IP Library Granted Patent US 11,551,516
Granted Patent B2
US 11,551,516 · App. 17/190,303 · Granted Jan 10, 2023

System and method of conducting games of chance as a proxy or basis for another player

Inventor: Sean Malek (Las Vegas, NV)
G07F17/3223G07F17/323G07F17/326G07F17/3211G07F17/3227G07F17/3239G07F17/3244G07F17/3251G07F17/3255G07F17/3258G07F17/3276G07F17/3288G07F17/3293G07F17/34
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Quick Facts
Patent No.
US 11,551,516
App. No.
17/190,303
Granted
Jan 10, 2023
Kind
B2
Abstract

To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model. This can be applied to sports and table games or fantasy sports. This can be applied to online, real, mobile, fantasy, simulation, computer generated, human based, or casino games or settings.

Claims (40)

1. A method of conducting a game, including a processor in communication with a remote user interface, a display, a player database and a performance database, wherein the player database stores identifying information for a plurality of players, and wherein the performance database stores history and statistical data for the plurality of players having identifying information in the player database, said method comprising the steps of:

the processor receiving from the interface a selection of a player of a plurality of players having identifying information stored in the player database;

said processor displaying at least a portion of said history and statistical data for the performance of said player on the display;

said process displaying on the interface data relating to one or more games and one or more bets on games;

said processor receiving from the interface a selection of a bet on a game, wherein the bet is associated with said player and the outcome of the game is unknown at the time of the selection;

receiving from the interface an amount of contribution money for the communicated bet, the contribution money being deducted from a credit amount established in a user account;

the processor receiving an outcome for the communicated bet;

the processer determining an outcome for the contribution money based on the outcome of the communicated bet;

the processor updating the history and statistical data in the performance database for the player based on the outcome of the communicated bet; and

the processor communicating the outcome of the communicated bet to the interface.

2. The method as recited in claim 1 , wherein said game is a fantasy sports game.

3. The method as recited in claim 1 , wherein said game is a slot game played on an electronic gaming machine.

4. The method as recited in claim 1 , wherein said game is a sporting event.

5. The method as recited in claim 1 , wherein a portion of the contribution money is received from a plurality of users.

6. The method as recited in claim 1 , wherein the contribution money is equal to or less than the communicated bet.

7. The method as recited in claim 1 , wherein a portion of the contribution money is received from said player.

8. A method including a processor in communication with a user interface, a memory unit, and a database, wherein the database stores prior performance data for a plurality of players made available for selection by users through the user interface, the processor being configured to execute the method comprising the steps of:

the processor displaying game information associated with a player on the user interface, wherein the game information identifies a wager on a game set to occur subsequent to being displayed on the user interface, each game having an unknown outcome;

responsive to detecting receipt of a request through the user interface, the processor displaying on the user interface at least a portion of the prior performance data for the player, wherein the performance data include outcomes of one or more wagers on prior games;

receiving through the user interface a contribution to the wager, the contribution to the wager being associated with a monetary amount;

the processor storing a record of the contribution to the wager in the memory unit;

the processor subsequently receiving game outcome data for the game;

the processor determining an outcome for the wager;

the processor modifying the performance data for the player based on the outcome for the wager; and

the processor crediting to the user account stored in the memory unit a payout award based on the determined outcome for the wager and the contribution.

9. The method as recited in claim 8 , wherein the game is a fantasy sports game.

10. The method as recited in claim 8 , wherein the game is an electronic game.

11. The method as recited in claim 8 , wherein the game is a sporting event.

12. The method as recited in claim 8 , wherein the game is an esports event.

13. The method as recited in claim 8 , wherein contribution money is received from a plurality of users.

14. The method as recited in claim 8 , wherein contribution money is received from said player.

15. A system comprising a processor in communication with a user interface, a memory unit, and a database, wherein the database stores performance data for a plurality of players made available for selection by one or more users through the user interface, all being configured to:

display game information associated with a player on the user interface, wherein the game information identifies a wager on a game set to occur subsequent to being displayed on the user interface, each game having an unknown outcome;

responsive to detecting receipt of a request through the user interface, the processor displaying on the user interface at least a portion of the prior performance data for the player, wherein the performance data include outcomes of one or more wagers on prior games;

receive through the user interface a contribution to the wager, the contribution to the wager being associated with a monetary amount;

store a record of the contribution to the wager in the memory unit;

receive game outcome data for the game;

determine an outcome for the wager;

modify the performance data for the player based on the outcome for the wager; and

apply a credit to the user account stored in the memory unit based on the determined outcome for the wager and the contribution.

Continuity (11)
Continuation 16444891 · Jun 18, 2019
Continuation 15594557 · May 12, 2017
Continuation In Part 15212273 · Jul 17, 2016
Continuation In Part 14846748 · Sep 5, 2015
Continuation In Part 14742405 · Jun 17, 2015
Continuation In Part 14702701 · May 2, 2015
Continuation In Part 14465670 · Aug 21, 2014
Continuation In Part 14096140 · Dec 4, 2013
Continuation In Part 12050768 · Mar 18, 2008
Continuation In Part 11688111 · Mar 19, 2007
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