one second game symbol.

17. A non-transitory computer readable medium comprising machine readable instructions configured to cause a processing device to perform a method comprising:

generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one first gaming element associated with a wagering game, wherein the at least one first gaming element corresponds to a first outcome of the wagering game;

determining, based on the live video signal, at least one second gaming element in real time;

displaying, via an augmented reality (“AR”) headset worn by the user, the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game; and

determining, separate from the live video signal, a three-dimensional (“3D”) wireframe map of a gaming area that includes the scene, the 3D wireframe map indicating information about electronic gaming machines (“EGMs”) in the gaming area,

wherein determining the at least one second gaming element in real time comprises determining the at least one second gaming element based on the live video signal and the 3D wireframe map.

18. The non-transitory computer readable medium of claim 17 , wherein the at least one first gaming element is at least one first reel comprising a plurality of game symbols so that the first outcome is based on at least one game symbol from each of the at least one first reel, and

wherein the at least one second gaming element is at least one second reel comprising a plurality of game symbols so that the second outcome is based on at least one game symbol from each reel of the at least one first reel and at least one game symbol from each reel of the at least one second reel.

19. The non-transitory computer readable medium of claim 18 , wherein the at least one first reel comprises at least three first reels define a plurality of first paylines, each first payline comprising at least one first gaming element from each of the at least three first reels, wherein each first payline has a unique combination of first gaming elements from every other first payline,

wherein the at least three first reels and the at least one second reel define a plurality of second paylines, each first payline comprising at least one first gaming element from each of the at least three first reels and at least one second gaming element from each of the at least one second reel,

wherein each second payline has a unique combination of first gaming elements and second gaming elements from every other second payline.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 25, 2020
From: RUSS, MICHAEL; ANGERMAYER, LUKAS; PICHLER, GERHARD; KISS, ELISABETH; MITTERHOEFER, CAPRICE; LASSER, MARTIN; LERCHBAUMER, JULIA-INES
To: IGT
Reel/Frame 053891/0749 →
Continuity (3)
Continuation 15852272 · Dec 22, 2017
Continuation In Part 15672560 · Aug 9, 2017
Related Publication 20210082235A1 · Mar 18, 2021