IP Library Granted Patent US 11,806,620
Granted Patent B2
US 11,806,620 · App. 17/954,254 · Granted Nov 7, 2023

Systems and methods for placing and displaying user information in a game space

Inventor: George Weising (Culver City, CA)
Assignee: Sony Interactive Entertainment LLC
A63F13/5375A63F13/54A63F13/798A63F2300/305A63F2300/306
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Quick Facts
Patent No.
US 11,806,620
App. No.
17/954,254
Granted
Nov 7, 2023
Kind
B2
Abstract

The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. Users may generate the tags using standard push-button commands, gestures via gesture-recognition commands, or voice commands such as “drop tag.” The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play, as well as community participation and feedback.

Claims (44)

1. A computer-implemented method for providing only contextually relevant user-generated game play advice for a location within a dynamic game, the method comprising:

executing, by a processor, instructions stored in a memory to:

receive an indication of a first location within a game space;

receive the user-generated game play advice;

determine a first scenario generated by the dynamic game that corresponds to the user-generated game play advice;

assign the user-generated game play advice to the first location specifically for the first scenario generated by the dynamic game within the game space;

during subsequent game play, determine:

the subsequent game play's location within the game space; and

the subsequent game play's scenario at the subsequent game play's location; and

in response to the subsequent game play being at the first location within the game space, automatically present at the first location a display with an option to view any of the user-generated game play advice.

2. The computer-implemented method of claim 1 , further comprising the user-generated game play advice being submitted using a push-button command, the push-button command being executed on a control device.

3. The computer-implemented method of claim 1 , further comprising the user-generated game play advice being submitted using a gesture-based command, the gesture-based command being executed using a motion-based or a gesture-recognition control.

4. The computer-implemented method of claim 1 , further comprising the user-generated game play advice being submitted using a voice command, the voice command being executed using a voice recognition system.

5. The computer-implemented method of claim 1 , further comprising the user-generated game play advice being retraceable for revision or supplementation by a user after completion of the game play.

6. The computer-implemented method of claim 1 , further comprising the user-generated game play advice being textual, visual, or audible, or any combination thereof.

7. The computer-implemented method of claim 1 , further comprising the display including a consideration of a ranking of all available game play advice.

8. The computer-implemented method of claim 1 , further comprising the display indicating real-time or substantially near real-time updates to a ranking of the user-generated game play advice.

9. A system for providing only contextually relevant user-generated game play advice for a location within a dynamic game, the system comprising:

a processor; and

a memory communicatively coupled with the processor, the memory storing instructions which when executed by the processor perform a method, the method comprising:

receiving the user-generated game play advice over a network from a user;

identifying a first scenario generated by the dynamic game that corresponds to the user-generated game play advice;

assigning the user-generated game play advice to a first location specifically for the first scenario generated by the dynamic game within a game space;

during subsequent game play, determining:

the subsequent game play's location within the game space; and

the subsequent game play's scenario at the subsequent game play's location; and

in response to the subsequent game play being at the first location within the game space, automatically presenting at the first location a display with an option to view any of the user-generated game play advice.

10. The system of claim 9 , further comprising the user-generated game play advice being submitted using a push-button command, the push-button command being executed on a control device.

11. The system of claim 9 , further comprising the user-generated game play advice being submitted using a gesture-based command, the gesture-based command being executed using a motion-based or gesture-recognition control.

12. The system of claim 9 , further comprising further comprising the user-generated game play advice being submitted using a voice command, the voice command being executed using a voice recognition system.

13. The system of claim 9 , further comprising receiving feedback from a community of users with respect to a quality of the user-generated game play advice.

14. The system of claim 13 , wherein a display engine operates using an asynchronous programming language to continually update displayed game play advice submissions in accordance with a most recent determination as to a context of an event.

15. A method for providing only contextually relevant user-generated game play advice for a location within a dynamic game, the method comprising:

receiving an indication of a location within a game space;

receiving user-generated game play advice from a user;

recognizing metadata associated with in-game objects at the location that indicates that user-generated advice is allowed;

assigning the user-generated game play advice to the location;

assigning the user-generated game play advice a tag based upon the recognized metadata; and

automatically presenting a display with an option to view the user-generated game play advice during subsequent game play at the location.

16. The method of claim 15 , further comprising the user-generated game play advice being submitted using a push-button command, the push-button command being executed on a control device.

17. The method of claim 15 , further comprising the user-generated game play advice being submitted using a gesture-based command, the gesture-based command being executed using a motion-based or gesture-recognition control.

18. The method of claim 15 , further comprising the user-generated game play advice being submitted using a voice command, the voice command being executed using a voice recognition system.

19. The method of claim 15 , further comprising retracing the user-generated game play advice upon which the game play is based, the user-generated game play advice retraceable by the user after completion of the game play for revising or adding to the user-generated game play advice.

20. The method of claim 15 , further comprising the display including a consideration of a ranking of all available game play advice and real-time or substantially near real-time updates to the ranking of the user-generated game play advice.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 18, 2022
From: WEISING, GEORGE
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 061460/0880 →
MERGER Recorded Oct 18, 2022
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 061461/0204 →
CHANGE OF NAME Recorded Oct 18, 2022
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 061703/0876 →
Continuity (3)
Continuation 17029990 · Sep 23, 2020
Continuation 12777268 · May 11, 2010
Related Publication 20230019115A1 · Jan 19, 2023