IP Library › Granted Patent US 11,688,226
Granted Patent B2
US 11,688,226 · App. 17/125,483 · Granted Jun 27, 2023

Rendering pipeline for electronic games

Inventors: Jody Brown (Austin, TX); Joseph Bibbo (Austin, TX)
Assignee: Aristocrat Technologies, Inc.
G07F17/3211
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Quick Facts
Patent No.
US 11,688,226
App. No.
17/125,483
Granted
Jun 27, 2023
Kind
B2
Abstract

An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

Claims (43)

1. An electronic gaming device providing a rendering pipeline for an electronic game, the electronic gaming device comprising:

a memory device storing the electronic game, a client component of the rendering pipeline, and a native component of the rendering pipeline;

a display device upon which video output of the electronic game is rendered; and

at least one processor configured to execute the client component and the native component,

the client component, when executed on the at least one processor, is configured to:

initiate a rendering operations pipe between the client component and the native component;

convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and

transmit the rendering operations through the rendering operations pipe to the native component;

the native component, when executed on the at least one processor, is configured to:

receive the rendering operations via the rendering operations pipe;

translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and

perform the rendering operations of the native component on the display device.

2. The electronic gaming device of claim 1 , wherein the client component includes a virtual machine that is configured to perform just-in-time compilation and execution of the electronic game.

3. The electronic gaming device of claim 1 , wherein the source language of the electronic game is one of JavaScript and Typescript, wherein the client component includes a java virtual machine that executes the electronic game.

4. The electronic gaming device of claim 3 , wherein the client component is configured to create a WebView object and execute source code of the electronic game via offscreen WebKit rendering in the WebView object.

5. The electronic gaming device of claim 1 , wherein the client component is configured to transmit asset loading operations to the native component, wherein the native component is configured to load assets identified by the asset loading operations.

6. The electronic gaming device of claim 1 , wherein at least some of the rendering operations of the intermediate rendering language include an operation type, a node identifier, and model data.

7. The electronic gaming device of claim 1 , wherein a heartbeat is established between the native component and the client component, wherein the client component uses the heartbeat as timing for when to generate and transmit rendering operations through the rendering operations pipe.

8. A method for providing a rendering pipeline for an electronic game on an electronic gaming device, the electronic gaming device including a memory device storing the electronic game, a client component of the rendering pipeline, and a native component of the rendering pipeline, the electronic gaming device also including a display device upon which video output of the electronic game is rendered and at least one processor configured to execute the client component and the native component, the method comprising:

establishing a rendering operations pipe between the client component and the native component;

converting, at the client component, display commands from a source language of the electronic game into rendering operations of an intermediate rendering language;

transmitting the rendering operations through the rendering operations pipe from the client component to the native component;

receiving, at the native component, the rendering operations via the rendering operations pipe;

translating the rendering operations from the intermediate rendering language into rendering operations of the native component; and

performing the rendering operations of the native component on the display device.

9. The method of claim 8 , wherein the client component includes a virtual machine that is configured to perform just-in-time compilation and execution of the electronic game.

10. The method of claim 8 , wherein the source language of the electronic game is one of JavaScript and Typescript, wherein the client component includes a java virtual machine that executes the electronic game.

11. The method of claim 10 , wherein the client component is configured to create a WebView object and execute source code of the electronic game via offscreen WebKit rendering in the WebView object.

12. The method of claim 8 , wherein the client component is configured to transmit asset loading operations to the native component, wherein the native component is configured to load assets identified by the asset loading operations.

13. The method of claim 8 , wherein at least some of the rendering operations of the intermediate rendering language include an operation type, a node identifier, and model data.

14. The method of claim 8 , wherein a heartbeat is established between the native component and the client component, wherein the client component uses the heartbeat as timing for when to generate and transmit rendering operations through the rendering operations pipe.

15. A non-transitory computer-readable medium storing instructions that, when executed by a processor of an electronic gaming device, cause the processor to:

establish a rendering operations pipe between a client component and a native component;

convert, at the client component, display commands from a source language of an electronic game into rendering operations of an intermediate rendering language;

transmit the rendering operations through the rendering operations pipe from the client component to the native component;

receive, at the native component, the rendering operations via the rendering operations pipe;

translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and

perform the rendering operations of the native component on a display device.

16. The non-transitory computer-readable medium of claim 15 , wherein the client component includes a virtual machine that is configured to perform just-in-time compilation and execution of the electronic game.

17. The non-transitory computer-readable medium of claim 15 , wherein the source language of the electronic game is one of JavaScript and Typescript, wherein the client component includes a java virtual machine that executes the electronic game, wherein the client component is configured to create a WebView object and execute source code of the electronic game via offscreen WebKit rendering in the WebView object.

18. The non-transitory computer-readable medium of claim 15 , wherein the client component is configured to transmit asset loading operations to the native component, wherein the native component is configured to load assets identified by the asset loading operations.

19. The non-transitory computer-readable medium of claim 15 , wherein at least some of the rendering operations of the intermediate rendering language include an operation type, a node identifier, and model data.

20. The non-transitory computer-readable medium of claim 15 , wherein a heartbeat is established between the native component and the client component, wherein the client component uses the heartbeat as timing for when to generate and transmit rendering operations through the rendering operations pipe.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 17, 2020
From: BROWN, JODY; BIBBO, JOSEPH
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 054684/0959 →
Continuity (3)
Provisional Application 63090661 · Oct 12, 2020
Provisional Application 62959407 · Jan 10, 2020
Related Publication 20210217270A1 · Jul 15, 2021