IP Library › Granted Patent US 12,274,947
Granted Patent B2
US 12,274,947 · App. 17/939,346 · Granted Apr 15, 2025

Information processing system, non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, and information processing method

Inventors: Wataru Asai (Kyoto, JP); Hirotake Otsubo (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
A63F13/812A63F13/56
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Quick Facts
Patent No.
US 12,274,947
App. No.
17/939,346
Granted
Apr 15, 2025
Kind
B2
Abstract

A user character and an ally character are arranged in a first area of a virtual space while an opponent character is arranged in a second area of the virtual space. The user character is assigned one of a plurality of roles in a predetermined order, according to a game progress. The plurality of roles include at least a role that moves a moving object in the first area and a role that moves the moving object toward the second area. The user character is automatically moved based on a predetermined role and on a moving direction of the moving object. In a case where the predetermined role is assigned to the user character and operation data satisfies a condition corresponding to the predetermined role, the moving object is moved by an action of the user character.

Claims (65)

1. An information processing system, comprising:

an operation device including at least an inertial sensor and a data transmission device configured to transmit operation data based on an output of the inertial sensor; and

an information processing apparatus including a processor, wherein

the information processing apparatus is configured to:

perform a game regarding a sport by using a moving object in a virtual space and character objects that include a user character to be operated by a user, an ally character, and an opponent character;

arrange the user character and the ally character in a first area of the virtual space, and arrange the opponent character in a second area of the virtual space;

assign, to the user character, one of a plurality of roles in a predetermined order, according to a progress of the game, the plurality of roles including at least a role that moves the moving object in the first area and a role that moves the moving object toward the second area;

automatically move the user character to which a predetermined role is assigned, in the first area, on the basis of the predetermined role and a moving direction of the moving object; and

in a case where the predetermined role is assigned to the user character and the operation data satisfies a condition corresponding to the predetermined role, move the moving object by an action of the user character based on the predetermined role and the operation data.

2. The information processing system according to claim 1 , wherein

the operation device further includes a direction input section,

the operation data further includes an output of the direction input section, and

when the predetermined role is assigned to the user character, the processor moves the user character on the basis of the output of the direction input section and the predetermined role.

3. The information processing system according to claim 2 , wherein

movement based on the output of the direction input section is possible when the moving object is in the second area.

4. The information processing system according to claim 1 , wherein

the one role among the plurality of roles is assigned to the user character, regardless of a positional relationship between the moving object and the user character.

5. The information processing system according to claim 1 , wherein

the predetermined order with respect to the user character is determined when the opponent character, to which a role of moving the moving object toward the first area is assigned, has performed a predetermined action based on the role.

6. The information processing system according to claim 1 , wherein

the user character is automatically moved on the basis of at least a position of the opponent character.

7. The information processing system according to claim 1 , wherein

the user character is automatically moved on the basis of at least a position of the ally character.

8. The information processing system according to claim 1 , wherein

in a case where a first role is assigned to the user character, when a positional relationship between the moving object that moves toward the first area and the user character satisfies a predetermined condition, the moving direction of the moving object is changed to a direction toward the second area.

9. The information processing system according to claim 1 , wherein

in a case where a second role is assigned to the user character, when the operation data indicates that the operation device has been swung with a predetermined orientation at a second timing earlier than a first timing, the moving object is moved toward the second area on the basis of the operation data.

10. The information processing system according to claim 1 , further comprising:

a second information processing apparatus, wherein

the opponent character or the ally character is set to be controlled by a user of the second information processing apparatus, and

the information processing apparatus is configured to assign, to the opponent character or the ally character, one of a plurality of roles in a predetermined order, according to a progress of the game, the plurality of roles including at least a role that moves the moving object in the first area and a role that moves the moving object toward the second area.

11. The information processing system according to claim 1 , wherein

a notification image indicating, for the user, the role assigned to the user character is displayed.

12. The information processing system according to claim 11 , wherein

when the role assigned to the user character has been changed, the notification image is displayed.

13. The information processing system according to claim 11 , wherein

after the predetermined role has been assigned to the user character, the notification image is displayed at a timing before a timing to perform an operation corresponding to the assigned role.

14. The information processing system according to claim 1 , wherein

a moving speed of a character object belonging to a team that is losing in game progress is increased, between an own team to which the user character and the ally character belong and an opponent team to which the opponent character belongs.

15. The information processing system according to claim 1 , wherein

a moving speed of the moving object is increased, according to an increase in the number of movements of the moving object between the first area and the second area.

16. The information processing system according to claim 15 , wherein

a moving speed of the moving object at a start of an in-play period, which is started when a predetermined starting condition is satisfied and is ended when a predetermined ending condition is satisfied, is determined on the basis of a moving speed of the moving object at an end of a last in-play period.

17. A non-transitory computer-readable storage medium having stored therein an information processing program to be executed by a computer of an information processing system that includes an operation device having at least an inertial sensor, and a data transmission device configured to transmit operation data based on an output of the inertial sensor, the information processing program, when executed, causes the computer to provide execution comprising:

performing a game regarding a sport by using a moving object in a virtual space and character objects that include a user character to be operated by a user, an ally character, and an opponent character;

arranging the user character and the ally character in a first area of the virtual space, and arranging the opponent character in a second area of the virtual space;

assigning, to the user character, one of a plurality of roles in a predetermined order, according to a progress of the game, the plurality of roles including at least a role that moves the moving object in the first area and a role that moves the moving object toward the second area;

automatically move-moving the user character to which a predetermined role is assigned, in the first area, on the basis of the predetermined role and a moving direction of the moving object; and

in a case where the predetermined role is assigned to the user character and the operation data satisfies a condition corresponding to the predetermined role, moving the moving object by an action of the user character based on the predetermined role and the operation data.

18. An information processing apparatus, comprising:

an operation device including at least an inertial sensor, and a data transmission device configured to transmit operation data based on an output of the inertial sensor; and

processing circuitry including at least one processor, wherein

the processing circuitry is configured to:

perform a game regarding a sport by using a moving object in a virtual space and character objects that include a user character to be operated by a user, an ally character, and an opponent character;

arrange the user character and the ally character in a first area of the virtual space, and arrange the opponent character in a second area of the virtual space;

assign, to the user character, one of a plurality of roles in a predetermined order, according to a progress of the game, the plurality of roles including at least a role that moves the moving object in the first area and a role that moves the moving object toward the second area;

automatically move the user character to which a predetermined role is assigned, in the first area, on the basis of the predetermined role and a moving direction of the moving object; and

in a case where the predetermined role is assigned to the user character and the operation data satisfies a condition corresponding to the predetermined role, move the moving object by an action of the user character based on the predetermined role and the operation data.

19. An information processing method to be performed by a processor of an information processing apparatus including an operation device having at least an inertial sensor, and a data transmission device configured to transmit operation data based on an output of the inertial sensor, the method comprising:

performing a game regarding a sport by using a moving object in a virtual space and character objects that include a user character to be operated by a user, an ally character, and an opponent character;

arranging the user character and the ally character in a first area of the virtual space, and arranging the opponent character in a second area of the virtual space;

assigning, to the user character, one of a plurality of roles in a predetermined order, according to a progress of the game, the plurality of roles including at least a role that moves the moving object in the first area and a role that moves the moving object toward the second area;

automatically moving the user character to which a predetermined role is assigned, in the first area, on the basis of the predetermined role and a moving direction of the moving object; and

in a case where the predetermined role is assigned to the user character and the operation data satisfies a condition corresponding to the predetermined role, moving the moving object by an action of the user character based on the predetermined role and the operation data.

20. The information processing system according to claim 1 , wherein the predetermined role is changed to another role, from the plurality of roles, in the predetermined order.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 27, 2022
From: ASAI, WATARU; OTSUBO, HIROTAKE
To: NINTENDO CO., LTD.
Reel/Frame 061565/0019 →
Priority Claims (1)
JP 2021-199469 · Dec 8, 2021 · national
Continuity (1)
Related Publication 20230173396A1 · Jun 8, 2023
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