IP Library › Granted Patent US 11,769,366
Granted Patent B2
US 11,769,366 · App. 17/820,214 · Granted Sep 26, 2023

Systems and methods for simulating player behavior using one or more bots during a wagering game

Inventors: Rogelio Decasa, Jr. (Renton, WA); Derek Hall (Round Rock, TX)
Assignee: Aristocrat Technologies Inc.
G07F17/3211G06F3/011G06F3/04847G06N3/006G07F17/3244G07F17/3272
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Quick Facts
Patent No.
US 11,769,366
App. No.
17/820,214
Granted
Sep 26, 2023
Kind
B2
Abstract

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.

Claims (47)

1. An electronic gaming device comprising:

a display device;

a memory device storing instructions, a bot selection table, and a time entry distribution table; and

a processor in communication with the display device and the memory device, wherein the instructions, when executed by the processor, cause the processor to:

during an electronic game, select a first bot from a plurality of bots stored in the bot selection table, wherein the first bot simulates a first player behavior;

cause the display device to display the first bot selecting a first selectable item of a plurality of selectable items in the electronic game at a first time;

randomly determine an entry time for a second bot of the plurality of bots to enter the electronic game based upon the time entry distribution table;

select the second bot from the plurality of bots, wherein the second bot simulates a second player behavior; and

cause the display device to display the second bot selecting a second selectable item of the plurality of selectable items in the electronic game at the randomly determined entry time.

2. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to cause the first bot to simulate the first player behavior based upon player characteristics associated with the first player behavior and stored in a bot behavior table stored in the memory device.

3. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to cause the display device to display the first bot selecting the first selectable item based upon an initial entries table stored in the memory device and including entries associated with previously-claimed selectable items.

4. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to:

determine a predetermined number of the plurality of selectable items has been selected in the electronic game; and

determine an output for the electronic game based upon the predetermined number of the plurality of selectable items being selected.

5. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to select a first bet multiplier associated with the first bot based upon a bot multiplication table stored in the memory device.

6. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to randomly determine the entry time based upon a random number generator (RNG) output and the time entry distribution table.

7. The electronic gaming device of claim 1 , wherein the bot selection table comprises the time entry distribution table.

8. An electronic gaming system comprising:

at least one display device;

at least one memory device storing instructions, a bot selection table, and a time entry distribution table; and

at least one processor in communication with the at least one display device and the at least one memory device, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

during an electronic game, select a first bot from a plurality of bots stored in the bot selection table, wherein the first bot simulates a first player behavior;

cause the at least one display device to display the first bot selecting a first selectable item of a plurality of selectable items in the electronic game at a first time;

randomly determine an entry time for a second bot of the plurality of bots to enter the electronic game based upon the time entry distribution table;

select the second bot from the plurality of bots, wherein the second bot simulates a second player behavior; and

cause the at least one display device to display the second bot selecting a second selectable item of the plurality of selectable items in the electronic game at the randomly determined entry time.

9. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to cause the first bot to simulate the first player behavior based upon player characteristics associated with the first player behavior and stored in a bot behavior table stored in the at least one memory device.

10. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to cause the at least one display device to display the first bot selecting the first selectable item based upon an initial entries table stored in the at least one memory device and including entries associated with previously-claimed selectable items.

11. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to:

determine a predetermined number of the plurality of selectable items has been selected in the electronic game; and

determine an output for the electronic game based upon the predetermined number of the plurality of selectable items being selected.

12. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to select a first bet multiplier associated with the first bot based upon a bot multiplication table stored in the at least one memory device.

13. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to randomly determine the entry time based upon a random number generator (RNG) output and the time entry distribution table.

14. The electronic gaming system of claim 8 , wherein the bot selection table comprises the time entry distribution table.

15. A non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by a processor, cause the processor to:

during an electronic game, select a first bot from a plurality of bots stored in a bot selection table, wherein the first bot simulates a first player behavior;

cause a display device to display the first bot selecting a first selectable item of a plurality of selectable items in the electronic game at a first time;

randomly determine an entry time for a second bot of the plurality of bots to enter the electronic game based upon a time entry distribution table;

select the second bot from the plurality of bots, wherein the second bot simulates a second player behavior; and

cause the display device to display the second bot selecting a second selectable item of the plurality of selectable items in the electronic game at the randomly determined entry time.

16. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the processor to cause the first bot to simulate the first player behavior based upon player characteristics associated with the first player behavior and stored in a bot behavior table stored in the storage medium.

17. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the processor to cause the display device to display the first bot selecting the first selectable item based upon an initial entries table stored in the storage medium and including entries associated with previously-claimed selectable items.

18. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the processor to:

determine a predetermined number of the plurality of selectable items has been selected in the electronic game; and

determine an output for the electronic game based upon the predetermined number of the plurality of selectable items being selected.

19. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the processor to select a first bet multiplier associated with the first bot based upon a bot multiplication table stored in the storage medium.

20. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the processor to randomly determine the entry time based upon a random number generator (RNG) output and the time entry distribution table.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 16, 2022
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 060825/0547 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 16, 2022
From: DECASA, ROGELIO, JR.; HALL, DEREK
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 061201/0711 →
Continuity (3)
Continuation 17191960 · Mar 4, 2021
Continuation 16584227 · Sep 26, 2019
Related Publication 20220392300A1 · Dec 8, 2022