METHOD AND SYSTEM FOR CONTESTING AND DETERMINING THE VICTOR OF A COMBAT SPORT
A data collection and display system for use in a combat sport including: 1 . A trunk protector for a combat sport participant, the trunk protector including: a. protective padding b. at least one impact sensor, c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor, d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.
1 . A method of calculating a final value (M s ) of scoring action using a data collection and display system in a combat sport wherein said final value is based on at least one of impact intensity and energy associated with strike delivered by a combatant in a combat match or game mode between at least two opponents (or combatants), said method of comprising:
i. Providing a trunk protector that is worn by the combatants and wherein said protector comprises at least one impact and/or energy sensor and at least one microprocessor, said microprocessor collecting and analyzing data from said at least one impact and/or energy sensor and using determined scoring actions corresponding to combatant actions, said trunk protector further comprising a display connected to said processor for displaying information selected from the group consisting of data collected and analyzed by said microprocessor, combatant status, combatant score, combatant health, match time, match number and combination thereof;
ii. said microprocessor determining an individual raw magnitude of every scoring action m i ;
iii. said microprocessor assignment a placement value, determined by a scoring impact zone 1 on the combatants, to a P l i constant;
iv. said microprocessor assigning an independent combination bonus multiplier value to C 1 constant;
v. said microprocessor assigning a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to A 1 constant;
vi. said microprocessor assigning a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to A 2 constant;
vii. said microprocessor assigning a time-dependent combination bonus modifier to C 2 constant;
viii. said microprocessor determining the amount of time elapsed between any scoring action and a previous scoring action t i ;
ix. said microprocessor assigning a value, of a threshold of elapsed time between scoring actions eligible for application for combination scoring augmentation, to T n constant; and
x. said microprocessor evaluating for M s and attributing to the relevant combatant to affect status of the match or game mode by using the following relationship:
M
s
=
m
i
P
l
i
+
C
1
n
(
A
1
+
A
2
2
)
(
C
2
n
-
t
i
T
n
)
❘
0
<
t
i
≤
T
n
.
2 . The method of claim 1 wherein the placement modifier (P l i ) coefficient is selected from a value of 1 for a legal body impact and 2 for a legal head impact
3 . A method of calculating a final value (M s ) of a scoring action using a data collection and display system in a combat sport wherein said final value is based on at least one of impact intensity and energy associated with a strike delivered by a combatant in a combat match or game mode between at least two opponents (or combatants), said method comprising:
i. providing a trunk protector that is worn by the combatants and wherein said protector comprises at least one impact and/or energy sensor and at least one microprocessor, said microprocessor collecting and analyzing data from said at least one impact and/or energy sensor and using determined scoring actions corresponding to combatant actions, said trunk protector further comprising a display connected to said processor for displaying information selected from the group consisting of data collected and analyzed by said microprocessor, combatant status, combatant score, combatant health, match time, match number and combination thereof;
ii. said microprocessor determining an individual raw magnitude of every scoring action m i ;
iii. said microprocessor assigning a distance value, determined by the distance from the opponent at which a scoring attack was executed, to a D z i constant
iv. said microprocessor assigning a placement value, determined by a scoring impact zone 1 on the combatants, to a P l i constant;
v. said microprocessor assigning an independent combination bonus multiplier value to C 1 constant;
vi. said microprocessor assigning a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action A 1 constant;
vii. said microprocessor assigning a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to A 2 constant;
viii. said microprocessor assigning a time-dependent combination bonus modifier to C 2 constant;
ix. said microprocessor determining the amount of time elapsed between nay scoring action and a previous scoring action t i ;
x. said microprocessor assigning a value, of a threshold of elapsed time between scoring actions eligible for application for combination scoring augmentation to T n constant; and
xi. said microprocessor evaluating for M s and attributing to the relevant combatant to affect status of the match or game mode by using the following relationship:
M
s
=
D
z
i
m
i
P
l
i
+
C
1
n
(
D
z
A
1
+
D
z
A
2
2
)
(
C
2
n
-
t
i
T
n
)
❘
0
<
t
i
≤
T
n
.
4 . A data collection and display system for use in a combat sport match for calculating a final value (M s ) of a scoring action based on at least one of impact intensity and energy associated with a strike delivered by a combatant in a combat match or a game mode between a least two opponents (or combatants) said system comprising:
a trunk protector for each combatants and wherein said trunk protector comprises;
at least one impact and/or energy sensor,
at least one microprocessor integral with said trunk protector, for collecting and analyzing data from said at least one impact and/or energy sensor to determine said final value of a scoring action said at least one microprocessor using determined scoring actions corresponding to combatant actions to:
i. determine an individual raw magnitude of every scoring action m i ;
ii. assign a placement value, determined by a scoring impact zone 1 on the combatants, to a P l i constant;
iii. assign an independent combination bonus multiplier value to a C 1 constant;
iv. assign a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to an A 1 constant;
v. assign a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to an A 2 constant;
vi. assign a time-dependent combination bonus modifier to a C 2 constant;
vii. determine an amount of time elapsed between any scoring action and a previous scoring action t i ;
viii. assign a value, of a threshold of elapsed time between scoring actions eligible for application of combination scoring augmentation, to a T n constant; and
ix. evaluate M s and attributing to the relevant combatant to affect status of the match or the game mode by using the following relationship:
M
s
=
m
i
P
l
i
+
C
1
n
(
A
1
+
A
2
2
)
(
C
2
n
-
t
i
T
n
)
❘
0
<
t
i
≤
T
n
;
at least one display area, integral with said trunk protector, for displaying information selected from the group consisting of: data collected and analyzed by said at least one microprocessor, combatant status, combatant score, combatant health, match time, match number and combinations thereof; and
at least one power source, integral with said trunk protector, for powering at least one of said at least one impact and/or energy sensor, said at least one microprocessor and said at least one display area
5 . The system of claim 4 wherein said placement modifier coefficient P l i is selected from a value of 1 for a legal body impact and 2 for a legal head impact
6 . A data collection and display system for use in a combat sport match for calculating a final value (M s ) of a scoring action based on at least one of impact intensity and energy associated with a strike delivered by a combatant in a combat match or game mode between at least two opponents (or combatants) said system comprising:
a trunk protector for each combatants and wherein said trunk protector comprises;
at least one impact and/or energy sensor;
at least one microprocessor integral with said trunk protector, for collecting and analyzing data from said at least one impact and/or energy sensor to determine said value of final value of a scoring action, said at least one microprocessor using determined scoring actions corresponding to combatant actions to:
i. determine an individual raw magnitude of every scoring action m i ;
ii. assign a distance value, determined by a distance from a combatant at which a scoring attack was executed, to a D 2 constant;
iii. assign a placement value, determined by a scoring impact zone 1 on the combatants, to a P l i constant;
iv. assign an independent combination bonus multiplier value to a C 1 constant;
v. assign a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to an A 1 constant;
vi. assign a magnitude, inclusive or exclusive of any modifying variable, per preference, of any desired scoring action to an A 2 constant;
vii. assign a time-dependent combination bonus modifier to a C 2 constant;
viii. determine an amount of time elapsed between any scoring action and a previous scoring action t i
ix. assign a value, of a threshold of elapsed time between scoring actions eligible for application of combination scoring augmentation, to a T n constant; and
x. evaluate M s and attributing to the relevant combatant to affect status of the match of the game mode by using the following relationship:
M
s
=
D
z
i
m
i
P
l
i
+
C
1
n
(
D
z
A
1
+
D
z
A
2
2
)
(
C
2
n
-
t
i
T
n
)
❘
0
<
t
i
≤
T
n
;
at least one display area, integral with said trunk protector, for displaying information selected from the group consisting of: data collected and analyzed by said at least one microprocessor, combatant status, combatant score, combatant health, match time, match number and combinations thereof; and
at least one power source, integral with said trunk protector, for powering at least one of said at least one impact and/or energy sensor, said at least one microprocessor and said at least one display area