IP Library Patent Application 17685066
Patent Application
App. No. 17/685,066

SYSTEMS AND METHODS FOR DETERMINING SELLER REPUTATION

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Quick Facts
Patent No.
US None
App. No.
17/685,066
Abstract

Systems and methods for determining seller reputation for users of an online gaming platform are disclosed. Exemplary implementations may: execute an instance of the game; monitor sales transactions; determine a sales metric that represents a sales reputation ascribed to a given user; monitor in-game actions of the given user that do not include sales transactions; determine in-game action metrics for the monitored in-game actions; and determine a combined reputational score based on the sales metric and the in-game action metrics.

Claims (41)

1 . A method for determining seller reputation for a user of an online gaming platform, the method comprising:

executing an instance of a game within the online gaming platform to facilitate presentation of the game to the user, and implementing in-game actions in the instance of the game;

obtaining information regarding sales transactions in which the user is selling virtual items that are usable within the online gaming platform to one or more buyers;

determining a metric value of a sales metric that represents a sales reputation score ascribed to the user by the one or more buyers, wherein the metric value is based on the information regarding the sales transactions;

obtaining additional information regarding user-specific in-game actions performed by the user within the instance of the game, wherein the user-specific in-game actions do not include the sales transactions;

determining one or more second metric values of one or more user-specific in-game action metrics that represent in-game activities performed by the user within the instance of the game, wherein determination is based on the additional information;

determining a combined reputational score for the user, wherein determination of the combined reputational score is based on combining both the metric value of the sales metric and the one or more second metric values of the one or more user-specific in-game action metrics; and

subsequent to determining the combined reputational score for the user, presenting, to one or more users of the online gaming platform, a store interface that depicts multiple potential sellers as ranked according to sales reputation scores for the multiple potential sellers, including the user being ranked in accordance with the combined reputation score.

2 . The method of claim 1 , wherein the one or more user-specific in-game action metrics of the user include one or more types of activities performed by the user.

3 . The method of claim 2 , wherein the one or more types of activities performed by the user include at least one negative type of activity that is represented by at least a first one of the one or more user-specific in-game action metrics in a manner that reduces the combined reputational score for the user, and wherein the one or more types of activities performed by the user include at least one positive type of activity that is represented by at least a second one of the one or more user-specific in-game action metrics in a manner that increases the combined reputational score for the user.

4 . The method of claim 3 , wherein the at least one positive type of activity includes one or more of: chatting with other users, sharing with the other users, collaborating with the other users, helping the other users, and healing the other users.

5 . The method of claim 1 , further comprising:

monitoring the sales transactions in which the user is selling the virtual items, wherein the information regarding the sales transactions is obtained through the monitoring.

6 . The method of claim 1 , wherein the in-game actions occur in response to action requests for the in-game actions by the user, wherein the presentation of the game is based on views of the game that are determined during the execution of the game, wherein the presentation of the game to the user is facilitated through a client computing platform associated with the user, and wherein the action requests for the in-game actions by the user are received from the client computing platform.

7 . The method of claim 1 , further comprising:

receiving feedback from the one or more buyers regarding the sales transactions in which the user is selling the virtual items, wherein determination of the metric value of the sales metric is based on the received feedback.

8 . The method of claim 1 , further comprising:

presenting, to one or more users of the online gaming platform, a second indicator that represents the metric value of the sales metric for the user.

9 . The method of claim 1 , wherein the one or more user-specific in-game action metrics include a first user-specific in-game action metric and a second user-specific in-game action metric, wherein a specific type of in-game activity by the user reduces the first user-specific in-game action metric and increases the second user-specific in-game action metric.

10 . The method of claim 1 , wherein the in-game actions occur in response to action requests for the in-game actions by the user, wherein the presentation of the game is based on views of the game that are determined during the execution of the game, wherein the presentation of the game to the user is facilitated through a client computing platform associated with the user, and wherein the action requests for the in-game actions by the user are received from the client computing platform.

11 . A system configured to determine seller reputation for a user of an online gaming platform, the system comprising:

one or more hardware processors configured by machine-readable instructions to:

execute an instance of a game within the online gaming platform to facilitate presentation of the game to the user, and implement in-game actions in the instance of the game;

obtain information regarding sales transactions in which the user is selling virtual items that are usable within the online gaming platform to one or more buyers;

determine a metric value of a sales metric that represents a sales reputation score ascribed to the user by the one or more buyers, wherein the metric value is based on the information regarding the sales transactions;

obtain additional information regarding user-specific in-game actions performed by the user within the instance of the game, wherein the user-specific in-game actions do not include the sales transactions;

determine one or more second metric values of one or more user-specific in-game action metrics that represent in-game activities performed by the user within the instance of the game, wherein determination is based on the additional information;

determine a combined reputational score for the user, wherein determination of the combined reputational score is based on combining both the metric value of the sales metric and the one or more second metric values of the one or more user-specific in-game action metrics; and

subsequent to determining the combined reputational score for the user, present, to one or more users of the online gaming platform, a store interface that depicts multiple potential sellers as ranked according to sales reputation scores for the multiple potential sellers, including the user being ranked in accordance with the combined reputation score.

12 . The system of claim 11 , wherein the one or more user-specific in-game action metrics of the user include one or more types of activities performed by the user.

13 . The system of claim 12 , wherein the one or more types of activities performed by the user include at least one negative type of activity that is represented by at least a first one of the one or more user-specific in-game action metrics in a manner that reduces the combined reputational score for the user, and wherein the one or more types of activities performed by the user include at least one positive type of activity that is represented by at least a second one of the one or more user-specific in-game action metrics in a manner that increases the combined reputational score for the user.

14 . The system of claim 13 , wherein the at least one positive type of activity includes one or more of: chatting with other users, sharing with the other users, collaborating with the other users, helping the other users, and healing the other users.

15 . The system of claim 11 , wherein the one or more hardware processors are further configured to:

monitor the sales transactions in which the user is selling the virtual items, wherein the information regarding the sales transactions is obtained through the monitoring.

16 . The system of claim 11 , wherein the in-game actions occur in response to action requests for the in-game actions by the user, wherein the presentation of the game is based on views of the game that are determined during the execution of the game, wherein the presentation of the game to the user is facilitated through a client computing platform associated with the user, and wherein the action requests for the in-game actions by the user are received from the client computing platform.

17 . The system of claim 11 , wherein the one or more hardware processors are further configured to:

receive feedback from the one or more buyers regarding the sales transactions in which the user is selling the virtual items, wherein determination of the metric value of the sales metric is based on the received feedback.

18 . The system of claim 11 , wherein the one or more hardware processors are further configured to:

present, to one or more users of the online gaming platform, a second indicator that represents the metric value of the sales metric for the user.

19 . The system of claim 11 , wherein the one or more user-specific in-game action metrics include a first user-specific in-game action metric and a second user-specific in-game action metric, wherein a specific type of in-game activity by the user reduces the first user-specific in-game action metric and increases the second user-specific in-game action metric.

20 . The system of claim 11 , wherein the in-game actions occur in response to action requests for the in-game actions by the user, wherein the presentation of the game is based on views of the game that are determined during the execution of the game, wherein the presentation of the game to the user is facilitated through a client computing platform associated with the user, and wherein the action requests for the in-game actions by the user are received from the client computing platform.

Assignments (4)
SECURITY INTEREST Recorded May 7, 2026
From: MYTHICAL, INC.
To: LUNA MARKET INC.
Reel/Frame 075567/0905 →
SECURITY INTEREST Recorded Jan 6, 2025
From: MYTHICAL, INC.; DMARKET INC.
To: NFL PROPERTIES LLC (AS COLLATERAL AGENT)
Reel/Frame 069827/0309 →
SECURITY INTEREST Recorded Jan 30, 2024
From: MYTHICAL, INC.; DMARKET INC.
To: RHENIUM SOF I-A MYTHICAL 2023, LP; GALAXY EOS VC FUND, L.P.
Reel/Frame 066381/0852 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 2, 2022
From: KOCH, RUDY
To: MYTHICAL, INC.
Reel/Frame 059150/0807 →