IP Library Patent Application 17602725
Patent Application
App. No. 17/602,725

SCALABLE SIMULATION AND AUTOMATED TESTING OF MOBILE VIDEOGAMES

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Quick Facts
Patent No.
US None
App. No.
17/602,725
Abstract

A method for evaluating performance of a video game by a computing device. The method includes a harness application independent of device's execution context, and an agent application to simulate player's actions.

Claims (35)

1 . A method for evaluating performance of a video game by a computing device, the method comprising:

executing by a processor of the computing device a harness application for the video game that extracts variable values from a memory of the computing device and sends data based on the values to a data sink;

contemporaneously with executing the harness application, executing by a processor of the computing device an agent application for the video game that executes player commands for the video game based on a script and state of the computing device determined by the video game;

contemporaneously with executing the harness application and the agent application, executing by a processor of the computing device the video game that accepts input generated by the agent application as player input; and

storing the data in the data sink for analysis.

2 . The method of claim 1 , further comprising continuing the executing the harness application, the agent application, and the video game until achieving a predefined objective of video game play.

3 . The method of claim 1 , further comprising continuing the executing the harness application, the agent application, and the video game indefinitely.

4 . The method of claim 1 , wherein executing the agent application causes the computing device to read a data file that defines one or more game objectives.

5 . The method of claim 4 , wherein executing the agent application causes the computing device to generate simulated user input based on the one or more game objectives.

6 . The method of claim 5 , wherein executing the agent application causes the computing device to generate the simulated user input at least in part by reacting to a detected state of the video game according to at least one predefined algorithm.

7 . The method of claim 1 , further comprising coupling the computing device to the data sink by at least one of a serial port or a network interface.

8 . The method of claim 1 , further comprising hosting the data sink by a local server.

9 . The method of claim 1 , further comprising hosting the data sink by a server and executing on the server a data management application that causes the server to receive the data from the computing device and record the data in a computer-readable storage medium.

10 . The method of claim 9 , wherein the data management application further causes the server to receive additional data similar to the data from multiple different computing devices contemporaneously performing the method.

11 . The method of claim 1 , wherein executing the harness application causes the computing device to collect at least one of: one or more screenshots, a current framerate, a measure of CPU usage, a measure of graphics processor usage, a measure of memory usage, a measure of power drain, or a measure of screen brightness.

12 . (canceled)

13 . (canceled)

14 . An apparatus for evaluating performance of a video game by a computing device, the apparatus comprising at least one processor coupled to a memory holding program instructions that when executed by the at least one processor cause the apparatus to perform:

executing a harness application for the video game that extracts variable values from a memory of the computing device and sends data based on the values to a data sink;

contemporaneously with executing the harness application, executing an agent application for the video game that executes player commands for the video game based on a script and state of the computing device determined by the video game;

contemporaneously with executing the harness application and the agent application, executing the video game that accepts input generated by the agent application as player input; and

storing the data in the data sink for analysis.

15 . The apparatus of claim 14 , wherein the memory holds further instructions for continuing the executing the harness application, the agent application, and the video game until achieving a predefined objective of video game play.

16 . The apparatus of claim 14 , wherein the memory holds further instructions for continuing the executing the harness application, the agent application, and the video game indefinitely.

17 . The apparatus of claim 14 , wherein the memory holds further instructions for executing the agent application thereby causing the computing device to read a data file that defines one or more game objectives.

18 . The apparatus of claim 17 , wherein the memory holds further instructions for executing the agent application thereby causing the computing device to generate simulated user input based on the one or more game objectives.

19 . The apparatus of claim 18 , wherein the memory holds further instructions for executing the agent application thereby causing the computing device to generate the simulated user input at least in part by reacting to a detected state of the video game according to at least one predefined algorithm.

20 . (canceled)

21 . (canceled)

22 . The apparatus of claim 14 , wherein further comprising a server configured for executing a data management application that causes the server to receive the data from the computing device and record the data in a computer-readable storage medium and to receive additional data similar to the data from multiple different computing devices contemporaneously.

23 . (canceled)

24 . (canceled)

25 . The apparatus of claim 14 , wherein the agent application is a finite state machine.

26 . The apparatus of claim 14 , wherein the agent application is encoded as a part of the video game application.

27 . (canceled)

Assignments (2)
SECURITY INTEREST Recorded Oct 1, 2025
From: WARNER BROS. DISCOVERY, INC.; WARNER MEDIA, LLC; TURNER BROADCASTING SYSTEM, INC.; HOME BOX OFFICE, INC.; DISCOVERY COMMUNICATIONS, LLC; WARNERMEDIA DIRECT LLC; DISCOVERY.COM LLC; WARNER BROS. ENTERTAINMENT INC.; CNN INTERACTIVE GROUP, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 072995/0858 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 28, 2024
From: SEGOVIA AZAPIAN, ALEJANDRO SEBASTIAN
To: WARNER BROS. ENTERTAINMENT INC.
Reel/Frame 067872/0940 →