IP Library › Granted Patent US 11,571,153
Granted Patent B2
US 11,571,153 · App. 17/332,746 · Granted Feb 7, 2023

Information processing system, information processing device, storage medium storing information processing program, and information processing method

Inventors: Yurie Hattori (Kyoto, JP); Masahiro Kondo (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
A61B5/16A47C31/00A61B5/0022A61B5/024A61B5/0205A61B5/11A61B5/1118A61B5/165A61B5/4806A61B5/486A61B5/4809A61B5/4812A61B5/7271A61B5/742A61B5/7405A63F13/212G06F16/2228G06Q20/10G06Q30/02G06Q30/0641G06Q50/22G16H10/20G16H10/60G16H20/30G16H40/63G16H40/67G16H50/30H04N9/3179H04N9/3182H04N9/3194A61B5/08A61B2560/0242
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Quick Facts
Patent No.
US 11,571,153
App. No.
17/332,746
Granted
Feb 7, 2023
Kind
B2
Abstract

An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.

Claims (51)

1. An information processing system, comprising:

a sensor; and

an electronic device comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

acquire awake information regarding a user including at least one of activity information indicating an activity performed by the user during awakening or environment information indicating an environment around the user during awakening; and

control to display a game image comprising an object having one or more characteristics determined in accordance with the acquired awake information.

2. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

detect an input to the electronic device; and

display the game image in response to the input.

3. The information processing system according to claim 1 , wherein the object comprises a player object.

4. The information processing system according to claim 3 , wherein the one or more characteristics of the player object comprises a fighting strength of the player object against an enemy object.

5. The information processing system according to claim 3 , wherein the one or more characteristics of the player object comprises a possession of the player object.

6. The information processing system according to claim 3 , wherein the one or more characteristics of the player object comprises resources usable to acquire possessions in a game space.

7. The information processing system according to claim 3 , wherein the one or more characteristics of the player object comprises a traveling distance of the player object in a game space.

8. The information processing system according to claim 3 , wherein the one or more characteristics of the player object comprises a traveling environment of the player object in a game space.

9. The information processing system according to claim 3 , wherein the game image comprises the player object performing the activity of the user indicated by the activity information.

10. The information processing system according to claim 1 , wherein the game image comprises a game space representing the environment around the user indicated by the environment information.

11. The information processing system according to claim 1 , wherein the game image includes a numerical value indicating an evaluation result of health of the user calculated based on the awake information.

12. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

in a period before the user's getting in bed or homecoming is detected, control to display the game image indicating a state in which the game advances based on the awake information.

13. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

obtain an evaluation result of health of the user based on the awake information; and

the game image comprises advice information obtained based on the awake information and indicating advice for the user to improve the evaluation result.

14. The information processing system according to claim 1 , wherein the instructions further configure the one or more processors to:

acquire information regarding sleep of the user;

detect awakening of the user based on the information regarding the sleep; and

based on detecting the awakening of the user, control to display a first numerical value indicating health of the user and obtained based on the information regarding the sleep; and

control to display, based on detecting the user's homecoming or getting into bed, a game image comprising a second numerical value calculated based on the awake information and of the same type as the first numerical value.

15. The according to claim 14 , wherein the second numerical value is obtained by correcting the first numerical value based on the awake information.

16. The information processing system according to claim 3 , wherein the instructions further configure the one or more processors to:

acquire information regarding sleep of the user;

detect awakening of the user based on the information regarding the sleep; and

control to display, based on detecting the awakening of the user, a game image representing that the player object starts a predetermined action; and

control to display, based on detecting the user's homecoming or getting into bed, a game image in which the player object ends the predetermined action.

17. The information processing system according to claim 16 , wherein the instructions further configure the one or more processors to:

in a period from when the awakening of the user is detected to when the user's getting in bed or homecoming is detected, control to display a game image indicating the player object performing the predetermined action.

18. The information processing system according to claim 3 , wherein:

the awake information further includes emotion information indicating emotion of the user; and

the player object is displayed to reflect the emotion of the user indicated by the emotion information.

19. An information processing device comprising:

a memory for storing instructions; and

one or more processors in communication with the memory, wherein the instructions, when executed, configure the one or more processors to:

acquire awake information regarding a user including at least one of activity information indicating an activity performed by the user during awakening or environment information indicating an environment around the user during awakening; and

control to display a game image comprising an object having one or more characteristics determined in accordance with the acquired awake information.

20. A non-transitory computer-readable storage medium storing an information processing program to be executed on a computer of an information processing device, the information processing program, when executed by the computer, causing the computer to:

acquire awake information regarding a user including at least one of activity information indicating an activity performed by the user during awakening or environment information indicating an environment around the user during awakening; and

display on a display a game image comprising an object having one or more characteristics determined in accordance with the acquired awake information.

21. An information processing method for executing on an information processing system that executes a game application, the method comprising:

acquiring awake information regarding a user including at least one of activity information indicating an activity performed by the user during awakening or environment information indicating an environment around the user during awakening; and

displaying a game image comprising an object having one or more characteristics determined in accordance with the acquired awake information.

Continuity (4)
Continuation 16570951 · Sep 13, 2019
Continuation 15421708 · Feb 1, 2017
Continuation PCTJP2015061274 · Apr 10, 2015
Related Publication 20210282685A1 · Sep 16, 2021
Cited By (2)
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