Program, server device, and control method
A server device that provides a plurality of client devices with a game obtains a first request from a first client device of a first user. Responsive to obtaining the first request, the server device outputs first identification information corresponding to the first user. The server device obtains a second request including the first identification information from a second client device of a second user. Responsive to obtaining the second request, the server device corrects second user information on the second user using correction data based on first user information on the first user. The server device causes the second client device to display at least part of the corrected second user information.
1. A non-transitory computer-readable medium that stores a computer-executable instruction, wherein the instruction, when executed by circuitry of a server device that provides a plurality of client devices of a plurality of users including at least a first client device, a second client device and a third client device with a game played by the plurality of users, causes the circuitry to
obtain a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, output first information to the second client device of a second user of the plurality of users and to the third client device of a third user of the plurality of users,
obtain a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device,
obtain a third transmission including the first information from the third client device of the third user, wherein the third transmission is output from the third client device responsive to the first information output to the third client device being selected in the third client device,
responsive to obtaining the second transmission, cause the first client device to display at least part of second user information on the second user, and responsive to obtaining the third transmission, cause the first client device to display at least part of third user information on the third user,
obtain a setting request from the first client device, and
responsive to obtaining the setting request, set information including at least one of the second user information and the third user information using setting data based on fourth information such that the second user and/or the third user then plays the game according to the set information.
2. The non-transitory computer-readable medium according to claim 1 , wherein the instruction causes the circuitry to
responsive to obtaining the setting request, set the information including only the second user information using the setting data such that only the second user then plays the game according to the set information.
3. The non-transitory computer-readable medium according to claim 1 , wherein the instruction causes the circuitry to
responsive to obtaining the setting request, set the information including both the second user information and the third user information using the setting data such that the second user then plays the game according to the set information including the second user information and the third user then plays the game according to the set information including the third user information.
4. The non-transitory computer-readable medium according to claim 1 , wherein
the second and third user information includes history data of the game played by the second and third users,
the setting data includes first data during a non-play period in which the game was not played by the second and/or third user, and
the instruction causes the circuitry to, in the setting, include the first data in the set information as the history data.
5. The non-transitory computer-readable medium according to claim 4 , wherein
the first data during the non-play period includes data on an event in the game that was playable during at least part of the non-play period.
6. The non-transitory computer-readable medium according to claim 1 , wherein
the second and third user information includes history data of the game played by the second and third users,
the setting data includes second data on an event in the game that was not played by the second and/or third user, and
the instruction causes the circuitry to, in the setting, include the second data in the set information as the history data.
7. The non-transitory computer-readable medium according to claim 1 , wherein
the second and third user information includes history data of the game played by the second and third users,
the setting data includes third data on an event in the game played by the second and/or third user, and
the instruction causes the circuitry to, in the setting, set data on the event included in the set information as the history data using the third data.
8. The non-transitory computer-readable medium according to claim 1 , wherein
the second and third user information includes, respectively, information on a second game content associated with the second user and a third game content associated with the third user,
the setting data includes second game content information on the second game content and/or third game content information on the third game content based on a first game content associated with the first user, and
the instruction causes the circuitry to, in the setting, include the second and/or third game content information in the set information.
9. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes a second user parameter of the second user,
the third user information includes a third user parameter of the third user,
the setting data includes a first user parameter of the first user, and
the instruction causes the circuitry to, in the setting, set a value of the second and/or third user parameter using a value of the first user parameter.
10. The non-transitory computer-readable medium according to claim 1 , wherein
the instruction causes the circuitry to permit the second and/or third user to play a predetermined game part included in the game based on the set information.
11. A server device that provides a plurality of client devices of a plurality of users including at least a first client device, a second client device and a third client device with a game played by the plurality of users, wherein the server device includes circuitry, the circuitry is configured to
obtain a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, output first information to the second client device of a second user of the plurality of users and to the third client device of a third user of the plurality of users,
obtain a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device,
obtain a third transmission including the first information from the third client device of the third user, wherein the third transmission is output from the third client device responsive to the first information output to the third client device being selected in the third client device,
responsive to obtaining the second transmission, cause the first client device to display at least part of second user information on the second user, and responsive to obtaining the third transmission, cause the first client device to display at least part of third user information on the third user,
obtain a setting request from the first client device, and
responsive to obtaining the setting request, set information including at least one of the second user information and the third user information using setting data based on fourth information such that the second user and/or the third user then plays the game according to the set information.
12. A method comprising:
obtaining, by circuitry of a server device that provides a plurality of client devices of a plurality of users including at least a first client device, a second client device and a third client device with a game played by the plurality of users, a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, outputting, by the circuitry, first information to the second client device of a second user of the plurality of users and to the third client device of a third user of the plurality of users,
obtaining, by the circuitry, a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device,
obtaining, by the circuitry, a third transmission including the first information from the third client device of the third user, wherein the third transmission is output from the third client device responsive to the first information output to the third client device being selected in the third client device,
responsive to obtaining the second transmission, causing, by the circuitry, the first client device to display at least part of second user information on the second user, and responsive to obtaining the third transmission, causing, by the circuitry, the first client device to display at least part of third user information on the third user,
obtaining, by the circuitry, a setting request from the first client device, and
responsive to obtaining the setting request, setting, by the circuitry, information including at least one of the second user information and the third user information using setting data based on fourth information such that the second user and/or the third user then plays the game according to the set information.