IP Library › Granted Patent US 12,749,273
Granted Patent B2
US 12,749,273 · App. 17/522,117 · Granted Sep 29, 2026

Virtual reality training system and floor unit therefor

Inventors: Nam-Hyeok Kwon (Incheon, KR); Jung Hyuk Seo (Gyeonggi-do, KR); So Young Choi (Gyeonggi-do, KR); Sang Jeong (Seoul, KR)
Assignee: INTERACT Co., Ltd.
G06T19/20G06T19/006G09B9/003H05B45/20G06T2219/2004
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Quick Facts
Patent No.
US 12,749,273
App. No.
17/522,117
Granted
Sep 29, 2026
Kind
B2
Abstract

A virtual reality training system according to an aspect of the invention may include a floor system having a base of a particular length and width, an object member configured to be detachably installed on the floor system, an input unit configured to assign a first position, which corresponds to the position of an object within a virtual reality space having a length and width smaller than or equal to the length and width of the base of the floor system, and a mapping unit configured to compute and output a second position, for installing the object member on the floor system, computed as a position on the floor system corresponding to the first position within the virtual reality space.

Claims (43)

1 . A virtual reality training system comprising:

a floor system including a base of a particular length and width;

an object member configured to be detachably installed on the floor system;

a lighting unit comprising a lighting element configured to irradiate visible rays towards the second position or from the second position;

one or more processors coupled with a non-transitory memory storing instructions that, when executed, cause the one or more processors to:

assign a first position corresponding to a position of an object within a virtual reality space, the virtual reality space having a length and width smaller than or equal to the length and width of the base of the floor system;

compute a second position for installing the object member on the floor system, the second position computed as a position on the floor system corresponding to the first position within the virtual reality space;

generate a control signal based on the computed second position;

transmit the control signal to the floor system, wherein, in response to receiving the control signal, the floor system performs at least one of: (i) causing a lighting element corresponding to the second position to emit visible rays; (ii) actuating a drive unit disposed within a slot to move the object member along the slot to the second position; (iii) actuating a protrusion part at the second position to move upward; or (iv) actuating a cavity part at the second position to open or close; and

a loading device arranged adjacent to an edge of the floor system,

wherein, when the first position is assigned, the one or more processors are configured to compute the second position and provide the control signal to actuate the floor system at the computed second position,

wherein the floor system further comprises a plurality of protrusion parts or a plurality of cavity parts, the protrusion part configured to be movable along a vertical direction within a range defined between a height below an upper surface of the base and a particular height above the upper surface of the base, the cavity part formed in the upper surface of the base and configured to be opened and closed,

the object member comprises a holding part or a pile part, the holding part configured to receive the protrusion part inserted therein, the pile part configured to be inserted into the cavity part, and

the floor system moves the protrusion part upward or opens the cavity part at the second position according to a received control signal,

wherein the floor system comprises a plurality of slots formed in the base, and

the object member comprises a securing part configured to be inserted into the slot such that the object member installed on the floor system is capable of movement along the slot,

wherein the floor system further comprises a drive unit provided within the slot, the drive unit configured to move the object member along the slot,

wherein the plurality of slots are open through a side surface at the edge of the floor system, and

the loading device is configured to insert the securing part of the object member through an open side of a slot corresponding to the second position from among the plurality of slots,

wherein, in response to the control signal, the lighting element irradiates the visible rays indicating the second position, the drive unit moves the object member along the slot to the second position, and the floor system moves the protrusion part upward and/or opens the cavity part at the second position.

2 . The virtual reality training system of claim 1 , wherein the lighting element is installed at a particular height from the base and configured to irradiate visible rays towards the second position.

3 . The virtual reality training system of claim 2 , wherein at least one lighting element is movably mounted on a structure installed at a particular height from the base and is configured to irradiate the visible rays after moving to a position permitting the irradiating of the visible rays towards the second position.

4 . The virtual reality training system of claim 1 , wherein the lighting unit comprises lighting elements mounted within the plurality of slots, and

the lighting unit irradiates the visible rays from a lighting element corresponding to the second position.

5 . The virtual reality training system of claim 1 , wherein the object members include a plurality of types, the plurality of types differing from one another in at least one of size, shape, texture, and scent,

the one or more processors coupled with the non-transitory memory storing instructions that, when executed, cause the one or more processors to:

assign a type of the object together with the first position; and

compute the type of the object member together with the second position, and

the lighting unit alters a color of the visible rays depending on the type of the object member.

6 . The virtual reality training system of claim 1 , wherein the floor system further comprises sensors provided within the plurality of slots respectively, the sensor configured to detect whether or not the object member is installed in the corresponding slot.

7 . The virtual reality training system of claim 6 , wherein the object member comprises a tag part, and

the sensor identifies at least one of a type, size, ID number, and assigned position of the object member from the tag part.

8 . The virtual reality training system of claim 1 , wherein the object member comprises a coupling part on an edge portion at both sides such that the coupling parts are capable of at least partially bridging a gap between adjacent object members.

9 . The virtual reality training system of claim 1 , wherein the one or more processors coupled with a non-transitory memory storing instructions that, when executed, cause the one or more processors to provide a UI and assigns the first position according to an input by a user, the UI expressing the virtual reality space 2-dimensionally or 3-dimensionally.

10 . The virtual reality training system of claim 9 , wherein the UI is provided via a VR headset worn by the user.

11 . A floor unit for a floor system of a virtual reality training system, the floor unit comprising:

a body extending in one direction in a length corresponding to a grid unit of the floor system;

a slot formed in the body that is open at an upper surface and at both ends of the body, the slot having an upper portion narrower than a lower portion; and

a lighting element installed within the slot, wherein the lighting element is configured to emit rays through the open upper surface of the slot to indicate a position in the grid unit where the object member is to be installed; and

a sensor configured to detect an object member inserted in the slot, wherein the sensor is installed in the lower portion of the slot and detects the rays within the slot,

wherein the sensor is configured to detect rays irradiated by the lighting element, the object member blocks the rays of the lighting element from arriving at the sensor when the object member is inserted in the slot, and the sensor detects a presence of the object member based on a reduction in an amount of detected rays.

12 . The floor unit of claim 11 , further comprising a roller rotatably installed within the slot, the roller configured to support an object member inserted in the slot, wherein the roller supports a securing part of the object member while the securing part remains inserted in the slot.

13 . The floor unit of claim 11 , further comprising a drive unit provided within the slot, the drive unit configured to move an object member inserted in the slot by applying a driving force directly to the object member while the object member remains inserted in the slot.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 9, 2021
From: KWON, NAM-HYEOK; SEO, JUNG HYUK; CHOI, SO YOUNG; JEONG, SANG
To: INTERACT CO., LTD.
Reel/Frame 058059/0179 →
Priority Claims (1)
KR 10-2021-0083300 · Jun 25, 2021 · national
Continuity (1)
Related Publication 20220415001A1 · Dec 29, 2022
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