IP Library Granted Patent US 11,587,290
Granted Patent B2
US 11,587,290 · App. 17/675,791 · Granted Feb 21, 2023

Frustum rendering in computer graphics

Inventors: Simon Fenney (St. Albans, GB); Michael Worcester (Hemel Hempstead, GB); Stuart Smith (Kings Langley, GB)
Assignee: Imagination Technologies Limited
G06T17/20G06T1/20G06T11/40G06T15/005G06T15/04G06T15/30G06T15/60G06T2200/04
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Quick Facts
Patent No.
US 11,587,290
App. No.
17/675,791
Granted
Feb 21, 2023
Kind
B2
Abstract

A graphics processing system includes a tiling unit configured to tile a first view of a scene into a plurality of tiles, a processing unit configured to identify a first subset of the tiles that are associated with regions of the scene that are viewable in a second view, and a rendering unit configured to render to a render target each of the identified tiles.

Claims (43)

1. A graphics processing system configured to generate a render output for use in a subsequent render comprising:

a tiling unit configured to tile a first view of a scene into a plurality of tiles;

a processing unit configured to:

identify a first subset of the tiles that are associated with regions of the scene that are viewable in a second view, the second view being a point of view of the subsequent render,

identify primitives that are further, from a point of view for the first view, than a or the plane comprising the back face of a view frustum for the second view, and

clip the identified primitives from the scene; and

a rendering unit configured to render to a render output each of the identified tiles.

2. The system as claimed in claim 1 , wherein the first view is a point of view of a light source and the render output is a shadow map texture.

3. The system as claimed in claim 1 , wherein the first view is a view of the clipped scene.

4. The system as claimed in claim 1 , wherein:

the first subset of tiles are identified in dependence on a frustum model comprising primitives representing a view frustum of the second view;

the tiling unit is configured to tile the frustum model from the first view into the plurality of tiles and generate a list of frustum primitives associated with each of the tiles; and

the processing unit is configured to identify the first subset of tiles in dependence on the list of frustum primitives, each of the first subset of tiles being associated with at least a predetermined number of frustum primitives.

5. The system as claimed in claim 1 , wherein the processing unit is configured to identify a second subset of tiles of the first view that are associated with at least one object in the scene, the rendering unit being configured to render each of the tiles that are identified in both the first and second subset.

6. The system as claimed in claim 5 , wherein the tiling unit is configured to tile the at least one object in the scene from the first view into the plurality of tiles to generate a list of object primitives associated with each of the tiles, and wherein the processing unit is configured to identify the second subset of tiles in dependence on the list of object primitives for the first view, each of the second subset of tiles being associated with at least a predetermined number of object primitives.

7. The system as claimed in claim 1 , wherein the processor is further configured to identify one or more planes comprising the back face of the view frustum for the second view as viewed from the first view.

8. The system as claimed in claim 1 , wherein the render output is a texture and the rendering unit is configured to apply the texture to the scene in a subsequent render of the scene.

9. The system as claimed in claim 8 , wherein the texture is applied to the second view of the scene, the second view being different to the first view.

10. The system as claimed in claim 8 , wherein the texture is a shadow map.

11. A graphics processing method of generating a render output for use in a subsequent render comprising:

tiling a first view of a scene into a plurality of tiles;

identifying a first subset of the tiles that are associated with regions of the scene that are viewable in a second view, the second view being a point of view of the subsequent render;

identifying primitives that are further, from a point of view for the first view, than a or the plane comprising the back face of a view frustum for the second view;

clipping the identified primitives from the scene; and

rendering to a render output each of the identified tiles.

12. The method as claimed in claim 11 , wherein the first view is a point of view of a light source and the render output is a shadow map texture.

13. The method as claimed in claim 11 , wherein the first view is a view of the clipped scene.

14. The method as claimed in claim 11 , wherein:

the first subset of tiles are identified in dependence on a frustum model comprising primitives representing a view frustum of the second view;

tiling the first view comprises tiling the frustum model from the first view into the plurality of tiles, and generating a list of frustum primitives associated with each of the tiles; and

identifying the first subset comprises identifying the first subset of tiles in dependence on the list of frustum primitives, each of the first subset of tiles being associated with at least a predetermined number of frustum primitives.

15. The method as claimed in claim 11 , further comprising identifying a second subset of tiles of the first view that are associated with at least one object in the scene, wherein the rendering step comprises rendering tiles that are identified in both the first and second subset.

16. The method as claimed in claim 15 , wherein tiling the first view comprises tiling the at least one object in the scene from the first view into the plurality of tiles, and generating a list of object primitives associated with each of the tiles, and wherein the second subset of tiles are identified in dependence on the list of object primitives for the first view and each of the second subset of tiles are associated with at least a predetermined number of object primitives.

17. The method as claimed in claim 11 , wherein the processor is further configured to identify one or more planes comprising the back face of the view frustum for the second view as viewed from the first view.

18. The method as claimed in claim 11 , wherein the render output is a texture and the method further comprises applying the texture to the scene in a subsequent render of the scene.

19. The method as claimed in claim 18 , wherein the texture is applied to the second view of the scene, the second view being different to the first view.

20. A non-transitory computer readable storage medium having stored thereon an integrated circuit definition dataset that, when processed in an integrated circuit manufacturing system, configures the manufacturing system to manufacture a graphics processing system configured to generate a render output for use in a subsequent render comprising:

a tiling unit configured to tile a first view of a scene into a plurality of tiles;

a processing unit configured to:

identify a first subset of the tiles that are associated with regions of the scene that are viewable in a second view, the second view being a point of view of the subsequent render,

identify primitives that are further, from a point of view for the first view, than a or the plane comprising the back face of a view frustum for the second view, and

clip the identified primitives from the scene; and

a rendering unit configured to render to a render output each of the identified tiles.

Assignments (1)
SECURITY INTEREST Recorded Jul 31, 2024
From: IMAGINATION TECHNOLOGIES LIMITED
To: FORTRESS INVESTMENT GROUP (UK) LTD
Reel/Frame 068221/0001 →