IP Library Granted Patent US 11,865,463
Granted Patent B2
US 11,865,463 · App. 17/722,025 · Granted Jan 9, 2024

Computer, control method, non-transitory computer-readable medium, and terminal device that execute progress of a game

Inventors: Katsumi Zeniya (Tokyo, JP); Kiyoto Nakamura (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/95A63F13/77
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Quick Facts
Patent No.
US 11,865,463
App. No.
17/722,025
Granted
Jan 9, 2024
Kind
B2
Abstract

A computer for executing progress of a game by using a game content, the computer including memory and circuitry, the memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute, the circuitry configured to select a first game content from among game contents belonging to a first group among the plurality of groups based on a selection instruction from a player, identify the attribute associated with the selected first game content, select a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, and associate a game content group at least including the selected first game content and the selected second game content with a player and stores the resultant game content group to the memory.

Claims (33)

1. A computer for executing progress of a game by using a game content, the computer comprising:

circuitry configured to

select a first game medium from among game media belonging to a first group among a plurality of groups based on a selection instruction from a player;

identify an attribute associated with the selected first game medium;

select a second game medium from among game media belonging to a second group of the plurality of groups based on the identified attribute; and

associate a group of game media at least including the selected first game medium and the selected second game medium with the player and store a resultant group of game media to a memory.

2. The computer according to claim 1 , wherein the circuitry is further configured to perform exchange processing that updates the group of game media associated with the player.

3. The computer according to claim 2 , wherein the exchange processing that updates the group of game media associated with the player is based on player input.

4. The computer according to claim 2 , wherein the exchange processing that updates the group of game media associated with the player is controlled to be executable only in a predetermined input possible period.

5. The computer according to claim 4 , wherein the predetermined input possible period includes either one of or both of an event period of a game selection and a predetermined period after an end of the event period.

6. The computer according to claim 2 , wherein the exchange processing that updates the group of game media associated with the player is based on player input via a game content group display screen in which an image indicating each game content included in the group of game media stored in association with the player is displayed in a selectable manner.

7. The computer according to claim 2 , wherein the exchange processing that updates the group of game media associated with the player is an exchange of game media between the player of a plurality of players and a second player among the plurality of players.

8. A method of executing with a computer progress of a game by using a game content, the method comprising:

selecting a first game medium from among game media belonging to a first group among a plurality of groups based on a selection instruction from a player;

identifying an attribute associated with the selected first game medium;

selecting a second game medium from among game media belonging to a second group of the plurality of groups based on the identified attribute; and

associating a group of game media at least including the selected first game medium and the selected second game medium with a player and store a resultant group of game media to a memory.

9. The method according to claim 8 , further comprising performing exchange processing that updates the group of game media associated with the player.

10. The method according to claim 9 , wherein the exchange processing that updates the group of game media associated with the player is based on player input.

11. The method according to claim 9 , wherein the exchange processing that updates the group of game media associated with the player is controlled to be executable only in a predetermined input possible period.

12. The method according to claim 11 , wherein the predetermined input possible period includes either one of or both of an event period of a game selection and a predetermined period after an end of the event period.

13. The method according to claim 9 , wherein the exchange processing that updates the group of game media associated with the player is based on player input via a game content group display screen in which an image indicating each game content included in the group of game media stored in association with the player is displayed in a selectable manner.

14. The method according to claim 9 , wherein the exchange processing that updates the group of game media associated with the player is an exchange of game media between the player of a plurality of players and a second player among the plurality of players.

15. A non-transitory computer readable medium having stored thereon a program that when executed by a computer causes the computer to implement a method of executing with a computer progress of a game by using a game content, the method comprising:

selecting a first game medium from among game media belonging to a first group among a plurality of groups based on a selection instruction from a player;

identifying an attribute associated with the selected first game medium;

selecting a second game medium from among game media belonging to a second group of the plurality of groups based on the identified attribute; and

associating a group of game media at least including the selected first game medium and the selected second game medium with a player and store a resultant group of game media to a memory.

16. The non-transitory computer readable medium according to claim 15 , wherein the method further comprises performing exchange processing that updates the group of game media associated with the player.

17. The non-transitory computer readable medium according to claim 16 , wherein the exchange processing that updates the group of game media associated with the player is based on player input.

18. The non-transitory computer readable medium according to claim 16 , wherein the exchange processing that updates the group of game media associated with the player is controlled to be executable only in a predetermined input possible period.

19. The non-transitory computer readable medium according to claim 18 , wherein the predetermined input possible period includes either one of or both of an event period of a game selection and a predetermined period after an end of the event period.

20. The non-transitory computer readable medium according to claim 16 , wherein the exchange processing that updates the group of game media associated with the player is based on player input via a game content group display screen in which an image indicating each game content included in the group of game media stored in association with the player is displayed in a selectable manner.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (1)
JP 2017-191198 · Sep 29, 2017 · national
Continuity (3)
Continuation 17066302 · Oct 8, 2020
Continuation 16147972 · Oct 1, 2018
Related Publication 20220241695A1 · Aug 4, 2022