IP Library › Granted Patent US 11,430,285
Granted Patent B2
US 11,430,285 · App. 17/221,007 · Granted Aug 30, 2022

Electronic gaming machine providing unlockable hardware functionality

Inventors: Michael Russ (Graz, AT); Sven Aurich (Schwanberg, AT); Lukas Angermayer (Graz, AT); Thomas Trenkler (Thal, AT)
Assignee: IGT
G07F17/3209G07F17/3223G07F17/3255G07F17/3262G07F17/3225G07F17/3232
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Quick Facts
Patent No.
US 11,430,285
App. No.
17/221,007
Filed
Apr 2, 2021
Granted
Aug 30, 2022
Kind
B2
Examiner
SHAH, MILAP
Art Unit
3715
USPC
463/31
Abstract

The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.

Claims (58)

1. A gaming device, comprising:

interface hardware comprising a basic user interface device available to a player while playing a game and an enhanced user interface device that is unavailable to the player while playing the game until unlocked;

a processor coupled to the interface hardware; and

a memory coupled with and readable by the processor and storing therein instructions that, when executed by the processor, cause the processor to:

determine a progress level reached by the player while playing the game using the basic user interface device;

determine, based on the progress level reached, that a hardware-unlock option is available for the player while playing the game; and

activate, based on determining that the hardware-unlock option is available, the enhanced user interface device unlocking a functionality associated with the enhanced user interface device that is absent from the basic user interface device;

wherein the enhanced user interface is activated in response to the player interacting with the gaming device to accept an offer to activate the enhanced user interface, the offer to activate the enhanced user interface device comprising a plurality of player-selectable options rendered by a display device of the gaming device identifying different types of the enhanced user interface device available to unlock, and wherein an input received from the player interacting with the gaming device accepting the offer identifies a particular type of the enhanced user interface device to unlock from the plurality of player-selectable options rendered.

2. The gaming device of claim 1 , wherein the functionality associated with the enhanced user interface device increases chances associated with the player winning the game.

3. The gaming device of claim 1 , wherein the enhanced user interface device corresponds to at least one of a gesture controller, a gaze controller, a haptic touch feedback device, a pressure-sensitive input device, and a chair-integrated massager.

4. The gaming device of claim 1 , wherein the instructions further cause the processor to:

determine a subsequent progress level reached by the player while playing the game on the gaming device using the enhanced user interface device;

determine, based on the subsequent progress level reached, that a subsequent hardware-unlock option is available for the player while playing the game; and

activate, based on determining that the subsequent hardware-unlock option is available, a different enhanced user interface device unlocking a functionality associated with the different enhanced user interface device that is absent from the basic user interface device and the enhanced user interface device prior to reaching the subsequent progress level.

5. The gaming device of claim 1 , wherein determining that the hardware-unlock option is available for the player comprises instructions that further cause the processor to:

determine that the progress level has reached a predetermined experience level associated with the game; and

determine, based on the predetermined experience level, a type of the enhanced user interface device available for unlocking.

6. The gaming device of claim 5 , wherein the predetermined experience level corresponds to at least one of an amount of time the player has been playing the game, a number of games played by the player, and a number of experience points collected by the player while playing the game.

7. The gaming device of claim 1 , wherein the instructions further cause the processor to:

deactivate, after a predetermined condition occurs, the enhanced user interface device locking the functionality associated with the enhanced user interface device, wherein the predetermined condition comprises at least one of a time limit and a number of games played while the enhanced user interface device is activated.

8. The gaming device of claim 7 , wherein prior to the predetermined condition occurring the instructions further cause the processor to:

render, by the display device, a player-selectable option to prevent deactivation of the enhanced user interface device for an extended period of time; and

receive a payment input from the player interacting with the gaming device selecting the player-selectable option to prevent deactivation of the enhanced user interface device for the extended period of time.

9. A method, comprising:

determining, by a processor of a gaming device, that a player is using a basic user interface device while playing a game on the gaming device;

determining, by the processor, a progress level reached by the player while playing the game on the gaming device;

determining, by the processor based on the progress level reached, that a hardware-unlock option is available for the player while playing the game on the gaming device; and

activating, by the processor based on determining that the hardware-unlock option is available, an enhanced user interface device previously unavailable to the player prior to reaching the progress level unlocking a functionality associated with the enhanced user interface device that is absent from the basic user interface device;

wherein the enhanced user interface is activated in response to the player interacting with the gaming device to accept an offer to activate the enhanced user interface, the offer to activate the enhanced user interface device comprising a plurality of player-selectable options rendered by a touchscreen of the gaming device identifying different types of the enhanced user interface device available to unlock, and wherein an input received from the player interacting with the gaming device accepting the offer identifies a particular type of the enhanced user interface device to unlock from the plurality of player-selectable options rendered.

10. The method of claim 9 , wherein the functionality associated with the enhanced user interface device increases chances associated with the player winning the game.

11. The method of claim 9 , wherein the enhanced user interface device corresponds to at least one of a gesture controller, a gaze controller, a haptic touch feedback device, a pressure-sensitive input device, and a chair-integrated massager.

12. The method of claim 9 , further comprising:

determining, by the processor, a subsequent progress level reached by the player while playing the game on the gaming device using the enhanced user interface device;

determining, by the processor based on the subsequent progress level reached, that a subsequent hardware-unlock option is available for the player while playing the game on the gaming device; and

activating, by the processor based on determining that the subsequent hardware-unlock option is available, a different enhanced user interface device unlocking a functionality associated with the different enhanced user interface device that is absent from the basic user interface device and the enhanced user interface device prior to reaching the subsequent progress level.

13. The method of claim 9 , wherein determining that the hardware-unlock option is available for the player further comprises:

determining, by the processor, that the progress level has reached a predetermined experience level associated with the game; and

determining, by the processor based on the predetermined experience level, a type of the enhanced user interface device available for unlocking, wherein the predetermined experience level corresponds to at least one of an amount of time the player has been playing the game on the gaming device, a number of games played by the player on the gaming device, and a number of experience points collected by the player while playing the game on the gaming device.

14. The method of claim 9 , further comprising:

deactivating, by the processor after a predetermined condition occurs, the enhanced user interface device locking the functionality associated with the enhanced user interface device, wherein the predetermined condition comprises at least one of a time limit and a number of games played while the enhanced user interface device is activated.

15. The method of claim 14 , wherein prior to the predetermined condition occurring the method comprises:

rendering, by the touchscreen, a player-selectable option to prevent deactivation of the enhanced user interface device for an extended period of time; and

receiving, via the touchscreen, a payment input from the player interacting with the gaming device selecting the player-selectable option to prevent deactivation of the enhanced user interface device for the extended period of time.

16. A gaming machine, comprising:

a first user interface device available to a player while playing a game on the gaming machine;

a second user interface device that is unavailable to the player until a first gaming progress level is reached by the player playing the game on the gaming machine;

a third user interface device that is unavailable to the player until a second gaming progress level is reached by the player playing the game on the gaming machine; a display device;

a processor coupled to the first user interface device, the second user interface device, the third user interface device, and the display device; and

a memory coupled with and readable by the processor and storing therein instructions that, when executed by the processor, cause the processor to:

determine, when the first gaming progress level is reached by the player playing the game on the gaming machine, that the second user interface device is available to unlock;

render, by the display device in response to determining that the second user interface device is available to unlock, a first player-selectable option to activate the second user interface device;

receive a first input from the player selecting the first player-selectable option;

activate, based on the first input received from the player, the second user interface device unlocking a functionality associated with the second user interface device that is absent from the first user interface device;

determine, when the second gaming progress level is reached by the player playing the game on the gaming machine, that the third user interface device is available to unlock;

render, by the display device in response to determining that the third user interface device is available to unlock, a second player-selectable option to activate the third user interface device;

receive a second input from the player selecting the second player-selectable option; and

activate, based on the second input received from the player, the third user interface device unlocking a functionality associated with the third user interface device that is absent from the first user interface device and the second user interface device;

wherein at least two of the first user interface device, the second user interface device, and the third user interface device comprise at least two different ones of a gesture controller, a gaze controller, a haptic touch feedback device, a pressure-sensitive input device, and a chair-integrated massager.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 2, 2021
From: RUSS, MICHAEL; AURICH, SVEN; ANGERMAYER, LUKAS; TRENKLER, THOMAS
To: IGT
Reel/Frame 055805/0296 →
Continuity (2)
Provisional Application 63008395 · Apr 10, 2020
Related Publication 20210319663A1 · Oct 14, 2021