IP Library › Granted Patent US 11,691,081
Granted Patent B2
US 11,691,081 · App. 17/945,331 · Granted Jul 4, 2023

Video game with increased reward for using older content

Inventor: Takahiro Otomo (Tokyo, JP)
Assignee: SEGA CORPORATION
A63F13/60A63F13/69A63F13/55
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Quick Facts
Patent No.
US 11,691,081
App. No.
17/945,331
Granted
Jul 4, 2023
Kind
B2
Abstract

An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, includes: a decision means for deciding a used content to be used in one quest, which is the existing quest, from contents associated with a player; an execution means for executing the one quest based on a parameter of the used content; and a granting means for granting a reward to the player in response to satisfying a clearance condition in the executed one quest. The granting means prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.

Claims (24)

1. A non-transitory computer readable medium storing a program for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, the program causing a computer to:

decide a used content to be used in one quest, which is the existing quest, from contents associated with a player;

execute the one quest based on a parameter of the used content;

grant a reward to the player in response to satisfying a clearance condition in the executed one quest; and

prioritize the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.

2. The non-transitory computer readable medium according to claim 1 , wherein the computer:

decides a plurality of contents as the used content from the contents associated with the player, and

prioritizes the reward when a part or all of the used content is the existing content that became usable before the specific time.

3. The non-transitory computer readable medium according to claim 1 , wherein

the computer decides a plurality of contents as the used content from the contents associated with the player, and

the more the used content includes the existing content that became usable before the specific time, the more the computer prioritizes the reward.

4. The non-transitory computer readable medium according to claim 1 , wherein prioritization is for the reward to include a new content that became usable on or after the specific time.

5. The non-transitory computer readable medium according to claim 1 , wherein prioritization is for the reward to include a right to execute a lottery game in which a new content that became usable on or after the specific time is included in a lottery.

6. The non-transitory computer readable medium according to claim 1 , wherein prioritization is to strengthen a parameter of a content that is the reward.

7. The non-transitory computer readable medium according to claim 1 , wherein prioritization is to evolve a content that is the reward.

8. The non-transitory computer readable medium according to claim 1 , wherein prioritization is to increase an amount of the reward.

9. The non-transitory computer readable medium according to claim 1 , wherein prioritization is to increase a probability of granting a content that is the reward.

10. An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content,

the information processing device comprising:

a central processing unit (CPU) that:

decides a used content to be used in one quest, which is the existing quest, from contents associated with a player;

executes the one quest based on a parameter of the used content;

grants a reward to the player in response to satisfying a clearance condition in the executed one quest; and

prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 7, 2022
From: OTOMO, TAKAHIRO
To: SEGA CORPORATION
Reel/Frame 061680/0387 →
Priority Claims (3)
JP 2020-045076 · Mar 16, 2020 · national
JP 2020-045077 · Mar 16, 2020 · national
JP 2020-045078 · Mar 16, 2020 · national
Continuity (2)
Continuation PCTJP2021009392 · Mar 9, 2021
Related Publication 20230020609A1 · Jan 19, 2023