IP Library Granted Patent US 11,833,432
Granted Patent B2
US 11,833,432 · App. 17/885,195 · Granted Dec 5, 2023

Instructions and information processing device for gaming

Inventor: Takahiro Otomo (Tokyo, JP)
Assignee: SEGA CORPORATION
A63F13/65A63F13/216A63F13/35
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Quick Facts
Patent No.
US 11,833,432
App. No.
17/885,195
Granted
Dec 5, 2023
Kind
B2
Abstract

An information processing device includes: an acquisition means for acquiring position information about a player in a real world; a determination means for determining whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information; a selection means for selecting one or more contents from types of the contents based on appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied; an accumulation means for accumulating the selected contents in accumulation information associated with the player; and an execution means for executing an event corresponding to the accumulated contents at the request of the player. The execution means gives the player a reward related to the accumulated contents in response to the execution of the event.

Claims (171)

1. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, one or both of reward information and appearance frequency that are associated with each of one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates the selected contents in the accumulation information,

executes an event corresponding to the accumulated contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulation information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

executes one or both of:

comparing a reward of the new content with a lowest reward of one of the accumulated contents, based on the reward information stored in the storage device, and

comparing a frequency of appearance of the new content with a highest frequency of appearance of one of the accumulated contents, based on the appearance frequency stored in the storage device, and

upon determining that the new content has a greater reward or a lower frequency of appearance, deletes the one of the accumulated contents that was compared and stores the new content.

2. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, reward information associated with each of one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates the selected contents in the accumulation information,

executes an event corresponding to the accumulated contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulation information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

determines whether the new content or one of the accumulated contents is associated with the reward that the player has not yet acquired, based on the reward information stored in the storage device, and

upon determining that the new content is associated with the reward that the player has not yet acquired, deletes the one of the accumulated contents that is not associated with the reward that the player has not yet acquired and stores the new content.

3. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, encounter information associated with the player,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more contents from types of the contents based on appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates the selected contents in the accumulation information associated with the player; and

executes an event encountered in the accumulated contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulated information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

determines whether the player has encountered the new content or one of the accumulated contents, based on the encounter information stored in the storage device, and

upon determining that the player has not yet encountered the new content, deletes the one of the accumulated contents that the player has encountered and stores the new content.

4. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, appearance frequency associated with each of one or more contents and a period of possible accumulation corresponding to the appearance frequency,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates the selected contents in the accumulation information,

executes an event corresponding to the accumulated contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

determines a content for which the period of possible accumulation has elapsed, based on the period of possible accumulation stored in the storage device, and

deletes, from the accumulation information stored in the storage device, the content for which the period of possible accumulation has elapsed.

5. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, one or both of reward information and appearance frequency that are associated with each of one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates the selected contents as a single group in the accumulation information,

executes an event corresponding to the accumulated group at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of groups accumulated in the accumulated information to a specific value or less, and

when the number of the groups accumulated in the accumulation information has reached the specific value, and when a new group is to be accumulated in the storage device,

executes one or both of:

comparing a reward of the new group with a lowest reward of one of the groups, based on the reward information stored in the storage device, and

comparing a frequency of appearance of the new group with a highest frequency of appearance of one of the groups, based on the appearance frequency stored in the storage device, and

upon determining that the new group has a greater reward or a lower frequency of appearance, deletes the one of the groups that was compared and stores the new group.

6. A non-transitory computer readable recording medium storing instructions that cause a computer to function as:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, appearance frequency associated with each group of one or more contents and a period of possible accumulation corresponding to the appearance frequency,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected contents as a single group in the accumulation information,

executes an event corresponding to the accumulated group at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

associates the group with a period of possible accumulation according to the appearance frequency of the one or more contents included in the group,

limits the number of groups to be accumulated in the accumulation information to a specific value or less,

determines the group for which the period of possible accumulation has elapsed, based on the period of possible accumulation stored in the storage device, and

deletes, from the accumulation information stored in the storage device, the group for which the period of possible accumulation has elapsed.

7. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, one or both of reward information and appearance frequency that are associated with each of one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected contents in the accumulation information,

executes an event corresponding to the accumulated one or more contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulated information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

executes one or both of:

comparing a reward of the new content with a lowest reward of one of the accumulated contents, based on the reward information stored in the storage device, and

comparing a frequency of appearance of the new content with a highest frequency of appearance of one of the accumulated contents, based on the appearance frequency stored in the storage device, and

upon determining that the new content has a greater reward or a lower frequency of appearance, deletes the one of the accumulated contents that was compared and stores the new content.

8. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player, further stores, in the storage device, reward information associated with each or one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected one or more contents in the accumulation information,

executes an event corresponding to the accumulated contents at the request of the player,

gives the player a reward related to the accumulated one or more contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulated information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

determines whether the new content or one of the accumulated contents is associated with the reward that the player has not yet acquired, based on the reward information stored in the storage device, and

upon determining that the new content is associated with the reward that the player has not yet acquired, deletes the one of the accumulated contents that is not associated with the reward that the player has not yet acquired and stores the new content.

9. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, encounter information associated with the player,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more contents from types of the contents based on appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected contents in the accumulation information,

executes an event encountered in the accumulated contents at the request of the player,

gives the player a reward related to the accumulated one or more contents in response to the execution of the event,

limits the number of the accumulated contents in the accumulated information to a specific value or less, and

when the number of the accumulated contents in the accumulation information has reached the specific value, and when a new content is to be accumulated in the storage device,

determines whether the player has encountered the new content or one of the accumulated contents, based on the encounter information stored in the storage device, and

upon determining that the player has not yet encountered the new content, deletes the one of the accumulated contents that the player has encountered and stores the new content.

10. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, appearance frequency associated with each or one or more contents and a period of possible accumulation corresponding to the appearance frequency,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected one or more contents in the accumulation information,

executes an event corresponding to the accumulated contents at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

determines a content for which the period of possible accumulation has elapsed, based on the period of possible accumulation stored in the storage device, and

deletes, from the accumulation information stored in the storage device, the content for which the period of possible accumulation has elapsed.

11. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, one or both of reward information and appearance frequency that are associated with each of one or more contents,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected contents as a single group in the accumulation information,

executes an event corresponding to the accumulated group at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

limits the number of groups accumulated in the accumulated information to a specific value or less, and

when the number of the groups accumulated in the accumulation information has reached the specific value, and when a new group is to be accumulated in the storage device,

executes one or both of:

comparing a reward of the new group with a lowest reward of one of the groups, based on the reward information stored in the storage device, and

comparing a frequency of appearance of the new group with a highest frequency of appearance of one of the groups, based on the appearance frequency stored in the storage device, and

upon determining that the group has a greater reward or a lower frequency of appearance deletes the one of the groups that was compared and stores the new content.

12. An information processing device, comprising:

a control device that comprises a central processing unit (CPU) and a storage device, wherein the control device:

acquires position information about a player in a real world,

stores, in the storage device, accumulation information associated with the player,

further stores, in the storage device, appearance frequency associated with each group of one or more contents and a period of possible accumulation corresponding to the appearance frequency,

determines whether or not a specific condition related to a movement or a position of the player has been satisfied based on the position information,

selects one or more of the contents from types of the contents based on the appearance frequency, regardless of a request from the player, in response to determining that the specific condition has been satisfied,

accumulates, in a storage device, the selected contents as a single group in the accumulation information,

executes an event corresponding to the accumulated group at the request of the player,

gives the player a reward related to the accumulated contents in response to the execution of the event,

associates the group with a period of possible accumulation according to the appearance frequency of the one or more contents included in the group,

limits the number of groups to be accumulated in the accumulation information to a specific value or less,

determines the group for which the period of possible accumulation has elapsed, based on the period of possible accumulation stored in the storage device, and

deletes, from the accumulation information stored in the storage device, the group for which the period of possible accumulation has elapsed.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 30, 2022
From: OTOMO, TAKAHIRO
To: SEGA CORPORATION
Reel/Frame 060937/0331 →
Priority Claims (3)
JP 2020-028134 · Feb 21, 2020 · national
JP 2020-028135 · Feb 21, 2020 · national
JP 2020-057524 · Mar 27, 2020 · national
Continuity (2)
Continuation PCTJP2021005576 · Feb 15, 2021
Related Publication 20230191258A1 · Jun 22, 2023
Cited By (1)
US 12,409,388