IP Library › Granted Patent US 11,416,939
Granted Patent B1
US 11,416,939 · App. 17/249,635 · Granted Aug 16, 2022

Financial future visualization and training

Inventors: Kav Khurana (Huntersville, NC); Christopher Nicholas Mair (Charlotte, NC); Claes Dahlstrand (Charlotte, NC); Lakshmi Kantamneni (Charlotte, NC); James E. Price (Bluffton, SC); Michael Edward Beaumont (Charlotte, NC); Gene C. Baker, Jr. (Eldersburg, MD); Donald Nevills (Huntersville, NC); James D. Cahill (Belmont, MA)
Assignee: Wells Fargo Bank, N.A.
G06Q40/06G06F3/0481G06Q40/02G06T19/006
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Quick Facts
Patent No.
US 11,416,939
App. No.
17/249,635
Granted
Aug 16, 2022
Kind
B1
Abstract

A computer-implemented method, device, and system for communicating an impact of a financial decision or an investment strategy to a user through the use of virtual reality are provided. Providing a context for figuratively ‘seeing and feeling’ the results for a proposed financial strategy may assist the user in better understanding the impact of the financial strategy. Information provided in this context may educate the user with regards to the amount of income or savings required to achieve a goal over a time period. A goal for a user may be displayed as an image in a virtual reality scene based on gathered user information. The image representing the goal may be displayed according to a percent of clarity based on the financial amount needed to achieve the goal. The image may be changed based on the amount over a perceived virtual reality time period.

Claims (64)

1. A computer-implemented method comprising:

receiving a goal of a user;

gathering information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, and user opinions related to a cost of the goal;

estimating the cost to achieve the goal, the cost extrapolated over time based on the user information;

determining a financial strategy based on the user information and the cost to achieve the goal;

displaying to the user, using a virtual reality device, an image representing the goal at a current time in a virtual reality scene, the image being rendered at a first transparency percentage, wherein the first transparency percentage is equal to a first amount saved towards the goal at a present time and current user resources identified from the information about the user;

rendering an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal;

re-rendering to the user, using the virtual reality device, the image representing the goal at the current time and an image representing the goal at a future time at a second transparency percentage, wherein the second transparency percentage is equal to a second amount saved towards the goal that reflects, a result of the financial strategy relative to the cost over a period of time between the current time and the future time;

tracking a reaction from the user, the reaction based on the re-rendering of the image; and

recommending to the user a modification to the financial strategy based on the user reaction.

2. The method according to claim 1 , wherein the plurality of data sources includes two or more of the user, user accounts, an employer of the user, a private network, or an internet.

3. The method according to claim 1 , wherein the information gathered about the user further includes at least one of personal information about the user, financial information, a financial risk tolerance of the user, expense related information, work related information, geographic related information, or lifestyle information.

4. The method according to claim 1 , wherein the goal includes at least one of an amount of retirement income, a change in a career, a change in a lifestyle, an amount needed to purchase an item, an amount needed for education, or a relocation.

5. The method according to claim 1 , wherein estimating of the cost to achieve the goal comprises:

determining a market cost to achieve the goal;

determining an amount the user has available to apply towards the goal based on the user information; and

estimating a financial amount the user needs over the period of time to achieve the goal.

6. The method according to claim 1 , wherein the first transparency percentage is shown as one of partially transparent, partially out of focus, or partially pixilated.

7. The method according to claim 1 , wherein the reaction is received from one of a voice activated system, a motion sensing device, a computer interface, or a touch screen device.

8. The method according to claim 1 , wherein the image representing the goal is rendered in focus over a perceived virtual reality time when a future deficit is zero.

9. A system comprising:

a processor configured to:

receiving a goal of a user;

gather information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, and user opinions related to a cost of the goal;

estimating the cost to achieve the goal, the cost extrapolated over time based on the user information;

determining a financial strategy based on the user information and the cost to achieve the goal;

a virtual reality device configured to:

display to the user, using a virtual reality device, an image representing the goal at a current time in a virtual reality scene, the image being rendered at a first transparency percentage, wherein the first transparency percentage is equal to a first amount saved towards the goal at a present time and current user resources identified from the information about the user;

render an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal;

re-render to the user, using the virtual reality device, the image representing the goal at the current time and an image representing the goal at a future time at a second transparency percentage, wherein the second transparency percentage is equal to a second amount saved towards the goal that reflects a result of the financial strategy relative to the cost over a period of time between the current time and the future time, wherein the processor is further configured to:

track a reaction from the user, the reaction based on the re-rendering of the image; and

recommend to the user a modification to the financial strategy based on the user reaction.

10. The system according to claim 9 , wherein the plurality of data sources includes two or more of the user, user accounts, an employer of the user, a private network, or an internet.

11. The system according to claim 9 , wherein the information gathered about the user further includes at least one of personal information about the user, financial information, a financial risk tolerance of the user, expense related information, work related information, geographic related information, or lifestyle information.

12. The system according to claim 9 , wherein the goal includes at least one of an amount of retirement income, a change in a career, a change in a lifestyle, an amount needed to purchase an item, an amount needed for education, or a relocation.

13. The system according to claim 9 , wherein, when estimating of the cost to achieve the goal, the processor is further configured to:

determine a market cost to achieve the goal;

determine an amount the user has available to apply towards the goal based on the user information; and

estimate a financial amount the user needs over the period of time to achieve the goal.

14. The system according to claim 9 , wherein the first transparency percentage is shown as one of partially transparent, partially out of focus, or partially pixilated.

15. The system according to claim 9 , wherein the reaction is received from one of a voice activated system, a motion sensing device, a computer interface, or a touch screen device.

16. The system according to claim 9 , wherein the image representing the goal is rendered in focus over a perceived virtual reality time when a future deficit is zero.

17. A virtual reality device comprising:

a processor configured to:

receive a goal of a user;

gather information about the user from a plurality of data sources, wherein the information gathered about the user includes social commentary, postings, online activity, and user opinions related to a cost of the goal;

estimate the cost to achieve the goal, the cost extrapolated over time based on the user information;

determine a financial strategy based on the user information and the cost to achieve the goal;

a display configured to:

display to the user, using a virtual reality device, an image representing the goal at a current time in a virtual reality scene, the image being rendered at a first transparency percentage, wherein the first transparency percentage is equal to a first amount saved towards the goal at a present time and current user resources identified from the information about the user;

render an avatar of the user in the virtual reality scene using characteristics of the user selected based on the goal;

re-render to the user, using the virtual reality device, the image representing the goal at the current time and an image representing the goal at a future time at a second transparency percentage, wherein the second transparency percentage is equal to a second amount saved towards the goal that reflects a result of the financial strategy relative to the cost over a period of time between the current time and the future time, wherein the processor is further configured to:

track a reaction from the user, the reaction based on the re-rendering of the image; and

recommend to the user a modification to the financial strategy based on the user reaction.

18. The virtual reality device according to claim 17 , wherein the plurality of data sources includes two or more of the user, user accounts, an employer of the user, a private network, or an internet.

19. The virtual reality device according to claim 17 , wherein the information gathered about the user further includes at least one of personal information about the user, financial information, a financial risk tolerance of the user, expense related information, work related information, geographic related information, or lifestyle information.

20. The virtual reality device according to claim 17 , wherein the goal includes at least one of an amount of retirement income, a change in a career, a change in a lifestyle, an amount needed to purchase an item, an amount needed for education, or a relocation.

21. The virtual reality device according to claim 17 , wherein, when estimating of the cost to achieve the goal, the processor is further configured to:

determine a market cost to achieve the goal;

determine an amount the user has available to apply towards the goal based on the user information; and

estimate a financial amount the user needs over the period of time to achieve the goal.

22. The virtual reality device according to claim 17 , wherein the first transparency percentage is shown as one of partially transparent, partially out of focus, or partially pixilated.

23. The virtual reality device according to claim 17 , wherein the reaction is received from one of a voice activated system, a motion sensing device, a computer interface, or a touch screen device.

24. The virtual reality device according to claim 17 , wherein the image representing the goal is rendered in focus over a perceived virtual reality time when a future deficit is zero.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2021
From: KHURANA, KAV; MAIR, CHRISTOPHER NICHOLAS; DAHLSTRAND, CLAES; KANTAMNENI, LAKSHMI; PRICE, JAMES E; BEAUMONT, MICHAEL EDWARD; BAKER, GENE C, JR; NEVILLS, DONALD; CAHILL, JAMES D
To: WELLS FARGO BANK, N.A.
Reel/Frame 057281/0252 →
Continuity (1)
Continuation 15176565 · Jun 8, 2016
Cited By (2)
US 12,541,894 US 12,688,620