System and method for on-line game based on consumer wish list
A system and method for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user.
1. A method, the method comprising:
storing a plurality of games of chance, wherein each game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria;
for each game of chance, randomly assigning a point in time between the respective starting point in time and the respective ending point in time of each game of chance;
receiving, at a particular point in time, a request from an end-user to participate;
determining whether the request meets the criteria of any of the one or more games of chance;
selecting a particular game of chance with the fewest criteria from the plurality of games of chance based upon the request; and
awarding a product item to the end-user, if the particular point in time is at or after the point in time assigned to at least one prize instance of the particular game of chance and an indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded.
2. The method according to claim 1 , wherein the request comprises the product item.
3. The method according to claim 1 , wherein the product item is associated with one or more of: a product price, a product category, a product manufacturer, a product brand, and a product designer.
4. The method according to claim 1 , wherein awarding the product item to the end-user comprises:
setting the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded; and
scheduling delivery of the product item to the end-user.
5. The method according to claim 1 , wherein the method comprises:
requesting information from the end-user regarding one or both of a reason for selecting the product item and a relationship of the end-user to an intended recipient of the product item; and
updating one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.
6. The method according to claim 1 , wherein the method comprises:
determining whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and
entering the end-user into a different game of chance.
7. A non-transitory computer-readable medium having stored thereon a plurality of instructions executable by at least one processor of a computer system, the plurality of instructions to cause the at least one processor to perform the actions of a method, the actions comprising:
storing a plurality of games of chance, wherein each game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria;
for each game of chance, randomly assigning a point in time between the respective starting point in time and the respective ending point in time of each game of chance;
receiving, at a particular point in time, a request from an end-user to participate;
determining whether the request meets the criteria of any of the one or more games of chance;
selecting a particular game of chance with the fewest criteria from the plurality of games of chance based upon the request; and
awarding a product item to the end-user, if the particular point in time is at or after the point in time assigned to at least one prize instance of the particular game of chance and an indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded.
8. The non-transitory computer-readable medium according to claim 7 , wherein the request comprises the product item.
9. The non-transitory computer-readable medium according to claim 7 , wherein the product item is associated with one or more of: a product price, a product category, a product manufacturer, a product brand, and a product designer.
10. The non-transitory computer-readable medium according to claim 7 , wherein awarding the product item to the end-user comprises:
setting the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded; and
scheduling delivery of the product item to the end-user.
11. The non-transitory computer-readable medium according to claim 7 , wherein the actions comprise:
requesting information from the end-user regarding one or both of a reason for selecting the product item and a relationship of the end-user to an intended recipient of the product item; and
updating one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.
12. The non-transitory computer-readable medium according to claim 7 , wherein the actions comprise:
determining whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and
entering the end-user into a different game of chance.
13. A system, the system comprising:
a memory operable to store:
a plurality of games of chance, wherein each game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria, and
a point in time assigned randomly within a time interval defined by the respective starting point in time and the respective ending point in time of each game of chance; and
a processor operable to:
receive, at a particular point in time, a request from the end-user to participate,
determine whether the request meet the criteria of any of the one or more games of chance,
select a particular game of chance with the fewest criteria from the plurality of games of chance based upon the request, and
award the product item to the end-user, if the particular point in time is at or after the point in time assigned to at least one prize instance of the particular game of chance and an indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded.
14. The system according to claim 13 , wherein the request comprises the product item.
15. The system according to claim 13 , wherein the product item is associated with one or more of: a product price, a product category, a product manufacturer, a product brand, and a product designer.
16. The system according to claim 13 , wherein the processor is operable to:
set the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded, and
schedule delivery of the product item to the end-user.
17. The system according to claim 13 , wherein the processor is operable to:
request information from the end-user regarding one or both of a reason for selecting the product item and a relationship of the end-user to an intended recipient of the product item; and
update one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.
18. The system according to claim 13 , wherein the processor is operable to:
determine whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and
enter the end-user into a different game of chance.