IP Library › Granted Patent US 12,300,221
Granted Patent B2
US 12,300,221 · App. 17/827,680 · Granted May 13, 2025

Methods for examining game context for determining a user's voice commands

Inventor: Mahdi Azmandian (San Mateo, CA)
Assignee: SONY INTERACTIVEENTERTAINMENT INC.
G10L15/08A63F13/40A63F2300/1081
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Quick Facts
Patent No.
US 12,300,221
App. No.
17/827,680
Granted
May 13, 2025
Kind
B2
Abstract

A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.

Claims (11)

1. A method for executing a session of a video game, comprising:

recording speech of a player engaged in gameplay of the session of the video game;

analyzing the recorded speech using a speech recognition model, which identifies a plurality of candidate words as possible interpretations of the speech of the player; during the session of the video game, presenting the plurality of candidate words to the player;

receiving selection input from the player identifying one of the candidate words as a correct interpretation of the speech of the player; and

applying the selected one of the candidate words by the video game as a gameplay input for the video game.

2. The method of claim 1 , wherein presenting the plurality of candidate words is responsive to a level of confidence of recognition by the speech recognition model falling below a predefined threshold.

3. The method of claim 1 , wherein presenting the candidate words to the player includes presenting the candidate words in video generated from the session of the video game.

4. The method of claim 1 , wherein presenting the candidate words pauses the gameplay until the selection input has been received.

5. The method of claim 1 , wherein applying the selected one of the candidate words includes triggering a command for the gameplay of the video game.

6. The method of claim 1 , wherein the selected one of the candidate words is used as feedback to refine the speech recognition model.

7. The method of claim 1 , wherein receiving selection input is through an input device of a controller.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 6, 2022
From: AZMANDIAN, MAHDI
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 060109/0405 →
Continuity (1)
Related Publication 20230386452A1 · Nov 30, 2023
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