Remote participation in wager-based games
In one embodiment, a system, apparatus, and method for distributing a portion of game information may include a gaming machine configured to play a game of chance and produce game information. A gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
1. A gaming system, comprising:
a gaming server, the gaming server being configured to:
monitor a game of chance being provided on a gaming machine;
identify at least one remote user to the gaming machine to participate in the game of chance;
distribute a game input opportunity associated with the game of chance to the at least one remote user identified;
receive a remote game input associated with the game of chance, the remote game input being initiated by the at least one remote user identified in response to the game input opportunity;
subsequently update the game of chance based on the remote game input initiated by the at least one remote user identified, wherein the remote game input influences the game of chance; and
distribute a game result of the game of chance to the at least one remote user identified.
2. The gaming system as recited in claim 1 , wherein the gaming machine includes at least (i) a ticket or currency acceptor, or (ii) a player tracking device.
3. The gaming system as recited in claim 1 , wherein the gaming server is configured to distribute of the game input opportunity and the game result at least in part via a social gaming server.
4. The gaming system as recited in claim 1 , wherein the game of chance comprises a wager-based game.
5. The gaming system as recited in claim 1 , wherein the game of chance comprises a live table game.
6. The gaming system as recited in claim 1 , wherein the gaming server is configured to distribute of the game input opportunity via streaming real time gaming information pertaining to the game of chance to the at least one remote user identified.
7. The gaming system as recited in claim 6 , wherein the real time gaming information being streamed to the at least one remote user identified mirrors at least a portion of information being displayed on a display device associated with the gaming machine.
8. The gaming system as recited in claim 6 ,
wherein the game of chance uses at least one physical gaming object, and
wherein the real time gaming information being streamed includes at least images of the at least one physical gaming object.
9. The gaming system as recited in claim 2 , wherein the gaming server is configured to:
transmit animated gaming information pertaining to the game of chance to the at least one remote user identified.
10. The gaming system as recited in claim 2 ,
wherein the game of chance uses at least one physical gaming object, and
wherein the gaming server is configured to:
transmit a digital animation of the at least one physical gaming object to the at least one remote user identified.
11. The gaming system as recited in claim 2 , wherein the game of chance is played at the gaming machine, and wherein the gaming server is configured to:
stream at least a portion of real time gaming information pertaining to the game of chance to the at least one remote user identified.
12. The gaming system as recited in claim 2 , wherein the gaming machine is an electronic gaming table.
13. The gaming system as recited in claim 2 , wherein the gaming machine is an electronic slot machine.
14. The gaming system as recited in claim 2 , wherein the gaming machine is a portable electronic device.
15. The gaming system as recited in claim 2 , wherein the gaming machine is a smart phone.
16. A gaming system, comprising:
a gaming server, the gaming server being configured to:
generate a game of chance;
identify at least one remote user to the gaming server to participate in the game of chance;
invite the at least one remote user identified to participate in at least a portion of the game of chance being provided on the gaming server;
distribute a game input opportunity associated with the game of chance to the at least one remote user identified;
receive a remote game input associated with the game of chance, the remote game input being initiated by the at least one remote user identified in response to the game input opportunity;
subsequently update the game of chance based on the remote game input initiated by the at least one remote user identified, wherein the remote game input impacts operation of the game of chance; and
distribute a game result of the game of chance to the at least one remote user identified.
17. The gaming system as recited in claim 16 , wherein the gaming server is configured to distribute the game input opportunity and the game result at least in part via a social gaming server.
18. The gaming system as recited in claim 16 , wherein the game of chance comprises a wager-based game.
19. The gaming system as recited in claim 16 , wherein the gaming server is configured to distribute of the game input opportunity via streaming real time gaming information pertaining to the game of chance to the at least one remote user identified.
20. The gaming system as recited in claim 19 ,
wherein the game of chance uses at least one physical gaming object, and
wherein the real time gaming information being streamed includes at least images of the at least one physical gaming object.
21. The gaming system as recited in claim 16 , wherein the gaming server is configured to:
transmit animated gaming information pertaining to the game of chance to the at least one remote user identified.
22. The gaming system as recited in claim 16 ,
wherein the game of chance uses at least one physical gaming object, and
wherein the gaming server is configured to:
transmit a digital animation of the at least one physical gaming object to the at least one remote user identified.
23. The gaming system as recited in claim 16 , wherein the game of chance is played at a gaming machine by a local user, and wherein the gaming server is configured to:
stream at least a portion of real time gaming information pertaining to the game of chance to the at least one remote user identified.
24. The gaming system as recited in claim 23 , wherein the gaming machine is an electronic gaming table or an electronic slot machine.
25. The gaming system as recited in claim 23 , wherein the gaming machine is a portable electronic device.
26. The gaming system as recited in claim 23 , wherein the gaming machine is a smart phone.
27. A gaming system, comprising:
a gaming server, the gaming server being configured to:
generate a game of chance;
monitor the game of chance being provided on a gaming device;
identify at least one remote user to the gaming device to participate in the game of chance;
distribute a game instance associated with the game of chance to the at least one remote user identified;
receive a remote game input associated with the game of chance, the remote game input being initiated by the at least one remote user identified in response to the game instance distributed to the at least one remote user identified;
subsequently update the game of chance based on the remote game input initiated by the at least one remote user identified, wherein the remote game input influences the game of chance; and
distribute a game result of the game of chance to the at least one remote user identified.