IP Library Granted Patent US 11,813,524
Granted Patent B2
US 11,813,524 · App. 17/825,517 · Granted Nov 14, 2023

Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform

Inventors: Stephan Cunningham (Pasadena, CA); Cameron Thacker (Sherman Oaks, CA); John Linden (Sherman Oaks, CA)
Assignee: Mythical, Inc.
A63F13/497A63F13/71
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,813,524
App. No.
17/825,517
Granted
Nov 14, 2023
Kind
B2
Abstract

Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.

Claims (40)

1. A system configured for using replay assets to automatically reach particular user game states in an online gaming platform, wherein user game states refer to sets of variables that define locations of users within a virtual space used in the online gaming platform, the system comprising:

one or more hardware processors configured by machine-readable instructions to:

manage user inventories for the users of the online gaming platform, wherein the users include a first user, wherein the user inventories include a first account inventory associated with the first user, wherein the first account inventory includes a replay asset that includes and/or refers to a set of executable in-game operations, wherein the replay asset is associated with an ownership indicator related to a current owner of the usage rights pertaining to the replay asset;

receive a request, from the first user, for an activation of the replay asset by the first user, wherein the activation results in automated execution of the set of executable in-game operations on behalf of the first user such that a particular current user game state for the first user is advanced to a particular subsequent user game state for the first user, wherein the activation requires the ownership of the usage rights pertaining to the replay asset as indicated by the ownership indicator associated with the replay asset; and

responsive to receipt of the request for the activation of the replay asset, execute the set of executable in-game operations automatically such that the particular current user game state for the first user is advanced to the particular subsequent user game state for the first user within the online gaming platform.

2. The system of claim 1 , wherein automatically executing the set of executable in-game operations includes performing, within the online gaming platform, during an automation period, particular in-game actions by an in-game character associated with the first user, wherein the first user has control over other in-game actions performed by the in-game character before and after the automation period.

3. The system of claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

perform a first verification whether the first user has the ownership of the usage rights pertaining to the replay asset;

wherein automatically executing the set of executable in-game operations occurs responsive to the first verification verifying the first user has ownership of the usage rights pertaining to the replay asset.

4. The system of claim 3 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

register the replay asset on a distributed blockchain, and register the ownership indicator on the distributed blockchain.

5. The system of claim 4 , wherein the first verification includes verifying whether the ownership indicator indicates the replay asset is owned by the first user.

6. The system of claim 4 , wherein the transfer of the replay asset corresponds to a transaction that is registered on the distributed blockchain.

7. The system of claim 1 , wherein the users of the online gaming platform include a second user, wherein the user inventories include a second account inventory associated with the second user;

wherein the one or more hardware processors are further configured by machine-readable instructions to:

receive information reflecting a sale of the replay asset to the second user, such that, subsequent to the sale of the replay asset to the second user, the replay asset has been added to the second account inventory;

receive a second request, from the second user, for a second activation of the replay asset by the second user, wherein the second activation results in a particular automated execution of the set of executable in-game operations on behalf of the second user; and

perform the particular automated execution of the set of executable in-game operations such that a second particular current user game state for the second user is advanced to a second particular subsequent user game state for the second user within the online gaming platform.

8. The system of claim 1 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

create the set of executable in-game operations by the first user; and

create the replay asset such that the replay asset includes and/or refers to the set of executable in-game operations.

9. A method for using replay assets to automatically reach particular user game states in an online gaming platform, wherein user game states refer to sets of variables that define locations of users within a virtual space in the online gaming platform, the method comprising:

managing user inventories for the users of the online gaming platform, wherein the users include a first user, wherein the user inventories include a first account inventory associated with the first user, wherein the first account inventory includes a replay asset that includes and/or refers to a set of executable in-game operations, wherein the replay asset is associated with an ownership indicator related to a current owner of the usage rights pertaining to the replay asset;

receiving a request, from the first user, for an activation of the replay asset by the first user, wherein the activation results in automated execution of the set of executable in-game operations on behalf of the first user such that a particular current user game state for the first user is advanced to a particular subsequent user game state for the first user, wherein the activation requires the ownership of the usage rights pertaining to the replay asset as indicated by the ownership indicator associated with the replay asset; and

responsive to the activation of the replay asset, executing the set of executable in-game operations automatically such that the particular current user game state for the first user is advanced to the particular subsequent user game state for the first user within the online gaming platform.

10. The method of claim 9 , wherein automatically executing the set of executable in-game operations includes performing, within the online gaming platform, during an automation period, particular in-game actions by an in-game character associated with the first user, wherein the first user has control over other in-game actions performed by the in-game character before and after the automation period.

11. The method of claim 9 , further comprising:

performing a first verification whether the first user has the ownership of the usage rights pertaining to the replay asset;

wherein automatically executing the set of executable in-game operations occurs responsive to the first verification verifying the first user has ownership of the usage rights pertaining to the replay asset.

12. The method of claim 11 , further comprising:

registering the replay asset on a distributed blockchain, and register the ownership indicator on the distributed blockchain.

13. The method of claim 12 , wherein the first verification includes verifying whether the ownership indicator indicates the replay asset is owned by the first user.

14. The method of claim 12 , wherein the transfer of the replay asset corresponds to a transaction that is registered on the distributed blockchain.

15. The method of claim 9 , wherein the users of the online gaming platform include a second user, wherein the user inventories include a second account inventory associated with the second user, the method further comprising:

receiving information reflecting a sale of the replay asset to the second user, such that, subsequent to the sale of the replay asset to the second user, the replay asset has been added to the second account inventory;

receiving a second request, from the second user, for a second activation of the replay asset by the second user, wherein the second activation of the replay asset by the second user results in a particular automated execution of the set of executable in-game operations on behalf of the second user; and

performing the particular automated execution of the set of executable in-game operations such that a second particular current user game state for the second user is advanced to a second particular subsequent user game state for the second user within the online gaming platform.

16. The method of claim 9 , further comprising:

creating the set of executable in-game operations by the first user; and

creating the replay asset such that the replay asset includes and/or refers to the set of executable in-game operations.

Assignments (3)
SECURITY INTEREST Recorded Jan 6, 2025
From: MYTHICAL, INC.; DMARKET INC.
To: NFL PROPERTIES LLC (AS COLLATERAL AGENT)
Reel/Frame 069827/0309 →
SECURITY INTEREST Recorded Jan 30, 2024
From: MYTHICAL, INC.; DMARKET INC.
To: RHENIUM SOF I-A MYTHICAL 2023, LP; GALAXY EOS VC FUND, L.P.
Reel/Frame 066381/0852 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 26, 2022
From: CUNNINGHAM, STEPHAN; THACKER, CAMERON; LINDEN, JOHN
To: MYTHICAL, INC.
Reel/Frame 060028/0763 →
Continuity (4)
Continuation 17356466 · Jun 23, 2021
Continuation 16710849 · Dec 11, 2019
Continuation 16384085 · Apr 15, 2019
Related Publication 20220339539A1 · Oct 27, 2022