IP Library Granted Patent US 11,707,685
Granted Patent B2
US 11,707,685 · App. 17/503,012 · Granted Jul 25, 2023

Systems and methods for fractional ownership of user-generated content within an online gaming platform

Inventor: Rudy Koch (Sammamish, WA)
Assignee: Mythical, Inc.
A63F13/79A63F13/35A63F13/63G06F3/0482G06F3/0484
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,707,685
App. No.
17/503,012
Granted
Jul 25, 2023
Kind
B2
Abstract

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

Claims (43)

1. A system configured to disperse gains derived from ownership of user-generated content among users of an online gaming platform; wherein the users own the user-generated content, the system comprising:

the online gaming platform configured to host one or more games, comprising one or more processors configured by machine-readable instructions to:

execute, within an online gaming platform, an instance of a game to facilitate presentation of the game to the users, and implement in-game actions in the instance of the game in response to action requests for the in-game actions by the users, wherein the users include a first user and a second user;

facilitate assignment, by the one or more processors, of ownership of a first item of user-generated content to a group of owning users that own the user-generated content, wherein the first item of user-generated content is configured to be used within the online gaming platform, wherein the group of owning users includes the first user and the second user;

record, on a decentralized ledger implemented by a decentralized ledger server, the ownership of the first item of user-generated content by the group of owning users such that a first fraction of the first item of user-generated content is owned by the first user and a second fraction of the first item of user-generated content is owned by the second user;

automatically determine, by the one or more processors, a first quantity of gains that have been gained from other users within the online gaming platform through use in the game of the first item of user-generated content by the other users; and

automatically determine a first portion and a second portion of the first quantity of gains to be dispersed, wherein determination of the first portion and the second portion are based on the ownership of the first item of user-generated content as recorded;

automatically disperse, by the one or more processors, at least the first portion of the first quantity of gains to the first user and the second portion of the first quantity of gains to the second user, based on the ownership of the first item of user-generated content as recorded on the decentralized ledger.

2. The system of claim 1 , wherein the one or more processors are further configured to:

facilitate creation of the first item of user-generated content by the group of owning users, wherein individual ones of the group of owning users have contributed at least one of effort and resources to the creation of the first item of user-generated content.

3. The system of claim 2 , wherein the one or more processors are further configured to:

automatically determine individual sub-portions of the first quantity of gains to be dispersed to individual ones of the group of owning users, wherein determination of the individual sub-portions of the first quantity of gains is based on an agreement among the group of owning users that has been accepted prior to the first quantity of gains being gained.

4. The system of claim 1 , wherein execution of the instance of the game is performed such that the first user and the second user are enabled to interact with each other within the online gaming platform.

5. The system of claim 1 , wherein the use of the first item of user-generated content includes at least one of a race, a battle, an ambush, a raid, and a war conducted and/or performed within the online gaming platform.

6. The system of claim 1 , wherein the use of the first item of user-generated content includes at least some of the users spending time within the game being engaged with the first item of user-generated content, and wherein the first quantity of gains is obtained through monetization of the spending of time.

7. The system of claim 1 , wherein the one or more processors are further configured to:

facilitate a transfer of the first fraction of the ownership of the first item of user-generated content from the first user to a third user;

record the ownership of the first fraction of the first item of user-generated content by the third user;

automatically determine a second quantity of gains that have been gained within the online gaming platform through use in the game of the first item of user-generated content; and

disperse at least a portion of the second quantity of gains to the third user, based on the ownership of the first fraction of the first item of user-generated content by the third user as recorded.

8. The system of claim 1 , wherein the first item of user-generated content is a virtual warship configured to be used within the online gaming platform for at least one of races, battles, ambushes, raids, and war.

9. The system of claim 1 , wherein the assignment of the ownership is facilitated through a user interface.

10. A method for dispersing gains derived from ownership of user-generated content among users of an online gaming platform, wherein the users own the user-generated content, wherein the online gaming platform includes one or more processors, the method comprising:

executing, within an online gaming platform, an instance of a game to facilitate presentation of the game to the users, and implementing in-game actions in the instance of the game in response to action requests for the in-game actions by the users, wherein the users include a first user and a second user;

facilitating by the one or more processors, assignment of ownership of a first item of user-generated content to a group of owning users that own the user-generated content, wherein the first item of user-generated content is configured to be used within the online gaming platform, wherein the group of owning users includes the first user and the second user;

recording, on a decentralized ledger implemented by a decentralized ledger server, the ownership of the first item of user-generated content by the group of owning users such that a first fraction of the first item of user-generated content is owned by the first user and a second fraction of the first item of user-generated content is owned by the second user;

automatically determining, by the one or more processors, a first quantity of gains that have been gained from other users within the online gaming platform through use in the game of the first item of user-generated content by the other users; and

automatically determining a first portion and a second portion of the first quantity of gains to be dispersed, wherein determination of the first portion and the second portion are based on the ownership of the first item of user-generated content as recorded;

automatically dispersing, by the one or more processors, at least the first portion of the first quantity of gains to the first user and Ran the second portion of the first quantity of gains to the second user, based on the ownership of the first item of user-generated content as recorded on the decentralized ledger.

11. The method of claim 10 , further comprising:

facilitating creation of the first item of user-generated content by the group of owning users, wherein individual ones of the group of owning users have contributed at least one of effort and resources to the creation of the first item of user-generated content.

12. The method of claim 11 , further comprising:

automatically determining individual sub-portions of the first quantity of gains to be dispersed to individual ones of the group of owning users, wherein determining the individual sub-portions of the first quantity of gains is based on an agreement among the group of owning users that has been accepted prior to the first quantity of gains being gained.

13. The method of claim 10 , wherein executing the instance of the game is performed such that the first user and the second user are enabled to interact with each other within the online gaming platform.

14. The method of claim 10 , wherein the use of the first item of user-generated content includes at least one of a race, a battle, an ambush, a raid, and a war conducted and/or performed within the online gaming platform.

15. The method of claim 10 , wherein the use of the first item of user-generated content includes at least some of the users spending time within the game being engaged with the first item of user-generated content, and wherein the first quantity of gains is obtained through monetization of the spending of time.

16. The method of claim 10 , further comprising:

facilitating a transfer of the first fraction of the ownership of the first item of user-generated content from the first user to a third user;

recording the ownership of the first fraction of the first item of user-generated content by the third user;

automatically determining a second quantity of gains that have been gained within the online gaming platform through use in the game of the first item of user-generated content; and

dispersing at least a portion of the second quantity of gains to the third user, based on the ownership of the first fraction of the first item of user-generated content by the third user as recorded.

17. The method of claim 10 , wherein the first item of user-generated content is a virtual warship configured to be used within the online gaming platform for at least one of races, battles, ambushes, raids, and war.

18. The method of claim 10 , wherein facilitating the assignment of the ownership is accomplished through a user interface that is presented at least to the first user.

Assignments (3)
SECURITY INTEREST Recorded Jan 6, 2025
From: MYTHICAL, INC.; DMARKET INC.
To: NFL PROPERTIES LLC (AS COLLATERAL AGENT)
Reel/Frame 069827/0309 →
SECURITY INTEREST Recorded Jan 30, 2024
From: MYTHICAL, INC.; DMARKET INC.
To: RHENIUM SOF I-A MYTHICAL 2023, LP; GALAXY EOS VC FUND, L.P.
Reel/Frame 066381/0852 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 18, 2021
From: KOCH, RUDY
To: MYTHICAL, INC.
Reel/Frame 057825/0347 →
Continuity (2)
Continuation 17185786 · Feb 25, 2021
Related Publication 20220266151A1 · Aug 25, 2022
Cited By (1)
US 12,496,526