IP Library Granted Patent US 11,482,078
Granted Patent B2
US 11,482,078 · App. 17/104,390 · Granted Oct 25, 2022

Gaming machine and method for replaying reels

Inventors: Jayme Dale Sevigny (Nashville, TN); David Robert Marsh (Charlottesville, VA)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3267G06Q50/34G07F17/3211G07F17/3258G07F17/34
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Quick Facts
Patent No.
US 11,482,078
App. No.
17/104,390
Granted
Oct 25, 2022
Kind
B2
Abstract

An electronic gaming machine includes a display, a credit input mechanism, and a processor programmed to perform operations comprising: (i) determining, during a wagering game initiated in response to receiving a credit wager, that a replay trigger condition is satisfied, the wagering game including a plurality of reels; (ii) initiating, in response to the replay trigger condition, a replay bonus game; (iii) determining a number of replays for use in the replay bonus game; (iv) generating a set of symbols for the plurality of reels for each of the number of replays including an award amount associated with the set of symbols; (v) serially displaying, on the display each of the sets of symbols for each of the number of replays; and (vi) awarding a total award amount including the sum of each award amount for each of the sets of symbols.

Claims (62)

1. An electronic gaming machine comprising:

a display device; and

a game controller in communication with the display device, the game controller including at least one processor and at least one memory, wherein the game controller is configured to:

determine a number of replays for a replay game;

generate a set of symbols for a plurality of reels for each of the number of replays, wherein each of the number of replays is associated with an equal replay outcome amount;

sequentially cause display, on the display device, of each set of symbols for each of the number of replays; and

determine a winning replay outcome including a sum of each replay outcome amount.

2. The electronic gaming machine of claim 1 , wherein the game controller is further configured to:

cause display, on the display device, of a numerical indicium associated with a number of replays remaining; and

subsequent to displaying the set of symbols associated with a replay, sequentially count up, on the display device, the numerical indicium based on the number of replays already displayed.

3. The electronic gaming machine of claim 1 , wherein a trigger condition for the replay game is a winning outcome in an electronic game different from the replay game, and wherein when the game controller is further configured to:

determine a total outcome amount associated with the winning outcome; and

divide the total outcome amount into a plurality of outcome amounts based on the number of replays.

4. The electronic gaming machine of claim 1 , wherein the game controller is further configured to:

determine an outcome amount associated with each of the number of replays; and

generate each set of symbols for each of the number of replays based on the outcome amount associated with each of number of replays.

5. The electronic gaming machine of claim 4 , wherein the game controller is further configured to generate each set of symbols based at least in part on a pay table stored in the memory.

6. The electronic gaming machine of claim 1 , wherein the game controller is further configured to at least modify display of the set of symbols to resemble a malfunction.

7. The electronic gaming machine of claim 1 , wherein the game controller is further configured to:

determine, in response to receiving an input, that a replay trigger condition is satisfied, wherein the replay trigger condition is a predetermined symbol combination occurring on a plurality of reels; and

initiate, in response to determining that the replay trigger condition is satisfied, the replay game.

8. The electronic gaming machine of claim 1 , wherein the game controller is further configured to:

determine a plurality of bingo game outcomes;

identify a plurality of winning bingo game outcomes from the plurality of bingo game outcomes; and

determine the number of replays based upon the plurality of winning bingo game outcomes.

9. The electronic gaming machine of claim 1 , wherein each replay corresponds to a respective winning outcome in an electronic game, and wherein a replay trigger condition corresponds to a determination that at least one such winning outcome has occurred in the electronic game.

10. A method of electronic gaming implemented by an electronic gaming system, the electronic gaming system including at least one processor in communication with at least one memory device and a display device, the method comprising:

determining a number of replays for a replay game;

generating a set of symbols for a plurality of reels for each of the number of replays, wherein each of the number of replays is associated with an equal replay outcome amount;

sequentially causing display, on the display device, of each set of symbols for each of the number of replays; and

determining a winning replay outcome including a sum of each replay outcome amount.

11. The method of claim 10 , further comprising:

causing display, on the display device, of a numerical indicium associated with a number of replays remaining; and

subsequent to displaying the set of symbols associated with a replay, sequentially counting up, on the display, the numerical indicium based on the number of replays already displayed.

12. The method of claim 10 , wherein a trigger condition for the replay game is a winning outcome in an electronic game different from the replay game, and wherein the method further comprises:

determining a total outcome amount associated with the winning outcome; and

dividing the total outcome amount into a plurality of outcome amounts based on the number of replays.

13. The method of claim 10 , further comprising:

determining an outcome amount associated with each of the number of replays; and

generating each set of symbols for each of the number of replays based on the outcome amount associated with each of the number of replays.

14. The method of claim 13 , further comprising generating each set of symbols based at least in part on a pay table stored in the at least one memory device.

15. The method of claim 10 , further comprising:

determining, in response to receiving an input, that a replay trigger condition is satisfied, wherein the replay trigger condition is a predetermined symbol combination occurring on a plurality of reels; and

initiating, in response to determining that the replay trigger condition is satisfied, the replay game.

16. The method of claim 10 , further comprising generating:

determining a plurality of bingo game outcomes;

identifying a plurality of winning bingo game outcomes from the plurality of bingo game outcomes; and

determining the number of replays based upon the plurality of winning bingo game outcomes.

17. A non-transitory computer-readable storage medium having instructions stored thereon that, in response to execution by a processor, cause the processor to:

determine a number of replays for a replay game;

generate a set of symbols for a plurality of reels for each of the number of replays, wherein each of the number of replays is associated with an equal replay outcome amount;

sequentially cause display, on a display device, of each set of symbols for each of the number of replays; and

determine a winning replay outcome including a sum of each replay outcome amount.

18. The non-transitory computer-readable storage medium of claim 17 , wherein the instructions further cause the processor to:

cause display, on the display device, of a numerical indicium associated with a number of replays remaining; and

subsequent to displaying the set of symbols associated with a replay, sequentially count up, on the display device, the numerical indicium based on the number of replays already displayed.

19. The non-transitory computer-readable storage medium of claim 17 , wherein the instructions further cause the processor to:

determine an outcome amount associated with each of the number of replays; and

generate each set of symbols for each of the number of replays based on the outcome amount associated with each of number of replays.

20. The non-transitory computer-readable storage medium of claim 17 , wherein the instructions further cause the processor to:

determine, in response to receiving an input, that a replay trigger condition is satisfied, wherein the replay trigger condition is a predetermined symbol combination occurring on a plurality of reels; and

initiate, in response to determining that the replay trigger condition is satisfied, the replay game.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 25, 2020
From: SEVIGNY, JAYME DALE; MARSH, DAVID ROBERT
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 054468/0315 →
Continuity (2)
Continuation 16100851 · Aug 10, 2018
Related Publication 20210082251A1 · Mar 18, 2021