IP Library › Granted Patent US 12,544,676
Granted Patent B2
US 12,544,676 · App. 18/162,065 · Granted Feb 10, 2026

Cross-channel blockchain and non-fungible token solutions integrated in a gaming system

Inventors: Mili Dalmia (Bangalore, IN); Sunil Somanna T S (Bangalore, IN); Ramesh Gandhi Mathiyalagan (Chennai, IN); Muthu Velu (Schaumburg, IL); Mark Hinchcliffe (Middleton, GB); Mahesh Lakshmana Perumal (Itasca, IL)
Assignee: LNW Gaming, Inc.
A63F13/77A63F13/792H04L9/50
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Quick Facts
Patent No.
US 12,544,676
App. No.
18/162,065
Granted
Feb 10, 2026
Kind
B2
Abstract

Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can associate an NFT with a game session executed via a gaming device associated with a gaming environment, where the NFT is configured to allow for recreation of the game session via a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment. In another embodiment, a computing system and/or a gaming device can: perform a blockchain mining process and concurrently execute a game; track one or more game participation metrics corresponding to a player participating in the game and provide the player with a defined percentage of a token based at least in part on the one or more game participation metrics.

Claims (30)

1 . A computing system, comprising:

one or more processors; and

one or more non-transitory computer-readable storage media that store instructions that, when executed by the one or more processors, cause the computing system to perform operations, the operations comprising:

associating a game session with a non-fungible token, wherein the game session is executed via a gaming device associated with a gaming environment and the non-fungible token is configured to allow for recreation of the game session via at least one of a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment;

providing the non-fungible token to a player associated with the gaming environment; and

recording on a blockchain data descriptive of at least one of the game session, the non-fungible token, the gaming device, the gaming environment, or the player.

2 . The computing system of claim 1 , wherein the operations further comprise:

associating the non-fungible token with an outcome resulting from execution of the game session via the gaming device.

3 . The computing system of claim 1 , wherein the game session comprises at least one gameplay of a game executed via the gaming device.

4 . The computing system of claim 1 , wherein the game session comprises at least one gameplay of a game executed via the gaming device, and wherein the operations further comprise:

associating the non-fungible token with at least one outcome resulting from execution of the at least one gameplay of the game executed via the gaming device.

5 . The computing system of claim 1 , wherein the gaming device comprises at least one of a physical gaming device, a metaverse gaming device, an electronic gaming device, or a computer-based gaming device.

6 . The computing system of claim 1 , wherein the gaming environment comprises at least one of a physical gaming environment, a metaverse gaming environment, or a computer-based gaming environment.

7 . The computing system of claim 1 , wherein the local device comprises at least one of the gaming device, a computing device, an electronic device, a digital device, a monitor, a screen, or a display.

8 . The computing system of claim 1 , wherein the remote device comprises at least one of a remote gaming device, a remote computing device, a remote electronic device, a remote digital device, a remote monitor, a remote screen, or a remote display.

9 . The computing system of claim 1 , wherein the second environment comprises at least one of a second physical gaming environment, a second metaverse gaming environment, a second computer-based gaming environment, or a computing environment.

10 . A computer-implemented method, comprising:

associating, by a computing system operatively coupled to one or more processors, a game session with a non-fungible token, wherein the game session is executed via a gaming device associated with a gaming environment and the non-fungible token is configured to allow for recreation of the game session via at least one of a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment;

providing, by the computing system, the non-fungible token to a player associated with the gaming environment; and

recording, by the computing system, on a blockchain data descriptive of at least one of the game session, the non-fungible token, the gaming device, the gaming environment, or the player.

11 . The computer-implemented method of claim 10 , further comprising:

associating, by the computing system, the non-fungible token with an outcome resulting from execution of the game session via the gaming device.

12 . The computer-implemented method of claim 10 , wherein the game session comprises at least one gameplay of a game executed via the gaming device.

13 . The computer-implemented method of claim 10 , wherein the game session comprises at least one gameplay of a game executed via the gaming device, and wherein the computer-implemented method further comprises:

associating, by the computing system, the non-fungible token with at least one outcome resulting from execution of the at least one gameplay of the game executed via the gaming device.

14 . The computer-implemented method of claim 10 , wherein the gaming device comprises at least one of a physical gaming device, a metaverse gaming device, an electronic gaming device, or a computer-based gaming device.

15 . The computer-implemented method of claim 10 , wherein the gaming environment comprises at least one of a physical gaming environment, a metaverse gaming environment, or a computer-based gaming environment.

16 . The computer-implemented method of claim 10 , wherein the local device comprises at least one of the gaming device, a computing device, an electronic device, a digital device, a monitor, a screen, or a display.

17 . The computer-implemented method of claim 10 , wherein the remote device comprises at least one of a remote gaming device, a remote computing device, a remote electronic device, a remote digital device, a remote monitor, a remote screen, or a remote display.

18 . The computer-implemented method of claim 10 , wherein the second environment comprises at least one of a second physical gaming environment, a second metaverse gaming environment, a second computer-based gaming environment, or a computing environment.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 9, 2026
From: DALMIA, MILI; SOMANNA T S, SUNIL; MATHIYALAGAN, RAMESH GANDHI; VELU, MUTHU; HINCHCLIFFE, MARK; PERUMAL, MAHESH LAKSHMANA
To: SG GAMING, INC.
Reel/Frame 073419/0939 →
CHANGE OF NAME Recorded Jan 9, 2026
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 074293/0781 →
Continuity (2)
Provisional Application 63306226 · Feb 3, 2022
Related Publication 20230241514A1 · Aug 3, 2023
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