IP Library Granted Patent US 11,684,847
Granted Patent B2
US 11,684,847 · App. 17/488,547 · Granted Jun 27, 2023

Method and apparatus for presenting gamer performance at a social network

Inventors: Kim Rom (San Francisco, CA); Jeffrey Nicholas Mahlmeister (Glenview, IL); Jacob Wolff-Petersen (Richmond, GB); Bruce Hawver (Hawthorn Woods, IL); Francis Arnold Grever (Palatine, IL); Tino Soelberg (Chicago, IL); Christopher John Nicolella (Elk Grove Village, IL)
Assignee: STEELSERIES ApS
A63F13/23A63F13/235A63F13/25A63F13/537A63F13/61A63F13/35A63F13/795A63F2300/1025A63F2300/535A63F2300/556A63F2300/558A63F2300/5546A63F2300/5566
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Quick Facts
Patent No.
US 11,684,847
App. No.
17/488,547
Granted
Jun 27, 2023
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.

Claims (46)

1. A device, comprising:

a memory storing computer instructions; and

a processing system including a processor coupled to the memory, wherein the processing system, responsive to executing the computer instructions, performs operations, the operations comprising:

receiving at the device from a server a first profile of a first gamer, the first profile being generated based on hardware statistics including gaming stimulations, substitute stimulations, gaming action results generated by a gaming program;

obtaining a first stimulus signal associated with a utilization of the device to play the gaming program, wherein the first stimulus signal indicates a first manipulation of an input function of the device in a first gaming venue state of the gaming program;

transmitting a first substitute stimulation to a server, wherein the first substitute stimulation is associated with the input function in the first profile;

detecting a transition of the gaming program from the first gaming venue state to a second gaming venue state;

determining, from the first profile, an association of the input function with a second substitute stimulation based on the second gaming venue state;

obtaining a second stimulus signal indicating a second manipulation of the input function of the device during operation of the gaming program in the second gaming venue state; and

transmitting a second substitute stimulation to the server, wherein the second substitute stimulation is associated with the second manipulation of the input function.

2. The device of claim 1 , wherein the first stimulus signal and the second stimulus signal are captured from user inputs of the first gamer utilizing the device to play the gaming program.

3. The device of claim 2 , wherein the device adds a first time stamp to the first substitute stimulation and adds a second time stamp to the second substitute stimulation to identify when the first substitute stimulation and the second substitute stimulation were performed.

4. The device of claim 3 , wherein the operations further comprise matching the first gamer with a second gamer as a teammate for the first gamer based on first patterns of the first profile and second patterns of a second profile associated with the second gamer.

5. The device of claim 1 , wherein the first manipulation of the input function and the second manipulation of the input function correspond to respective first and second depressions of a button of the device.

6. The device of claim 1 , wherein the first manipulation of the input function and the second manipulation of the input function correspond to respective first and second movements of a knob of the device.

7. The device of claim 1 , wherein the first manipulation of the input function and the second manipulation of the input function correspond to respective first and second motions of the device.

8. A non-transitory machine-readable storage medium comprising executable instructions that, when executed by a processing system of a gaming device, the processing system including a processor, facilitate performance of operations, the operations comprising:

capturing, during operation of a gaming program in a first gaming venue state, a first stimulus signal of a first gamer, wherein the first stimulus signal indicates a first manipulation of an input function of the gaming device;

receiving a first profile from a server, the first profile based on hardware statistics including gaming stimulations, substitute stimulations, gaming action results generated by the gaming program and performance factors of the first gamer;

identifying a first substitute stimulation associated with the input function and the first gaming venue state;

transmitting the first substitute stimulation to the server;

capturing, during operation of the gaming program in a second gaming venue state, a second stimulus signal of the first gamer, wherein the second stimulus signal indicates a second manipulation of the input function of the gaming device;

identifying a second substitute stimulation associated with the input function, wherein the second substitute stimulation differs from the first substitute stimulation, wherein the identifying comprises retrieving the second substitute stimulation from the first profile, the second substitute stimulation being associated in the first profile with the second gaming venue state; and

transmitting the second substitute stimulation to the server.

9. The non-transitory machine-readable storage medium of claim 8 , wherein the first substitute stimulation and the second substitute stimulation are identified based on the first profile associated with the first gamer and wherein the first substitute stimulation and the second substitute stimulation are updated with a unique identifier.

10. The non-transitory machine-readable storage medium of claim 9 , wherein the operations further comprise matching the first gamer with a second gamer as a future teammate for the first gamer based on first patterns of the first profile and second patterns of a second profile associated with the second gamer.

11. The non-transitory machine-readable storage medium of claim 8 , wherein the first and second manipulations of the input function correspond to respective first and second depressions of a button of the gaming device.

12. The non-transitory machine-readable storage medium of claim 8 , wherein the first and second manipulations of the input function correspond to respective first and second movements of a knob of the gaming device.

13. The non-transitory machine-readable storage medium of claim 8 , wherein the first and second manipulations of the input function correspond to respective first and second motions of the gaming device.

14. A method, comprising:

receiving, by a processing system of a gaming device, the processing system comprising a processor, a first profile from a server, the first profile based on hardware statistics including gaming stimulations, substitute stimulations, gaming action results generated by a gaming program and performance factors of a first gamer;

identifying, by the processing system, a first substitute stimulation associated with an input function of the gaming device responsive to a first manipulation of the input function, the first substitute stimulation being associated in the first profile with a first gaming venue state;

communicating, by the processing system, data defining the first substitute stimulation to the server;

detecting, by the processing system, a transition of the gaming program from the first gaming venue state to a second gaming venue state;

identifying, by the processing system, based on the second gaming venue state, a second substitute stimulation associated with the input function, wherein the identifying comprises retrieving the second substitute stimulation from the first profile; and

sending, by the processing system, the second substitute stimulation to the server responsive to a second manipulation of the input function during operation of the gaming program in the second gaming venue state.

15. The method of claim 14 , wherein the operations further comprise:

detecting, by the processing system, the first manipulation of the input function based on first stimulus signals captured during operation of the gaming program in the first gaming venue state; and

detecting, by the processing system, the second manipulation of the input function based on second stimulus signals captured during operation of the gaming program in the second gaming venue state.

16. The method of claim 15 , wherein the operations further comprise:

capturing, by the processing system, the first stimulus signals and the second stimulus signals from user inputs of the first gamer utilizing the gaming device to play the gaming program.

17. The method of claim 16 , wherein the operations further comprise:

adding, by the processing system, a first time stamp to the first substitute stimulation and adds a second time stamp to the second substitute stimulation.

18. The method of claim 17 , wherein the operations comprise matching the first gamer with a second gamer based on first patterns of the first profile and second patterns of a second profile associated with the second gamer to identify the first gamer and the second gamer with complimentary skill profiles for team opportunities.

19. The method of claim 14 , wherein the first and second manipulations of the input function correspond to respective first and second depressions of a button of the gaming device.

20. The method of claim 14 , wherein the first and second manipulations of the input function correspond to respective first and second movements of a knob of the gaming device.

Assignments (7)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
CORRECTIVE ASSIGNMENT TO CORRECT THE 5TH ASSIGNOR'S EXECUTION DATE PREVIOUSLY RECORDED AT REEL: 057657 FRAME: 0839. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT . Recorded May 12, 2023
From: ROM, KIM; MAHLMEISTER, JEFFREY NICHOLAS; WOLFF-PETERSEN, JACOB; HAWVER, BRUCE; GREVER, FRANCIS ARNOLD; SOELBERG, TINO; NICOLELLA, CHRISTOPHER JOHN
To: STEELSERIES APS
Reel/Frame 064103/0879 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 30, 2021
From: ROM, KIM; MAHLMEISTER, JEFFREY NICHOLAS; WOLFF-PETERSEN, JACOB; HAWVER, BRUCE; GREVER, FRANCIS ARNOLD; SOELBERG, TINO; NICOLELLA, CHRISTOPHER JOHN
To: STEELSERIES APS
Reel/Frame 057657/0839 →
Continuity (6)
Continuation 16518422 · Jul 22, 2019
Continuation 16034943 · Jul 13, 2018
Continuation 15634855 · Jun 27, 2017
Continuation 14697598 · Apr 27, 2015
Continuation 13456311 · Apr 26, 2012
Related Publication 20220016521A1 · Jan 20, 2022