IP Library Patent Application 18091591
Patent Application
App. No. 18/091,591

METHOD OF GENERATING SEPARATE CONTESTS OF SKILL OR CHANCE FROM TWO INDEPENDENT EVENTS

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Quick Facts
Patent No.
US None
App. No.
18/091,591
Abstract

The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.

Claims (37)

1 . A method programmed in a non-transitory memory of a device comprising:

providing a real-time competition, wherein the real-time competition comprises a plurality of real-time selections;

providing a non-real-time competition, wherein the non-real-time competition comprises a plurality of non-real-time selections, wherein the real-time competition and the non-real-time competition are distinct but related to a same one or more events; and

scoring a separate competition for participants based on results of the real-time competition and the non-real-time competition, including combining scores from each of the real-time competition and the non-real-time competition to determine winners of the separate competition, wherein the participants participate in the same real-time competition, the same non-real-time competition and the same separate competition.

2 . The method of claim 1 wherein the same one or more events comprise a set of events and a subset of the set of events.

3 . The method of claim 1 wherein the real-time competition occurs over a duration of a set period of time, and wherein the non-real-time competition occurs during the event in real-time.

4 . The method of claim 1 wherein for a user participant to participate in the non-real-time competition, the user participant selects the non-real-time competition before the real-time competition begins.

5 . The method of claim 1 wherein combining the scores from each of the real-time competition and the non-real-time competition includes averaging final standings from each of the real-time competition and the non-real-time competition to determine a separate combined winner of the separate competition.

6 . The method of claim 1 further comprising verifying the scores for the real-time competition and the non-real-time competition by comparing mobile device information.

7 . The method of claim 6 wherein the mobile device information comprises a cellular phone number.

8 . The method of claim 1 wherein real-time updates of combined results are sent only to devices of users participants entered into the separate competition.

9 . The method of claim 1 wherein the same one or more events include:a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a television competition.

10 . A device comprising:

a non-transitory memory for storing an application, the application for:

providing a real-time competition, wherein the real-time competition comprises a plurality of real-time selections;

providing a non-real-time competition, wherein the non-real-time competition comprises a plurality of non-real-time selections, wherein the real-time competition and the non-real-time competition are related to a same event; and

scoring a separate competition for participants based on results of the real-time competition and the non-real-time competition, including combining scores from each of the real-time competition and the non-real-time competition to generate a separate competition, wherein the separate competition is based on the same event, wherein the participants participate in the same real-time competition, the same non-real-time competition and the same separate competition; and

a processor for processing the application.

11 . The device of claim 10 wherein the same event includes a set of events and a subset of the set of events.

12 . The device of claim 10 wherein the real-time competition occurs over a duration of a set period of time, and wherein the non-real-time competition occurs during the same event in real-time.

13 . The device of claim 10 wherein for a participant to participate in the non-real-time competition, the user participant selects the non-real-time competition before the real-time competition begins.

14 . The device of claim 10 wherein current standings in the real-time competition and the non-real-time competition are completed and displayed in real-time only to devices of participants in the separate competition.

15 . The device of claim 10 further comprising verifying the scores for the real-time competition and the non-real-time competition by comparing mobile device information.

16 . The device of claim 15 wherein the mobile device information comprises a cellular phone number.

17 . The device of claim 10 wherein the same event includes at least one of a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a television competition.

18 . A network of devices comprising:

a non-real-time server for managing a daily fantasy competition, wherein the daily fantasy competition includes participants selecting players to form a team, wherein the team is used to compete against other participants, wherein the daily fantasy competition comprises a plurality of non-real-time daily fantasy selections;

a real-time server for managing a real-time skill-based competition, wherein the real-time skill-based competition comprises a plurality of real-time selections; and

one or more third servers for managing a combined competition, wherein the combined competition includes the daily fantasy competition and the real-time skill-based competition, including averaging scores from each of the real-time skill-based competition and the daily fantasy competition, wherein the combined competition is based on a same one or more events, wherein the participants participate in the same daily fantasy competition, the same real-time skill-based competition and the same combined competition.

19 . The network of devices of claim 18 wherein the daily fantasy competition occurs over a duration of a set period of time, and wherein the real-time competition occurs during an event in real-time.

20 . The network of devices of claim 18 wherein for a participant to participate in the real-time skill-based competition, the participant selects the non-real-time daily fantasy competition before the daily fantasy competition begins.

21 . The network of devices of claim 18 wherein current standings in the real-time skill-based competition and the non-real-time daily fantasy competition are computed and displayed in real-time only to devices of participants in the combined competition.

22 . The network of devices of claim 18 further comprising verifying the scores for the daily fantasy competition and the real-time skill-based competition by comparing Internet-connected device information of an Internet-connected device at a server where data of the combined competition is maintained.

23 . The network of devices of claim 22 wherein the Internet-connected device includes a mobile phone, a laptop, a personal computer, a smart television or a video game console.

24 . The network of devices of claim 22 wherein the Internet-connected device information comprises a cellular phone number.

25 . The network of devices of claim 18 wherein the real-time server sends statistical information received from another device to a participant device.

26 . The network of devices of claim 18 wherein the same one or more events includes at least one of: a live sports competition, a card game, a dice game, a trivia game, an esport competition, or a televised competition.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: WINVIEW, INC.
To: WINVIEW IP HOLDINGS, LLC
Reel/Frame 065102/0116 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2022
From: LOCKTON, DAVID B.
To: WINVIEW, INC.
Reel/Frame 062243/0946 →