Exchanging cashable credits for non-cashable credits
Systems and methods that utilize a host system to convert cashable credits to non-cashable credits independent of an electronic gaming machine.
1. A gaming device comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
for a first play of a game:
determine an outcome, and
determine a first award of an amount of cashable credits associated with the outcome, and
prior to enabling a second play of the game:
communicate data associated with the amount of cashable credits associated with the outcome to a server, and
responsive to a receipt, from the server, of data associated with an amount of non-cashable credits corresponding to the amount of cashable credits, cause a display, by a display device, of a second award of the amount of non-cashable credits.
2. The gaming device of claim 1 , wherein the play of the game is associated with a wager of an amount of non-cashable credits.
3. The gaming device of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor following the display of the second award of the amount of non-cashable credits, cause the processor to enable the second play of the game.
4. The gaming device of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor prior to enabling the second play of the game, cause the processor to disable any acceptance of any wagers.
5. The gaming device of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor for the first play of the game, cause the processor to cause a display, by the display device, of the first award of the amount of cashable credits associated with the outcome.
6. The gaming device of claim 1 , wherein the amount of non-cashable credits corresponds with the amount of cashable credits based on a credit conversion rate.
7. The gaming device of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor responsive to the receipt, from the server, of data associated with the amount of non-cashable credits corresponding to the amount of cashable credits, cause the processor to transfer the amount of cashable credits associated with the outcome to the server.
8. The gaming device of claim 7 , wherein the amount of cashable credits transferred to the server expire after a period of time.
9. A gaming device comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor responsive to a cashout input when a credit balance is associated with an amount of cashable credits, cause the processor to:
communicate data associated with the amount of cashable credits to a server of a gaming establishment ticketing system, and
responsive to a receipt, from the server of the gaming establishment ticketing system, of data associated with an amount of non-cashable credits corresponding to the amount of cashable credits, cause a ticket voucher associated with the amount of non-cashable credits to be available.
10. The gaming device of claim 9 , wherein the ticket voucher is associated with the amount of cashable credits prior to being associated with the amount of non-cashable credits.
11. The gaming device of claim 9 , wherein a server intercepts the data communicated to the server of the gaming establishment ticketing system and communicates, to the server of the gaming establishment ticketing system, data associated with the amount of non-cashable credits corresponding to the amount of cashable credits.
12. The gaming device of claim 9 , wherein the amount of non-cashable credits corresponds with the amount of cashable credits based on a credit conversion rate.
13. A method of operating a gaming device, the method comprising:
for a first play of a game:
determining, by a processor, an outcome, and
determining, by the processor, a first award of an amount of cashable credits associated with the outcome, and
prior to enabling a second play of the game:
communicating data associated with the amount of cashable credits associated with the outcome to a server, and
responsive to a receipt, from the server, of data associated with an amount of non-cashable credits corresponding to the amount of cashable credits, displaying, by a display device, a second award of the amount of non-cashable credits.
14. The method of claim 13 , wherein the play of the game is associated with a wager of an amount of non-cashable credits.
15. The method of claim 13 , further comprising following the display of the second award of the amount of non-cashable credits, enabling, by the processor, the second play of the game.
16. The method of claim 13 , further comprising, prior to enabling the second play of the game, disabling, by the processor, any acceptance of any wagers.
17. The method of claim 13 , further comprising, for the first play of the game, displaying, by the display device, the first award of the amount of cashable credits associated with the outcome.
18. The method of claim 13 , wherein the amount of non-cashable credits corresponds with the amount of cashable credits based on a credit conversion rate.
19. The method of claim 13 , further comprising, responsive to the receipt, from the server, of data associated with the amount of non-cashable credits corresponding to the amount of cashable credits, transferring, by the processor, the amount of cashable credits associated with the outcome to the server.
20. The method of claim 19 , wherein the amount of cashable credits transferred to the server expire after a period of time.