IP Library Granted Patent US 11,679,332
Granted Patent B2
US 11,679,332 · App. 17/358,809 · Granted Jun 20, 2023

Non-transitory computer readable medium, information processing method, and game device

Inventors: Kazuya Matsunaga (Tokyo, JP); Xinpeng Huang (Tokyo, JP)
Assignee: CYGAMES, INC.
A63F13/69A63F13/52A63F13/56A63F13/822
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Quick Facts
Patent No.
US 11,679,332
App. No.
17/358,809
Granted
Jun 20, 2023
Kind
B2
Abstract

A non-transitory computer readable medium stores a program causing a computer to execute: displaying a player object on a virtual game space; causing the player object to perform a first motion when a first operation has been input; causing the player object to perform a special motion when the player object is not performing the first motion and an appearance of the player object satisfies a predetermined condition, irrespective of an input operation; and changing the appearance of the player object when the player object has performed the special motion.

Claims (49)

1. A non-transitory computer readable medium storing a program causing a computer to execute:

displaying a player object on a virtual game space;

causing the player object to perform a first motion when a first operation has been input;

causing the player object to perform a special motion when the player object is not performing the first motion and an appearance of the player object satisfies a predetermined condition, irrespective of an input operation;

changing a parameter defined with respect to the appearance of the player object in response to motions of the player object including the first motion; and

changing the appearance of the player object when the player object has performed the special motion,

wherein causing the player object to perform the special motion comprises causing the player object to perform the special motion when the parameter defined with respect to the appearance of the player object is greater than or equal to a threshold, and

wherein changing the appearance of the player object comprises:

changing, when the player object has performed the special motion, the parameter in response to the special motion, and

changing the appearance of the player object in accordance with the parameter.

2. The non-transitory computer readable medium according to claim 1 , wherein the parameter is changed depending on each motion of the player object.

3. The non-transitory computer readable medium according to claim 1 , wherein:

the parameter includes a plurality of parameters defined individually with respect to a plurality of regions of the appearance of the player object, and

each of the plurality of parameters is changed when a motion regarding a corresponding region of the plurality of regions has been performed.

4. The non-transitory computer readable medium according to claim 2 , wherein:

the parameter includes a plurality of parameters defined individually with respect to a plurality of regions of the appearance of the player object, and

each of the plurality of parameters is changed when a motion regarding a corresponding region of the plurality of regions has been performed.

5. The non-transitory computer readable medium according to claim 1 , the program further causing the computer to execute:

causing the player object to perform a second motion when a second operation that is different from the first operation has been input,

wherein causing the player object to perform the special motion includes causing the player object to perform the special motion along with the second motion.

6. The non-transitory computer readable medium according to claim 2 , the program further causing the computer to execute:

causing the player object to perform a second motion when a second operation that is different from the first operation has been input,

wherein causing the player object to perform the special motion includes causing the player object to perform the special motion along with the second motion.

7. The non-transitory computer readable medium according to claim 3 , the program further causing the computer to execute:

causing the player object to perform a second motion when a second operation that is different from the first operation has been input,

wherein causing the player object to perform the special motion includes causing the player object to perform the special motion along with the second motion.

8. The non-transitory computer readable medium according to claim 4 , the program further causing the computer to execute:

causing the player object to perform a second motion when a second operation that is different from the first operation has been input,

wherein causing the player object to perform the special motion includes causing the player object to perform the special motion along with the second motion.

9. An information processing method comprising steps of:

displaying a player object on a virtual game space;

causing the player object to perform a first motion when a first operation has been input;

causing the player object to perform a special motion when the player object is not performing the first motion and an appearance of the player object satisfies a predetermined condition, irrespective of an input operation;

changing a parameter defined with respect to the appearance of the player object in response to motions of the player object including the first motion; and

changing the appearance of the player object when the player object has performed the special motion,

wherein causing the player object to perform the special motion comprises causing the player object to perform the special motion when the parameter defined with respect to the appearance of the player object is greater than or equal to a threshold, and

wherein changing the appearance of the player object comprises:

changing, when the player object has performed the special motion, the parameter in response to the special motion, and

changing the appearance of the player object in accordance with the parameter.

10. A game device comprising a computer configured to execute:

displaying a player object on a virtual game space;

causing the player object to perform a first motion when a first operation has been input;

causing the player object to perform a special motion when the player object is not performing the first motion and an appearance of the player object satisfies a predetermined condition, irrespective of an input operation;

changing a parameter defined with respect to the appearance of the player object in response to motions of the player object including the first motion; and

changing the appearance of the player object when the player object has performed the special motion,

wherein causing the player object to perform the special motion comprises causing the player object to perform the special motion when the parameter defined with respect to the appearance of the player object is greater than or equal to a threshold, and

wherein changing the appearance of the player object comprises:

changing, when the player object has performed the special motion, the parameter in response to the special motion, and

changing the appearance of the player object in accordance with the parameter.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 3, 2022
From: MATSUNAGA, KAZUYA; HUANG, XINPENG
To: CYGAMES, INC.
Reel/Frame 061292/0408 →
Priority Claims (1)
JP JP2018-248069 · Dec 28, 2018 · national
Continuity (2)
Continuation PCTJP2019050053 · Dec 20, 2019
Related Publication 20210322885A1 · Oct 21, 2021