IP Library Granted Patent US 11,468,746
Granted Patent B2
US 11,468,746 · App. 17/201,137 · Granted Oct 11, 2022

Gaming method and apparatus using cluster based awards

Inventors: Ryan Paul Hawkins (Henderson, NV); Yanis Tsombanidis (Las Vegas, NV); Stephanie Johns (Las Vegas, NV); Robert Honeycutt (Henderson, NV)
Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
G07F17/34G07F17/32G07F17/3211G07F17/3213G07F17/3244
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Quick Facts
Patent No.
US 11,468,746
App. No.
17/201,137
Granted
Oct 11, 2022
Kind
B2
Abstract

The present invention relates to gaming machines, systems and methods of gaming. There are a number of different ways available for determining an award by current gaming machines and systems. In this embodiment, a game controller is arranged to determine an award depending on the number of columns spanned by a cluster of symbols and the number of symbol positions in the cluster.

Claims (44)

1. A gaming machine, comprising:

a display;

a player interface;

a memory storing instructions; and

a game controller, wherein execution of the instructions causes the game controller to at least:

initiate a play of a game in response to input received via the player interface;

present, via the display, a plurality of symbols at a plurality of display positions that are arranged in rows and columns, wherein the plurality of display positions are arranged in a matrix having at least six columns and at least five rows;

determine, for each winning cluster of symbols in the plurality of symbols, a base award that is based on a span of the respective winning cluster across the plurality of display positions;

determine, for each winning cluster of symbols in the plurality of symbols, a cluster award by multiplying the base award for the respective winning cluster by an overall number of symbols in the respective winning cluster; and

present, for each winning cluster of symbols in the plurality of symbols, its respective cluster award;

wherein each winning cluster comprises a group of at least two symbols;

wherein each symbol in the respective group is contiguous with at least one other symbol in the respective group along at least one display position edge; and

wherein at least one winning cluster spans a plurality of the rows.

2. The gaming machine of claim 1 , wherein the span for each winning cluster corresponds to a number of the rows spanned by the respective winning cluster.

3. The gaming machine of claim 1 , wherein the span for each winning cluster corresponds to a number of the columns spanned by the respective winning cluster.

4. The gaming machine of claim 3 , wherein execution of the instructions causes the game controller to provide a greater base award for winning clusters that span a first number of the columns than for winning clusters that span fewer than the first number of the columns.

5. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to identify a first group of symbols in the plurality of symbols as a winning cluster even though the first group of symbols does not include a symbol from a left most column of the columns as viewed by a player facing the display.

6. The gaming machine of claim 5 , wherein execution of the instructions causes the game controller to identify a first group of symbols in the plurality of symbols as a winning cluster even though the first group of symbols does not include a symbol from a right most column of the columns as viewed by a player facing the display.

7. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to identify a first group of symbols in the plurality of symbols as a winning cluster based on each symbol in the first group being an instance of a same symbol.

8. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to identify a first group of symbols in the plurality of symbols as a winning cluster based on the first group of symbols comprising a predetermined set of symbols.

9. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to identify a first group of symbols in the plurality of symbols as a winning cluster even though the first group does span all the rows.

10. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to increase a quantity of the rows in the plurality of display positions prior to the plurality of symbols being presented at the plurality of display positions.

11. The gaming machine of claim 1 , wherein the matrix comprises at least thirteen rows.

12. The gaming machine of claim 1 , wherein execution of the instructions causes the game controller to provide a greater base award for winning clusters having a first span than for winning clusters that have a second span that is less than the first span.

13. A method of a gaming machine, the method comprising:

initiating, with a game controller of the gaming machine, a play of a game in response to input received via a player interface of the gaming machine;

presenting, via a display of the gaming machine, a plurality of symbols at a plurality of display positions that are arranged in rows and columns, wherein the plurality of display positions are arranged in a matrix having at least six columns and at least five rows;

identifying, with the game controller, each winning cluster of symbols in the plurality of symbols, wherein each winning cluster comprises a group of at least two symbols, wherein each symbol in the respective group is contiguous with at least one other symbol in the respective group along at least one display position edge, and wherein at least one winning cluster spans a plurality of the rows;

determining, with the game controller for each winning cluster, a base award that is based on a span of a respective winning cluster across the matrix;

determining, with the game controller, a cluster award for each winning cluster, wherein each cluster award is determined by multiplying the base award for the respective winning cluster by an overall number of symbols in the respective winning cluster; and

presenting, via the display, the cluster award for each winning cluster.

14. The method of claim 13 , wherein the span for each winning cluster corresponds to a number of the rows spanned by the respective winning cluster.

15. The method of claim 13 , wherein the span for each winning cluster corresponds to a number of the columns spanned by the respective winning cluster.

16. The method of claim 13 , wherein the base award for winning clusters having a first span is greater than the base award for winning clusters that have a second span that is less than the first span.

17. One or more non-transitory computer readable media comprising instructions, which when executed, cause a gaming system to at least:

initiate a play of a game in response to input received via a player interface of the gaming system;

present, via a display of the gaming system, a plurality of symbols at a plurality of display positions that are arranged in rows and columns, wherein the plurality of display positions are arranged in a matrix having at least six columns and at least five rows;

identify each winning cluster of symbols in the plurality of symbols, wherein each winning cluster comprises a group of at least two symbols, wherein each symbol in the respective group is contiguous with at least one other symbol in the respective group along at least one display position edge, and wherein at least one winning cluster spans a plurality of the rows;

determine, for each winning cluster, a base award that is based on a span of the respective winning cluster across the matrix;

determine a cluster award for each winning cluster by multiplying the base award for the respective winning cluster by an overall number of symbols in the respective winning cluster; and

present, via the display, the cluster award for each winning cluster.

18. The one or more non-transitory computer readable media of claim 17 , wherein the span across the matrix for each winning cluster corresponds to a number of the rows spanned by the respective winning cluster.

19. The one or more non-transitory computer readable media of claim 17 , wherein the span across the matrix for each winning cluster corresponds to a number of the columns spanned by the respective winning cluster.

20. The one or more non-transitory computer readable media of claim 17 , wherein the base award for winning clusters having a first span is greater than the base award for winning clusters that have a second span that is less than the first span.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 15, 2021
From: HAWKINS, RYAN PAUL; TSOMBANIDIS, YANIS; JOHNS, STEPHANIE; HONEYCUTT, ROBERT
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 055588/0876 →
Priority Claims (1)
AU 2014903909 · Sep 29, 2014 · national
Continuity (2)
Continuation 14869660 · Sep 29, 2015
Related Publication 20210201629A1 · Jul 1, 2021
Cited By (2)
US 12,536,877 US 12,725,489