IP Library › Granted Patent US 11,688,231
Granted Patent B2
US 11,688,231 · App. 17/681,188 · Granted Jun 27, 2023

Electronic gaming machine having a variable position gaming display and a flexible gaming display responsive to gaming conditions

Inventors: Bruce Urban (Las Vegas, NV); Rajendrasinh Jadeja (Las Vegas, NV); Roberto Coppola (Las Vegas, NV); Craig Paulsen (Reno, NV)
Assignee: Aristocrat Technologies, Inc. (ATI)
G07F17/3216G07F17/3213
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Quick Facts
Patent No.
US 11,688,231
App. No.
17/681,188
Granted
Jun 27, 2023
Kind
B2
Abstract

A gaming machine, system and method providing variable position display capable of display movement and an extendable screen responsive to gaming conditions. The gaming machine includes a cabinet, a variable position display, an extendable display screen, and a controller. The variable position display rotates, tilts, pans, or some combination of translation, rotation, tilting and panning, in relation to the cabinet and in response to at least one or more predefined gaming conditions. The controller initiates a movement sequence movement of the variable position display, from a first position to a second position, and initiates the game program tailored to retractably extend the extendable display screen with respect to the cabinet relatively to the movement of the variable position display, and present the game and game outcomes of the game on the variable position display in the second position.

Claims (34)

1. An electronic gaming system comprising:

a bank of gaming machines;

a display mounting structure mounted to the bank of gaming machines;

a bank of variable position displays mounted to the display mounting structure and operable to display a portion of a game;

a housing operable to retractably extend one or more extendable display screens;

a button panel operable to initiate a movement of the bank of variable position displays based on one or more button activations; and

a controller comprising a processor and memory, the memory comprising a movement sequence and a game program, which, when executed, causes the processor to at least:

initiate, in response to one or more button activations, the movement sequence causing a rotational movement of the bank of variable position displays from a first position having a first horizontal dimension to a second position having a second horizontal dimension while in a spaced apart relationship from the bank of gaming machines and the housing to permit the movement sequence, and

control, in response to the rotational movement of the bank of variable position displays to the second position, a) the one or more extendable display screens to retractably extend with respect to the housing relatively to the rotational movement of the bank of variable position displays to have an extended horizontal dimension that matches the second horizontal dimension, and b) at least the portion of the game to present on the bank of variable position displays in the second position.

2. The electronic gaming system of claim 1 , wherein the game program, when executed, causes the processor to detect a game instance, detect the first position, and drive the display mounting structure to position the bank of variable position displays from the first position to the second position based on a gaming event or the button activations.

3. The electronic gaming system of claim 1 , wherein the game program, when executed, causes the processor to drive the display mounting structure to translate, rotate, tilt, or a combination of translation, rotation or tilting, the bank of variable position displays based on one or more gaming conditions or the button activations.

4. The electronic gaming system of claim 1 , wherein the game program, when executed, causes the bank of variable position displays to translate toward, away or vertically parallel with respect to the bank of gaming machines.

5. The electronic gaming system of claim 1 , wherein the game program, when executed, causes the bank of variable position displays to rotate through a plurality of increments of rotation, between at a first orientation and a second orientation with respect to the bank of gaming machines.

6. The electronic gaming system of claim 1 , wherein the display mounting structure is operatively connected to a track arranged with the bank of gaming machines that allows the bank of variable position displays to translate horizontally.

7. The electronic gaming system of claim 1 , wherein the display mounting structure includes at least one of a telescoping structure and an articulating arm operable to extend or retract with respect to the bank of gaming machines.

8. A method of controlling an electronic gaming system comprising a bank of gaming machines, a display mounting structure mounted to the bank of gaming machines, a bank of variable position displays mounted to the display mounting structure and operable to display a portion of a game, and a housing operable to retractably extend one or more extendable display screens, a button panel operable to initiate a movement of the bank of variable position displays, and a controller comprising a processor and memory comprising a movement sequence and a game program, which, when executed, causes the processor to at least initiate the game, the method comprising:

determining the button panel for one or more button activations;

initiating, in response to the one or more button activations, the movement sequence causing a rotational movement of the bank of variable position displays from a first position having a first horizontal dimension to a second position having a second horizontal dimension while in a spaced apart relationship from the bank of gaming machines and the housing to permit the movement sequence; and

controlling, in response to the rotational movement of the bank of variable position displays to the second position, the processor to a) retractably extend the one or more extendable display screens with respect to the housing relatively to the rotational movement of the bank of variable position displays to have an extended horizontal dimension that matches the second horizontal dimension, and b) present at least the portion of the game on the bank of variable position displays in the second position.

9. The method of claim 8 , further comprising detecting a game instance, detecting the first position, and driving the display mounting structure to position the bank of variable position displays from the first position to the second position based on a gaming event or the button activations.

10. The method of claim 8 , further comprising initiating the processor to drive the display mounting structure to translate, rotate, tilt, or a combination of translation, rotation or tilting, the bank of variable position displays based on one or more gaming conditions or the button activations.

11. The method of claim 8 , further comprising initiating the processor to drive the bank of variable position displays to translate toward, away or vertically parallel with respect to the bank of gaming machines.

12. The method of claim 8 , further comprising initiating the processor to drive the bank of variable position displays to rotate through a plurality of increments of rotation, between at a first orientation and a second orientation with respect to the bank of gaming machines.

13. The method of claim 8 , wherein the display mounting structure is operatively connected to a track arranged with the bank of gaming machines, further comprising initiating the processor to drive the bank of variable position displays to translate horizontally.

14. The method of claim 8 , wherein the display mounting structure includes at least one of a telescoping structure and an articulating arm, further comprising initiating the processor to extend or retract with respect to the bank of gaming machines.

15. A non-transitory computer-readable medium comprising a movement sequence and a game program for conducting a game on an electronic gaming system comprising a bank of gaming machines, a display mounting structure mounted to the bank of gaming machines, a bank of variable position displays mounted to the display mounting structure and operable to display at least a portion of the game, and a housing operable to retractably extend one or more extendable display screens, a button panel operable to initiate a movement of the bank of variable position displays, and a controller comprising a processor, and wherein the game program, which, when executed, cause the processor to perform the steps of:

determining the button panel for one or more button activations;

initiating, in response to the one or more button activations, the movement sequence causing a rotational movement of the bank of variable position displays from a first position having a first horizontal dimension to a second position having a second horizontal dimension while in a spaced apart relationship from the bank of gaming machines and the housing to permit the movement sequence; and

controlling, in response to the rotational movement of the bank of variable position displays to the second position, the processor to a) retractably extend the one or more extendable display screens with respect to the housing relatively to the rotational movement of the bank of variable position displays to have an extended horizontal dimension that matches the second horizontal dimension, and b) at least present at least the portion of the game on the bank of variable position displays in the second position.

16. The non-transitory computer-readable medium of claim 15 , wherein the game program, when executed, further causes the processor to detect a game instance, detect the first position, and drive the display mounting structure to position the bank of variable position displays from the first position to the second position based on a gaming event or the button activations.

17. The non-transitory computer-readable medium of claim 15 , wherein the game program, when executed, further causes the processor to drive the display mounting structure to translate, rotate, tilt, or a combination of translation, rotation or tilting, the bank of variable position displays based on one or more gaming conditions or the button activations.

18. The non-transitory computer-readable medium of claim 15 , wherein the game program, when executed, further causes the processor to drive the bank of variable position displays to translate toward, away or vertically parallel with respect to the bank of gaming machines.

19. The non-transitory computer-readable medium of claim 15 , wherein the game program, when executed, further causes the processor to drive the bank of variable position displays to rotate through a plurality of increments of rotation, between at a first orientation and a second orientation with respect to the bank of gaming machines.

20. The non-transitory computer-readable medium of claim 15 , wherein the display mounting structure is operatively connected to a track arranged with the bank of gaming machines that allows the bank of variable position displays to translate horizontally.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 25, 2022
From: URBAN, BRUCE; JADEJA, RAJENDRASINH; COPPOLA, ROBERTO; PAULSEN, CRAIG
To: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
Reel/Frame 059105/0611 →
Continuity (4)
Continuation 16893404 · Jun 4, 2020
Provisional Application 62889922 · Aug 21, 2019
Provisional Application 62858758 · Jun 7, 2019
Related Publication 20220180697A1 · Jun 9, 2022