IP Library › Granted Patent US 11,625,234
Granted Patent B2
US 11,625,234 · App. 17/144,731 · Granted Apr 11, 2023

Videogame patch data compilation system

Inventor: Kurtis Michael Schmidt (Port Moody, CA)
Assignee: ELECTRONIC ARTS INC.
G06F8/656A63F13/77G06F8/71A63F2300/209
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Quick Facts
Patent No.
US 11,625,234
App. No.
17/144,731
Granted
Apr 11, 2023
Kind
B2
Abstract

The present disclosure provides a system and method for updating a game application during runtime of a game application. The game application is executed on a client computing device using application code that includes a function store. During runtime of the game application, a function asset is received and stored in the function store. The function asset includes either precompiled code or code written in a scripting language and includes a version identifier. To execute a particular game function of the game application, the function asset is identified from other function assets in the function store based at least in part on its version identifier, and the game function is executed using the function asset.

Claims (53)

1. A method for executing a game application on a computing device, the method comprising:

by one or more processors configured with computer-readable instructions,

executing a game application on a computing device using application code comprising a function store, wherein the function store stores a first function asset that includes compiled machine code, and

during runtime of the game application:

receiving a second function asset that includes non-compiled code,

storing the second function asset in the function store, and

executing a game function, wherein said executing the game function comprises:

identifying a set of function assets in the function store that are associated with the game function, wherein the set of function assets includes at least the first function asset and the second function asset wherein each of the first function asset and the second function asset includes a game function identifier associated with the game function, wherein the set of function assets includes at least the first function asset and the second function asset,

selecting the second function asset from the set of function assets based on a version associated with the second function asset, and

executing the game function using the second function asset.

2. The method of claim 1 , wherein said selecting the second function asset from the set of function assets comprises:

comparing version identifiers associated with each function asset of the set of function assets; and

selecting a particular function asset of the set of function assets that is associated with a most-recent version.

3. The method of claim 1 , wherein said storing the second function asset in the function store occurs without recompiling the game application.

4. The method of claim 1 , further comprising, prior to said receiving the second function asset, executing the game function using the first function asset.

5. The method of claim 1 , wherein said identifying the set of function assets comprises identifying all function assets in the function store that include the game function identifier associated with the game function.

6. The method of claim 1 , wherein the second function asset includes a scripting language.

7. The method of claim 1 , further comprising:

after executing the game function using the second function asset:

receiving a third function asset that is compiled machine code,

storing the third function asset in the function store, and

executing the game function using the third function asset.

8. The method of claim 7 , wherein responsive to storing the third function asset in the function store, the set of function assets comprises the first function asset, the second function asset, and the third function asset.

9. A user computing system comprising:

one or more non-transitory, computer-readable storage mediums storing computer readable instructions, the computer readable instructions comprising at least application code for executing a game application, the application code comprising a function store that stores at least a first function asset that includes compiled machine code; and

one or more processors configured to execute the computer readable instructions to perform operations comprising:

executing the game application using the application code, and

during runtime of the game application:

receiving a second function asset that includes non-compiled code,

storing the second function asset in the function store, and

executing the game function, wherein said executing the game function comprises:

identifying a set of function assets in the function store that are associated with the game function, wherein the set of function assets includes at least the first function asset and the second function asset wherein each of the first function asset and the second function asset includes a game function identifier associated with the game function, wherein the set of function assets includes at least the first function asset and the second function asset,

selecting the second function asset from the set of function assets based on a version associated with the second function asset, and

executing the game function using the second function asset.

10. The user computing system of claim 9 , wherein said selecting the second function asset from the set of function assets comprises:

comparing version identifiers associated with each function asset of the set of function assets; and

selecting a particular function asset of the set of function assets that is associated with a most-recent version.

11. The user computing system of claim 9 , wherein said storing the second function asset in the function store occurs without recompiling the game application.

12. The user computing system of claim 9 , wherein the operations further comprise prior to said receiving the second function asset, executing the game function using the first function asset.

13. The user computing system of claim 9 , wherein said identifying the set of function assets comprises identifying all function assets in the function store that include the game function identifier associated with the game function.

14. The user computing system of claim 9 , wherein the operations further comprises:

after executing the game function using the second function asset:

receiving a third function asset that is compiled machine code, and

storing the third function asset in the function store,

executing the game function using the third function asset.

15. A method for updating a game application on a computing device comprising:

receiving an indication of a computing device executing a game application, wherein the computing device executes the game application using application code comprising a function store, wherein the function store comprises a first function asset that is compiled machine code; and

during runtime of the game application, communicating a second function asset to the computing device, wherein the second function asset is non-compiled code,

wherein during the runtime of the game application and without recompiling the game application, the computing device stores the second function asset in the function store, identifies a set of function assets in the function store that are associated with a game function, selects a function asset from the set of function assets based on a version associated with the selected function asset, and executes the game function using the selected function asset, wherein the set of function assets includes at least the first function asset and the second function asset, wherein each of the first function asset and the second function asset includes a game function identifier associated with the game function, wherein the set of function assets includes at least the first function asset and the second function asset, wherein the selected function asset is the second function asset.

16. The method of claim 15 , wherein prior to said communicating the second function asset to the computing device, the computing device executes the game function using the first function asset.

17. The method of claim 15 , wherein the second function asset includes a scripting language.

18. The method of claim 15 , wherein the computing device stores the second function asset in the function store occurs without recompiling the game application.

19. The method of claim 15 , wherein the computing device selects the function asset from the set of function assets based on comparison of version identifiers associated with each function asset of the set of function assets, wherein the selected function asset is the function asset that is associated with a most-recent version.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 5, 2021
From: SCHMIDT, KURTIS MICHAEL
To: ELECTRONIC ARTS INC.
Reel/Frame 055164/0248 →
Continuity (2)
Continuation 16368179 · Mar 28, 2019
Related Publication 20210271470A1 · Sep 2, 2021